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− | ==Grizz Turner==
| + | {{#ask: [[Has reward::?;Campfire]] |
− | Hey there, shopper! / Got some rare finds!
| + | |?Has quest giver |
− | :{{dialogue icon|who}}
| + | |?Has reward|+index=2 |
− | ::
| + | |?Has reward|+index=3 |
− | :{{dialogue icon|hru}}
| + | |?Has reward|+index=4 |
− | ::
| + | |format=template |
− | :{{dialogue icon|what}}
| + | |introtemplate=quest table header |
− | ::
| + | |template=quest table body |
− | :{{dialogue icon|help}}
| + | |outrotemplate=table footer |
− | ::
| + | |link=none}} |
− | :{{dialogue icon|shop}}
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| | | |
− | ==Dr. Orion Bloom==
| + | {{#arrayprint:reward names}} |
− | Hey, space cadet!/Howdy!/Yoo-hoo!
| + | |
− | :{{dialogue icon|who}}
| + | {{#arrayprint:reward quantities}} |
− | ::Name's Dr. Orion Bloom, the one and only space botanist!
| + | |
− | ::A crash landing, some lost crew, and a whole low of alien plants later, here I am.
| + | {{#arrayprint:reward qualities}} |
− | ::But hey, could be worse. Like being allergic to oxygen, right?
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− | :{{dialogue icon|hru}}
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− | ::Well, apart from my radio being as useful as a chocolate teapot, I'm doin' alright.
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− | ::It's not so bad here, got plenty of green friends to keep me company.
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− | ::Oh, and my suit's recycling system? Top-notch. I've had the same cup of coffee six times!
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− | :{{dialogue icon|what}}
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− | ::I wish I could tell you more about this place, but I'm as lost as a black cat in a coal cellar.
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− | ::We collided with something in space, next thing I know, I woke up in this strange land. It's all a bit fuzzy.
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− | ::There are flora and fauna I've never seen before. It s{{sic|It's}} as if I've crash-landed on an unknown planet.
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− | ::One moment in space, the next in this weird wilderness I'm as baffled as you are.
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− | :{{dialogue icon|help}} [[[Cosmic Coordinates Conundrum]]]
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− | ::If you're offering, I've got a job for you. | |
− | ::Without these coordinates, my crew won't know where I am. It's like searching for a needle in a haystack.
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− | ::I'm stranded here, with no way to navigate this alien landscape or reach out to my crew.
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− | ::The isolation, the uncertainty, it's maddening. Every moment is a test of sanity.
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− | ::My crew, they're not just colleagues - they're my friends. The thought of them lost and terrified... It's too much.
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− | ::It feels like an eternity since the crash. Time and space have lost all meaning.
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− | ::But hey, there's no rush right? Except each ticking second feels like a punch in the gut.
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− | ::So if you come across my crew, pass them my coordinates. It's a glimmer of hope in the abyss of despair.
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− | ::{{dialogue icon|n}}
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− | :::I understand. It's a lot to ask. I'll just... I'll just keep on waiting.
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− | ::{{dialogue icon|do it}} [{{stat|experience|+400}}]
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− | :::Great! You're a real lifesaver. Or... a life-deliverer?
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− | :::Remember, if you bump into an astronaut, give them these coordinates.
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− | :{{dialogue icon|help}} [If accepted [[Cosmic Coordinates Conundrum]]]
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− | ::Got all I need right here... Except for my crew, of course.
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− | :{{dialogue icon|side quest incomplete}} [If accepted [[Cosmic Coordinates Conundrum]]]
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− | ::Any luck finding my crew?
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− | ==Ratchet==
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− | Ready to blow something up?/Lock and load, baby!
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− | :{{dialogue icon|who}}
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− | ::They call me Ratchet. I'm your friendly arms dealer.
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− | ::Used to be an engineer back on my world, but now I craft weapons for the newbies here in Kwalat.
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− | ::Ain't no creature too big or too small I can't equip with the right firepower.
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− | ::If you're planning on sticking around here, you might want to learn a thing or two about weapon crafting. Could be useful for a rookie like you.
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− | ::Weaponsmiths craft all kinds of weapons and chips for it.
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− | ::You can create any kind of weapon, even if you don't know how to use it.
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− | ::Every weapon can have unique attributes because a recipe isn't a strict blueprint, but a set of scripts and instructions.
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− | ::If luck's on your side, you might just craft a weapon with top-tier DPS and right Attack Speed for this model.
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− | ::Weapons and chips vary in quality. The better the quality of weapon, the more chips you can install, leading to more enhancements.
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− | ::These chips add various effects to your weapons, making them more versatile.
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− | ::There are two types of chips - basic and advanced. Basic chips confer small but useful effects, while advanced chips offer more substantial benefits.
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− | ::However, advanced chips need recharging as they deplete their charge when activated.
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− | ::Most of the time, weapons are made from recycled materials like Iron Ingots, Treated Wood, or Leather.
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− | ::At times, we might also need some basic resources. Both the most common and the rarest.
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− | ::You can procure all these from gathering professions or through resource recycling.
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− | ::This should be enough information to get you started. As you get more practice, you'll start understanding more.
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− | :{{dialogue icon|hru}}
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− | ::Life's been a blast since I ended up here. Get it? Blast, 'cause, well, weapons... Nevermind.
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− | ::The Elan government's all for arming the newcomers. So, business is booming, just like my grenades.
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− | ::Apart from the occasional monster attack and portal mishap, I'd say things are going pretty well.
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− | :{{dialogue icon|what}}
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− | ::Goldenfield was just a sleepy town before that portal opened up. Now, it's the Wild West out here.
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− | ::We've got everything from lowly peasants to high-tech aliens wandering in. Like my neighbour, D Rek, the Constructor.
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− | ::But hey, more customers for me, right? Keep 'em coming, I say.
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− | ::By the way, if you need it, I can sell both ready-made weapons and recipes. Of course, there is not the entire possible arsenal, but it is enough for the purpose
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− | :{{dialogue icon|help}} [[[Explosive Engineering]]]
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− | ::Need help? Hell, I've got a list as long as a sniper rifle. Here's something you can start with.
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− | ::So, here's the deal, I've got an order for an upgraded launcher.
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− | ::The client wants some pretty nifty enhancements, like a red dot sight, thermal imaging scopes, and an improved handle to cut down on recoil.
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− | ::Now, I've whipped up these modules, but I need a base launcher to install them on. And I can't very well test them on the client's weapon, can I?
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− | ::I need you to craft an Assault Launcher. It's the perfect weapon for these upgrades.
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− | ::It's not an easy task, you'll need Iron Ingot, Diamond, Leather, and 2 Jewelry Wood. They're a bit uncommon, but hey, that's part of the fun, right?
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− | ::Once you've got those, you can use this recipe to craft the launcher. Bring it back here when you're done and I install these upgrades.
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− | ::{{dialogue icon|do it}} [{{stat|experience|+300}}] [{{stat|gold|+38}}]
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− | :::Okey dokey! Get to work and let's make some magic... or rather, a launcher!
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− | ::Don't forget to craft that Assault Launcher. Remember, you need Leather, Diamong, Iron Ingot, and 2 Jewelry Wood.
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− | ::{{dialogue icon|no}}
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− | :::Guess you're not up for some explosive fun. Pity.
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− | :{{dialogue icon|help}} [If accepted [[Explosive Engineering]]]
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− | ::All quiet on the western front. Check back later, yeah?
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− | :{{dialogue icon|side quest incomplete}} [If accepted [[Explosive Engineering]]]
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− | ::How's that launcher coming along, hotshot?
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− | :{{dialogue icon|shop}}
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− | ==Maxwell Sterling==
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− | Yeah? / Don't wast my time. / What do you want? / State your business.
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− | :{{dialogue icon|who}}
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− | ::I'm Maxwell Sterling. Censor, survivor, all-around fun guy.
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− | ::I teach newcomers how not to die. Or at least, how to die less often.
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− | ::This scar? Oh, just a reminder of a fun Saturday night out with a pack of hungry gnats.
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− | :{{dialogue icon|hru}}
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− | ::I've been dead, cloned, reanimated, and brought back to life more times than you've had hot dinners.
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− | ::Right now, I'm teaching survival. Because apparently, some folks need reminding that running at a monster naked with a stick is a bad idea.
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− | ::I'm as good as you can expect, considering the prospect of sudden death is a constant companion around here.
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− | :{{dialogue icon|what}}
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− | ::So, you've landed in Kwalat. Here, you're most likely to end up as monster chow than find a decent latrine.
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− | ::Want to survive? Here's a tip: learn some skills. Cooking, Weaponsmithing, Mining... catch my drift?
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− | ::Start with Big Mamma, up north on this road, take a left at the big house. Can't miss it. always crammed with newcomers hoping for a government-handout meal.
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− | ::She'll teach you the basics of not starving to death.
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− | ::In the town center, you'll find Ivie Clarkson, local cafe owner. Makes the best latte within a hundred miles. Knows everyone around, she's a local fixture.
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− | ::Round back of her cafe, you'll find an Alchemist. Good guy, Percy.
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− | ::Pity he skipped his university classes - his alchemy skills are about on par with mine. But he's a good drinking buddy.
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− | ::Head west of the town center and you'll run into old Hank, the only living guard around here. There are a couple of bots, too, but I'd trust Hank over them any day.
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− | ::He, like the other two guard-bots, can give you the lowdown on the locals, where to find them, where to go, and so on. It's part of their job.
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− | ::Take a left after Hank and you'll find the Lumberjack and Miner near the Gas Station.
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− | ::Take a right after passing Hank, before the pumpkin field, follow the road to the end and you'll hit the Workshop.
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− | ::The place is run by aliens - Constructor and Weaponsmith. They look a bit odd, but they know their stuff.
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− | ::Head east from the town center, and you'll see the Summer House and the Herbalist's bench on your right.
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− | ::The house is rented by a sexy Qadarian, Nia. She's a hot one, but she's hard to win over.
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− | ::Further south from her house is a Pig farm. Locals say that's where the butcher resides. But I manage fine without his services.
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− | ::There's also a Mystic over at the Cemetary, but I try to avoid dealing with the dead. The locals can tell you more.
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− | ::Seriously! Just ask around. I'm still finding my own feet here.
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− | :{{dialogue icon|help}} [[[A Spark in the Dark]]]
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− | ::Could use a pair of extra hands. Or any body parts, really.
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− | ::So, you want to learn about survival, huh? First things first - Know your limits.
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− | ::See a monster? Think it's too strong? Then it probably is. Run. And if it chases, run faster.
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− | ::Forget about quests, honour, revenge. Around here, your biggest achievement is making it through the day with all your limbs attached.
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− | ::And gear up. You wouldn't believe the number of naked, brave individuals I've seen charging at monsters only to end up as a gruesome buffet. Their reckless bravery is our again - their corpses make for good looting.
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− | ::Lastly, fetch some wood for a fire. It's right here in the camp, and I'll need three pieces.
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− | ::Usually, you'd get wood from logging those magic trees around. But chopping trees isn't in our agenda for now
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− | :::{{dialog icon|do it}} [{{stat|experience|+50}}] [{{item|Matches}} x5] [{{item|Campfire}} x10] [{{item|Recipe: Campfire|common}}]
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− | ::::Go on, fetch the wood. It's right around camp, and you won't have to watch for wildlife here. This is the safe part... for now.
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− | :::{{dialogue icon|no}}
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− | ::::Huh. Guess you're not the survival type.
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− | :{{dialogue icon|side quest incomplete}}
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− | :{{dialogue icon|shop}}
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