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A list of all pages that have property "Has description" with value "Set the cooldown of all [[Skill#Mastery Skill|Mastery Skills]] to 0.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 37 results starting with #1.

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List of results

    • R (Grenadier)  + (Set the cooldown of all [[Skill#Mastery Skill|Mastery Skills]] to 0.)
    • W (Berserker)  + (The Berserker gets +100% <span style="pThe Berserker gets +100% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for the next 4 basic attacks. The fourth basic attack deals additional physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]).<br></br>The target enemy '''bleeds (Strength)''' if the Berserker's rage is greater than 49.th)''' if the Berserker's rage is greater than 49.)
    • E (Berserker)  + (The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing '''physical damage (Dexterity)'''.<br> The leap generates 25 rage.)
    • Q (Berserker)  + (The Berserker throws an axe at the target The Berserker throws an axe at the target location, decreasing movement speed and dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to all enemies it passes through. Picking up the axe gives reduces this ability's cooldown by 3 seconds.<br></br>The damage dealt is increased by 20% if the Berserker's rage is greater than 49. 20% if the Berserker's rage is greater than 49.)
    • R (Berserker)  + (The Berserker uses all accumulated rage, increasing '''attack speed (Dexterity)''' by 20% and damage dealt by 30% (Strength) over 10 seconds.<br> Whilst the ability is active, the Berserker gains twice as much rage.)
    • Special (Berserker)  + (The Berserker's basic attack generates 7 rThe Berserker's basic attack generates 7 rage (critical damage generates 14 rage).<br></br>The Berserker has a 20% chance to land an additional hit after the basic attack.<br></br>The Berserker's <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] is based upon their <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]].Health|Health]].)
    • Multi-Dimensional Atomizer  + (The Blast Medic has 3 different effects, wThe Blast Medic has 3 different effects, which replace each other every 5 seconds. Upon activation, the current effect is activated.<br></br>Passive Effects:</br>:<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> Outgoing healing increased by 30%.</br>:<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> The next three auto-attacks are delivered with 300% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]].</br>:<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> +30% magic damage.File:Arrow.png|20px]]</span> +30% magic damage.)
    • Fusion  + (The Blast Medic sends a drone to a target.The Blast Medic sends a drone to a target. The drone is active for 10 seconds. </br>:<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the Blast Medic targets themselves, they will be shielded. Incoming damage is decreased by [30% + 20% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] and 20% of incoming damage is reflected. </br>:<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an ally: they are periodically healed by [90 + 120% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] and their movement speed increases by [10% + 5% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]].</br>:<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an enemy: they take an additional [10 + 30% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] magic damage.Power|Spell Power]]] magic damage.)
    • Double Trouble  + (The Blast Medic sends a duplicate in the tThe Blast Medic sends a duplicate in the target direction. Upon reactivation on the duplicate, the Blast Medic swaps places with the duplicate, dealing [20 + 100% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] magic damage and healing [30 + 100% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] for all enemies and allies passed through respectively.nemies and allies passed through respectively.)
    • Blinding Bomb  + (The Blast Medic throws a bomb to the targeThe Blast Medic throws a bomb to the target area. Enemies take [30 + 60% <span style="position: relative; top: -2px;">[[File:Weapon Damage_Icon.png|25px|link=Weapon Damage]]</span> + 60% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] physical damage and are blinded for 2 seconds. The Blast Medic and allies within the blast radius gain a [30 + 100% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] shield for 20 seconds.ile:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] shield for 20 seconds.)
    • Ricochet Bomb  + (The Blast Medic throws a bomb, dealing [20The Blast Medic throws a bomb, dealing [20/40/60/80/100/120 + 60% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] magic damage to enemies and heals allies by [60/70/80/90/100/110 + 60% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ]. The bomb ricochets off each target twice. Each ricochet decreases damage and healing by 10%.wice. Each ricochet decreases damage and healing by 10%.)
    • Special (Cleric)  + (The Cleric gains stacks when attacking eneThe Cleric gains stacks when attacking enemies, increasing ability damage by 2%. Charges stack up to 5 times and their cooldown resets when any abilities are used. </br></br>Upon activation, stacks are reset and basic attacks deal additional magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) for 10 seconds.pell Power|Spell Power]]) for 10 seconds.)
    • W (Cleric)  + (The Cleric releases a light wave in front The Cleric releases a light wave in front of them, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and reducing enemy <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] (Spirit) and <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Spirit). Targets are rooted for 1.5 seconds.ic Resistance|Magic Resistance]] (Spirit). Targets are rooted for 1.5 seconds.)
    • E (Cleric)  + (The Cleric shields ( <span style="positThe Cleric shields ( <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and stunning enemies in a 2.5 meter radius around the shielded ally.2.5 meter radius around the shielded ally.)
    • Q (Cleric)  + (The Cleric strikes their enemy, dealing phThe Cleric strikes their enemy, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). An energy zone is created around the enemy where allies gain periodic healing (Spirit). If the Cleric is inside the zone, the ability can be reactivated: The zone explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to enemies. The zone disappears after the explosion.. The zone disappears after the explosion.)
    • E (Commando)  + (The Commando fires a piercing shell in theThe Commando fires a piercing shell in the target direction, hitting all enemies in its path. Enemies take '''physical damage''' ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]]) and gain a stack of armor reduction for 5 seconds (with a maximumn of 3 stacks). The stacks refresh for each hit.<br></br>'''Empowerment''': critical damage power increased by 50%; enemies are knocked back and get the maximum amount of armor reduction stacks.et the maximum amount of armor reduction stacks.)
    • Q (Commando)  + (The Commando fires a torrent of shots at tThe Commando fires a torrent of shots at the target direction for 3 seconds. Every 0.5 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), enemies hit take physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). The Commando can move whilst shooting.<br></br>'''Empowerment''': +10% <span style="position: relative; top: -2px;">[[File:Physical Crit Chance_Icon.png|25px|link=Physical Crit Chance]]</span> [[Physical Crit Chance|Physical Crit Chance]].al Crit Chance|Physical Crit Chance]].)
    • Special (Commando)  + (The Commando has no cooldown on abilities,The Commando has no cooldown on abilities, instead consuming 1 ammo. The Commando has 4 ammo in stock.<br></br>Upon activation, the Commando's minigun is reloaded, taking 4 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]).ttack Speed|Attack Speed]]).)
    • R (Commando)  + (The Commando mounts their minigun on the ground, unable to move. The damage they deal increases, and their abilities are empowered and have an increased range.<br> Upon reactivation, they Commando picks up the minigun again.)
    • W (Commando)  + (The Commando throws a smoke canister, dealThe Commando throws a smoke canister, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to enemies in the target area. Enemies have their sight range reduced, and while they're in the range of smoke and their movement speed is reduced by 50%.<br></br>'''Empowerment''': all enemies hit are rooted (Spirit).werment''': all enemies hit are rooted (Spirit).)
    • R (Crusader)  + (The Crusader creates a field on the groundThe Crusader creates a field on the ground. Enemies within the field can't use movement abilities, and allies within the field take reduced damage. When anyone passes through the field: they will either be disarmed (Spirit) and take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) if they are an enemy, or gain movement speed (Spirit) if they are an ally.vement speed (Spirit) if they are an ally.)
    • Q (Crusader)  + (The Crusader flings a chain in the target The Crusader flings a chain in the target direction, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to the first enemy it hits and dragging them back to the Crusader. Enemies are taunted for 2 seconds.usader. Enemies are taunted for 2 seconds.)
    • E (Crusader)  + (The Crusader raises their shield, blockingThe Crusader raises their shield, blocking the first attack or ability. If damage had been blocked, the Crusader can recast the ability: Enemies in front of the Crusader are damaged, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and decreasing enemy movement speed.ttack Power|Attack Power]]) and decreasing enemy movement speed.)
    • Q (Defender)  + (The Defender empowers their next basic attThe Defender empowers their next basic attack for 7 seconds. Empowered basic attacks deal more physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), and give the Defender a stack which reduces incoming damage ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]], <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]]) by 3% for 10 seconds (with a maximum of 5 stacks). Resistance|Magic Resistance]]) by 3% for 10 seconds (with a maximum of 5 stacks).)
    • Special (Defender)  + (The Defender gains bonus <span style="pThe Defender gains bonus <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and +5/10 <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Vitality) for each enemy within 3 meters of them.agic Resistance|Magic Resistance]] (Vitality) for each enemy within 3 meters of them.)
    • E (Defender)  + (The Defender jumps to the target location,The Defender jumps to the target location, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) upon landing and taunting all enemies for 2 seconds.ng and taunting all enemies for 2 seconds.)
    • R (Defender)  + (The Defender raises their '''shield''', reThe Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''.ke '''reduced incoming damage (Spirit)'''.)
    • W (Defender)  + (The Defender throws their shield at the taThe Defender throws their shield at the target, stunning (Spirit) them. Upon collision, it ricochets several times, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]).ttack Power|Attack Power]]).)
    • Charge  + (The Destroyer dashes to the target area, dThe Destroyer dashes to the target area, dealing [20 + 60% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] physical damage to enemies in the area in front of them.age to enemies in the area in front of them.)
    • Crushing Leap  + (The Destroyer jumps to the target locationThe Destroyer jumps to the target location, dealing [70 + 100% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] physical damage and stunning enemies for 2 seconds upon landing.stunning enemies for 2 seconds upon landing.)
    • War Cry  + (The Destroyer shouts, increasing their <The Destroyer shouts, increasing their <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] and <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]] by [10% + 4% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] for 10 seconds.ell Power|Spell Power]]] for 10 seconds.)
    • Circle Strike  + (The Destroyer spins in the target direction. It deals [30 + 80% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]] physical damage to all hit enemies.)
    • R (Engineer)  + (The Engineer gains maximum combo points anThe Engineer gains maximum combo points and a shield equal to 20% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]] of their maximum <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]. For the next 7 seconds, the Engineer generates twice as many combo points.<br></br>While the ability is active, the Engineer can remotely choose their turrets' targets. the Engineer can remotely choose their turrets' targets.)
    • W (Engineer)  + (The Engineer places an automatic turret thThe Engineer places an automatic turret that deals '''magic damage (Spell Power)''' to all enemies in front of it (2 turrets maximum).<br></br>If a second turret is nearby, the two will connect, creating an electric beam that reduces enemies' '''movement speed''' by 40% and '''increases''' allies' '''movement speed''' by 30%.<br></br>When placed, turrets have a durability level of 2 (out of a maximum of 4). Turret durability levels decrease over time and when it is damaged. Each durability level increases the damage the turret deals by 15%. The turret is destroyed when its durability level reaches 0.rret is destroyed when its durability level reaches 0.)
    • Q (Grenadier)  + (The Grenadier either pushes an enemy, dealThe Grenadier either pushes an enemy, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]); or pulls an ally to the Grenadier, increasing their movement speed (Spirit) for 3 seconds.eir movement speed (Spirit) for 3 seconds.)
    • E (Grenadier)  + (The Grenadier throws a bomb in the target The Grenadier throws a bomb in the target area. Enemies within the blast radius take magic damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). </br></br>If the ability hits at least one enemy, the Grenadier gets a stack of increased spell power for 10 seconds (with a maximum of 5 stacks). The stack duration refreshes if the enemy is hit again.ation refreshes if the enemy is hit again.)
    • W (Grenadier)  + (The Grenadier throws a grenade at the targThe Grenadier throws a grenade at the target. It explodes after 2 seconds.</br></br><span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If stuck to an ally: Allies caught in the blast radius gain bonus <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] (Intelligence) and lower cast times (Intelligence) for their abilities.<br></br><span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If stuck to an enemy: It deals magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and decreases enemy movement speed (Spirit) within the blast radius (with an additional 50% damage to the primary target). within the blast radius (with an additional 50% damage to the primary target).)