Difference between revisions of "Skill info/Documentation"

m (Added parameters & notice at the top)
m (→‎Usage: removed redundant parameter)
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The leap generates 25 rage.
 
The leap generates 25 rage.
| cast-time = 0
 
 
| damage = 50/65/80/95/110/125/140/155/170/185/200/215
 
| damage = 50/65/80/95/110/125/140/155/170/185/200/215
 
| cooldown = 15
 
| cooldown = 15
 
}}</pre>
 
}}</pre>

Revision as of 17:13, 15 February 2023

As it stands, there are too many parameters here. I'll try to remove the less important ones and add them into the skill description of their respective skills instead.

Description

Displays an information page about a Skill.

Parameters

order: Optional. Defines where the skill appears in a list.

icon: An image of the skill.

hero: The Hero the skill is from.

mastery: The Weapon Mastery the skill is from.

description: A description of what the skill does.

damage: Optional. The amount of damage the skill deals. Add a "/" between increases in damage as the user levels up.

charge-time: Optional. The maximum amount of time the skill can be charged for. Charging a skill increases damage.

cast-time: Optional. The amount of time the skill takes to cast.

re-cast-time: Optional. The amount of time the skill takes to be cast again.

range: Optional. The range of the skill.

increased-damage: Optional. The percentage increase of damage the skill gives.

damage-reduction: Optional. The amount of decreased damage the skill gives.

blast-damage: Optional. The amount of blast damage dealt to an area.

debuff-damage: Optional. The amound of damage dealt per debuff on a player.

cleave-damage: Optional. The amount of damage dealt with a cleave skill.

explosion-damage: Optional. The amount of explosion damage dealt to an area.

damage-over-time: Optional. The amount of damage dealt to the target per second.

ricochet-damage: Optional. The amount of damage dealt upon a projectile ricochet.

ricochet-healing: Optional. The amount of healing dealt upon a projectile ricochet.

healing: Optional. The amount of health healed by the skill.

health-transfusion: Optional. The amount of health transferred from one character to another.

health-sacrifice: Optional. The amount of health sacrificed by the caster.

shield: Optional. The added amount of damage that can be shielded.

shield-power: Optional. How powerful the shield is.

increased-attack-speed: Optional. The amount that attack speed increases by.

increased-attack-power: Optional. The amount that attack power increases by.

bonus-armor: Optional. The amount of additional armor given to the target.

bonus-magic-resistance: Optional. The amount of additional magic resistence given to the target.

increased-movement-speed: Optional. The amount that movement speed increases by.

increased-ability-range: Optional. The amount that ability range increases by.

crowd-control-reduction: Optional. The amount that crowd control is reduced by.

increased-health: Optional. The amount that health increases by.

armor-reduction: Optional. The amount that armor is reduced by.

magic-resistance-reduction: Optional. The amount that magic resistance is reduced by.

bonus-spell-power: Optional. The amount of additional spell power given to the target.

bite-damage: Optional. The amount of damage dealt with a bite.

cage-damage: Optional. The amount of damage dealt whilst enemies are within a cage.

blades-damage: Optional. The amount of damage dealth with blades.

turret-damage: Optional. The amount of damage delath with a turret.

electric-pulse-damage: Optional. The amount of damage dealt via an electrical pulse.

} turret's-attack-speed-increase: Optional. The attack speed increase of a turret.

cost: Optional. How much the skill costs to cast.

cost-type: Optional. What the skill costs.

re-cast-cost: Optional. How much the skill costs to cast again.

cooldown: Optional. How long it takes for the skill to be recast again.

Usage

{{skill info
| order = 3
| icon = E (Berserker).png
| hero = mercenary
| mastery = berserker
| description = The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing '''physical damage (Dexterity)'''.

The leap generates 25 rage.
| damage = 50/65/80/95/110/125/140/155/170/185/200/215
| cooldown = 15
}}