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Q
'''If cast on an enemy:''' The Engineer fires at a target, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). Every combo point increases the damage the ability deals by 10%. At maximum combo points, critical damage increases by 50%.<br> '''If cast on a turret:'''<br> The Engineer remotely buffs a turret. Its next three shots deal 10% more damage (Spell Power).<br> Each combo point increases the buffed turret's damage by 5% and the number of empowered shots by 1. At maximum combo points, the turret's attack range is also increased.  +
E
'''If cast on an enemy:''' The Engineer delivers a powerful blow to a target, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and stunning the target for 2 seconds.<br> '''If cast on a turret:'''<br> The Engineer hits the turret, increasing the turret's <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for 5 seconds and causing it to generate an electric pulse. The pulse deals magic damage and decreases enemy movement speed within a short range from the turret.<br> Generates 2 combo points upon activation.  +
S
<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> '''Passive:''' The Sniper can't basic attack. To fire, a cartridge must be chambered. After 5 shots, the Sniper must reload, which takes 1.5 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]). If the Sniper stands still or doesn't cast an ability for 3 seconds, they become invisible until they move or cast an ability again. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> '''Active:''' The Sniper places a totem, revealing a small area within the [[fog of war]]. Using the '''Q''' or '''E''' abilities grant '''bonus movement speed'''.  +
A turret's durability level increases by 1 when the Engineer basic attacks it. <br> A turret is surrounded by an aura that grants the Engineer bonus <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and resistance.<br> A Basic attack generates one combo point.  +
Dealing critical damage reduces the Grenadier's ability cooldowns by 1 second.<br> Backstabbing an enemy increases critical chance by 50%.  +
I
Each time the Legionary hits an enemy with an ability, they gain a stack of +1% <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and +1% <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] for 10 seconds (with a maximum of 10 stacks). The stack refreshes with each enemy hit.<br> Upon reaching 10 stacks, the Legionary receives [15% <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor]]</span> [[Armor|Armor]] + 15% <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]]] <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]].  +
S
Every ability leaves explosive charges on an enemy, lasting 5 seconds and stacking up to 6 times. Upon activation, the charges detonate, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]).  +
Every ability the Hand of the Light uses empowers their next basic attack: dealing additional magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and periodically healing (Spirit) themselves (with a maximum of three empowerment stacks). Upon reaching 3 stacks, the Hand of the Light gains movement speed for 5 seconds, and the charges are reset after.  +
Every spell the Pyromancer casts gives them Heat, which contributes to a Heat Meter.<br> :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> When the Heat Meter is half-full (or yellow in color): the Pyromancer's abilities become empowered. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> When the Heat Meter is full (or it is red in color): abilities deal 30% more damage. However, using an ability also deals magic damage to the Pyromancer.  +
R
For 3 seconds, the Cleric surrounds themselves with an aura, healing ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) allies, increasing the Cleric's movement speed and reducing all their incoming damage (Spirit). The Cleric cannot use abilities during this time.  +
B
For each basic attack or ability that hits the enemy, the Destroyer gains a stack that gives +1% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] for 5 seconds (with a maximum of 10 stacks). Upon reaching 10 stacks, the Destroyer can activate a whirling ability (using all stacks), dealing [100% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] physical damage every 0.75 seconds to nearby enemies over 5 seconds.  +
S
For every 10 basic attacks on an enemy, the enemy is stunned for 2 seconds.  +
For every active damage-over-time debuff on an enemy, the Warlock gets +5% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]].<br> For every active buff on an ally, the Warlock gains 5% Healing Efficiency.<br> Upon activation, the Warlock gets -20% <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] to shield them for 300% of the sacrificed <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] and increase movement speed by 30% for 5 seconds.  +
R
Set the cooldown of all [[Skill#Mastery Skill|Mastery Skills]] to 0.  +
W
The Berserker gets +100% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for the next 4 basic attacks. The fourth basic attack deals additional physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]).<br> The target enemy '''bleeds (Strength)''' if the Berserker's rage is greater than 49.  +
E
The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing '''physical damage (Dexterity)'''.<br> The leap generates 25 rage.  +
Q
The Berserker throws an axe at the target location, decreasing movement speed and dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to all enemies it passes through. Picking up the axe gives reduces this ability's cooldown by 3 seconds.<br> The damage dealt is increased by 20% if the Berserker's rage is greater than 49.  +
R
The Berserker uses all accumulated rage, increasing '''attack speed (Dexterity)''' by 20% and damage dealt by 30% (Strength) over 10 seconds.<br> Whilst the ability is active, the Berserker gains twice as much rage.  +
S
The Berserker's basic attack generates 7 rage (critical damage generates 14 rage).<br> The Berserker has a 20% chance to land an additional hit after the basic attack.<br> The Berserker's <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] is based upon their <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]].  +
M
The Blast Medic has 3 different effects, which replace each other every 5 seconds. Upon activation, the current effect is activated.<br> Passive Effects: :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Outgoing healing increased by 30%. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> The next three auto-attacks are delivered with 300% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> +30% magic damage.  +