Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- R (Grenadier) + (Set the cooldown of all [[Skill#Mastery Skill|Mastery Skills]] to 0.)
- W (Berserker) + (The Berserker gets +100% <span style="p … The Berserker gets +100% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for the next 4 basic attacks. The fourth basic attack deals additional physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]).<br></br>The target enemy '''bleeds (Strength)''' if the Berserker's rage is greater than 49.th)''' if the Berserker's rage is greater than 49.)
- E (Berserker) + (The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing '''physical damage (Dexterity)'''.<br> The leap generates 25 rage.)
- Q (Berserker) + (The Berserker throws an axe at the target … The Berserker throws an axe at the target location, decreasing movement speed and dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to all enemies it passes through. Picking up the axe gives reduces this ability's cooldown by 3 seconds.<br></br>The damage dealt is increased by 20% if the Berserker's rage is greater than 49. 20% if the Berserker's rage is greater than 49.)
- R (Berserker) + (The Berserker uses all accumulated rage, increasing '''attack speed (Dexterity)''' by 20% and damage dealt by 30% (Strength) over 10 seconds.<br> Whilst the ability is active, the Berserker gains twice as much rage.)
- Special (Berserker) + (The Berserker's basic attack generates 7 r … The Berserker's basic attack generates 7 rage (critical damage generates 14 rage).<br></br>The Berserker has a 20% chance to land an additional hit after the basic attack.<br></br>The Berserker's <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] is based upon their <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]].Health|Health]].)
- Multi-Dimensional Atomizer + (The Blast Medic has 3 different effects, w … The Blast Medic has 3 different effects, which replace each other every 10 seconds. Upon activation, the current effect is triggered.<br></br>Passive Effects:<br></br><span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Outgoing healing increased by 30%.<br></br><span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> The next 3 basic attacks are delivered with 300% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]].<br></br><span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> The next ability deals +30% magic damage.<br><br></br>'''Weapon Specialization Bonus''': -1 mana costan> The next ability deals +30% magic damage.<br><br> '''Weapon Specialization Bonus''': -1 mana cost)
- Fusion + (The Blast Medic sends a drone to a target. … The Blast Medic sends a drone to a target. The drone is active for 10 seconds. </br>:<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the Blast Medic targets themselves, incoming damage will be <span style="cursor: help; border-bottom: 1px dotted silver;" title="30% + 20% Spell Power">'''decreased'''</span> and 20% will be reflected.</br>:<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an ally: they will gain bonus <span style="cursor: help; border-bottom: 1px dotted silver;" title="10% + 5% Spell Power">'''<span style="position: relative; top: -2px;">[[File:Movement Speed_Icon.png|25px|link=]]</span> Movement Speed'''</span> are periodically <span style="cursor: help; border-bottom: 1px dotted silver;" title="90 + 120% Spell Power">'''healed'''</span>.</br>:<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an enemy: they take an additional <span style="cursor: help; border-bottom: 1px dotted silver;" title="10 + 20% Spell Power">'''magic damage'''</span>.nal <span style="cursor: help; border-bottom: 1px dotted silver;" title="10 + 20% Spell Power">'''magic damage'''</span>.)
- Double Trouble + (The Blast Medic sends a duplicate in the t … The Blast Medic sends a duplicate in the target direction, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/35/50/65/80/95 + 100% Spell Power">'''magic damage'''</span> to all enemies and <span style="cursor: help; border-bottom: 1px dotted silver;" title="30/50/70/90/110/130 + 100% Spell Power">'''healing'''</span> to all allies the duplicate collides with. Upon reactivation, the Blast Medic swaps places with the duplicate.<br></br>'''Weapon Specialization Bonus''': +1s clone lifespan.licate.<br> '''Weapon Specialization Bonus''': +1s clone lifespan.)
- Blinding Bomb + (The Blast Medic throws a bomb to the targe … The Blast Medic throws a bomb to the target area. Enemies take <span style="cursor: help; border-bottom: 1px dotted silver;" title="30/50/70/90/110/130 + 60%/70%/80%/90%/100%/110% Weapon Damage + 50% Spell Power">'''physical damage'''</span> and are blinded for 2 seconds. The Blast Medic and 4 other allies within the blast radius gain a <span style="cursor: help; border-bottom: 1px dotted silver;" title="30/50/70/90/110/130 + 100% Heal and Shield Power">'''shield'''</span> for 20 seconds.<br></br>'''Weapon Specialization Bonus''': +0.2s blind duration.onds.<br> '''Weapon Specialization Bonus''': +0.2s blind duration.)
- Ricochet Bomb + (The Blast Medic throws a bomb, dealing < … The Blast Medic throws a bomb, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/30/60/80/100/120 + 60%/70%/80%/90%/100%/110% Spell Power">'''magic damage'''</span> to enemies and <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/40/60/80/100/120 + 60%/70%/80%/90%/100%/110% Heal and Shield Power">'''heals'''</span> allies. The bomb ricochets across three different targets. Each ricochet decreases damage and healing by 10%.<br></br>'''Weapon Specialization Bonus''': -0.1s cast time.ng by 10%.<br> '''Weapon Specialization Bonus''': -0.1s cast time.)
- Special (Cleric) + (The Cleric gains stacks when attacking ene … The Cleric gains stacks when attacking enemies, increasing ability damage by 2%. Charges stack up to 5 times and their cooldown resets when any abilities are used. </br></br>Upon activation, stacks are reset and basic attacks deal additional magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) for 10 seconds.pell Power|Spell Power]]) for 10 seconds.)
- W (Cleric) + (The Cleric releases a light wave in front … The Cleric releases a light wave in front of them, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and reducing enemy <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] (Spirit) and <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Spirit). Targets are rooted for 1.5 seconds.ic Resistance|Magic Resistance]] (Spirit). Targets are rooted for 1.5 seconds.)
- E (Cleric) + (The Cleric shields ( <span style="posit … The Cleric shields ( <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and stunning enemies in a 2.5 meter radius around the shielded ally.2.5 meter radius around the shielded ally.)
- Q (Cleric) + (The Cleric strikes their enemy, dealing ph … The Cleric strikes their enemy, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). An energy zone is created around the enemy where allies gain periodic healing (Spirit). If the Cleric is inside the zone, the ability can be reactivated: The zone explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to enemies. The zone disappears after the explosion.. The zone disappears after the explosion.)
- E (Commando) + (The Commando fires a piercing shell in the … The Commando fires a piercing shell in the target direction, hitting all enemies in its path. Enemies take '''physical damage''' ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]]) and gain a stack of armor reduction for 5 seconds (with a maximumn of 3 stacks). The stacks refresh for each hit.<br></br>'''Empowerment''': critical damage power increased by 50%; enemies are knocked back and get the maximum amount of armor reduction stacks.et the maximum amount of armor reduction stacks.)
- Q (Commando) + (The Commando fires a torrent of shots at t … The Commando fires a torrent of shots at the target direction for 3 seconds. Every 0.5 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), enemies hit take physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). The Commando can move whilst shooting.<br></br>'''Empowerment''': +10% <span style="position: relative; top: -2px;">[[File:Physical Crit Chance_Icon.png|25px|link=Physical Crit Chance]]</span> [[Physical Crit Chance|Physical Crit Chance]].al Crit Chance|Physical Crit Chance]].)
- Special (Commando) + (The Commando has no cooldown on abilities, … The Commando has no cooldown on abilities, instead consuming 1 ammo. The Commando has 4 ammo in stock.<br></br>Upon activation, the Commando's minigun is reloaded, taking 4 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]).ttack Speed|Attack Speed]]).)
- R (Commando) + (The Commando mounts their minigun on the ground, unable to move. The damage they deal increases, and their abilities are empowered and have an increased range.<br> Upon reactivation, they Commando picks up the minigun again.)
- W (Commando) + (The Commando throws a smoke canister, deal … The Commando throws a smoke canister, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to enemies in the target area. Enemies have their sight range reduced, and while they're in the range of smoke and their movement speed is reduced by 50%.<br></br>'''Empowerment''': all enemies hit are rooted (Spirit).werment''': all enemies hit are rooted (Spirit).)
- R (Crusader) + (The Crusader creates a field on the ground … The Crusader creates a field on the ground. Enemies within the field can't use movement abilities, and allies within the field take reduced damage. When anyone passes through the field: they will either be disarmed (Spirit) and take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) if they are an enemy, or gain movement speed (Spirit) if they are an ally.vement speed (Spirit) if they are an ally.)
- Q (Crusader) + (The Crusader flings a chain in the target … The Crusader flings a chain in the target direction, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to the first enemy it hits and dragging them back to the Crusader. Enemies are taunted for 2 seconds.usader. Enemies are taunted for 2 seconds.)
- E (Crusader) + (The Crusader raises their shield, blocking … The Crusader raises their shield, blocking the first attack or ability. If damage had been blocked, the Crusader can recast the ability: Enemies in front of the Crusader are damaged, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and decreasing enemy movement speed.ttack Power|Attack Power]]) and decreasing enemy movement speed.)
- Q (Defender) + (The Defender empowers their next basic att … The Defender empowers their next basic attack for 7 seconds. Empowered basic attacks deal more physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), and give the Defender a stack which reduces incoming damage ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]], <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]]) by 3% for 10 seconds (with a maximum of 5 stacks). Resistance|Magic Resistance]]) by 3% for 10 seconds (with a maximum of 5 stacks).)
- Special (Defender) + (The Defender gains bonus <span style="p … The Defender gains bonus <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and +5/10 <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Vitality) for each enemy within 3 meters of them.agic Resistance|Magic Resistance]] (Vitality) for each enemy within 3 meters of them.)
- E (Defender) + (The Defender jumps to the target location, … The Defender jumps to the target location, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) upon landing and taunting all enemies for 2 seconds.ng and taunting all enemies for 2 seconds.)
- R (Defender) + (The Defender raises their '''shield''', re … The Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''.ke '''reduced incoming damage (Spirit)'''.)
- W (Defender) + (The Defender throws their shield at the ta … The Defender throws their shield at the target, stunning (Spirit) them. Upon collision, it ricochets several times, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]).ttack Power|Attack Power]]).)
- Charge + (The Destroyer dashes to the target area, d … The Destroyer dashes to the target area, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="20/40/60/80/100/120 + 60%/70%/80%/90%/100%/110% Attack Power">'''physical damage'''</span> to enemies in the area in front of them.<br></br>'''Weapon Specialization Bonus''': +0.2m range.m.<br> '''Weapon Specialization Bonus''': +0.2m range.)
- Crushing Leap + (The Destroyer jumps to the target location, dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="70 + 100% Attack Power">'''physical damage'''</span> and stunning enemies for 2 seconds upon landing.)
- War Cry + (The Destroyer shouts, increasing their < … The Destroyer shouts, increasing their <span style="cursor: help; border-bottom: 1px dotted silver;" title="10%/11%/12%/13%/14%/15% + 4% Spell Power">'''<span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=]]</span> Attack Power'''</span> and <span style="cursor: help; border-bottom: 1px dotted silver;" title="10%/11%/12%/13%/14%/15% + 4% Spell Power">'''<span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=]]</span> Health'''</span> for 20 seconds.<br></br>'''Weapon Specialization Bonus''': +1% to bonus effects.gt; for 20 seconds.<br> '''Weapon Specialization Bonus''': +1% to bonus effects.)
- Circle Strike + (The Destroyer spins in the target directio … The Destroyer spins in the target direction. It deals <span style="cursor: help; border-bottom: 1px dotted silver;" title="30/50/90/110/130 + 80%/90%/100%/110%/120%/130% Physical Damage">'''physical damage'''</span> to all hit enemies. Enemies in the outer ring of impact are dealt 30% additional damage. outer ring of impact are dealt 30% additional damage.)