Examine individual changes

This page allows you to examine the variables generated by the Abuse Filter for an individual change, and test it against filters.

Variables generated for this change

VariableValue
Edit count of the user (user_editcount)
1
Name of the user account (user_name)
'Clifton'
Groups (including implicit) the user is in (user_groups)
[ 0 => '*', 1 => 'user' ]
Page ID (page_id)
246
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Weapon'
Full page title (page_prefixedtitle)
'Weapon'
Last ten users to contribute to the page (page_recent_contributors)
[ 0 => 'ZoeyBye' ]
Action (action)
'edit'
Edit summary/reason (summary)
''
Old content model (old_content_model)
'wikitext'
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
'{{Stub}} Everything related to Corepunk weapons.'
New page wikitext, after the edit (new_wikitext)
'{{quotation|text=Some weapons can modify skills. Additionally, some weapons will also have unique, specialization-specific skills.|source=[https://corepunk.com/en/community/threads;id=2119 April Q&A Part 3]}} [[File:Weapon Preview.png|thumb|616px|A preview of the weapon "Shakesword".]] In Corepunk, weapons can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type such as spears for the Legionary, or bow and arrows for the Ranger. Like [[artifact]]s, weapons are a primary source of stats. Unlike artifacts, weapons are visible on characters. Weapons can provide up to one ability each. It is currently unknown if weapons will have skins that can override their appearance or not. == Acquisition == Weapons in Corepunk can be crafted, purchased, acquired as drops from enemies, or dropped by [[criminal]]s. Some weapons are bound on pickup, meaning they cannot be traded to other players by any means. There will be legendary weapons, some of which "only less than a dozen of players will be able to receive". Not because there are a limited quantity, but because of the apparent difficulty of obtaining Legendary weapons.'
Unified diff of changes made by edit (edit_diff)
'@@ -1,2 +1,7 @@ -{{Stub}} -Everything related to Corepunk weapons. +{{quotation|text=Some weapons can modify skills. Additionally, some weapons will also have unique, specialization-specific skills.|source=[https://corepunk.com/en/community/threads;id=2119 April Q&A Part 3]}} +[[File:Weapon Preview.png|thumb|616px|A preview of the weapon "Shakesword".]] +In Corepunk, weapons can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type such as spears for the Legionary, or bow and arrows for the Ranger. Like [[artifact]]s, weapons are a primary source of stats. Unlike artifacts, weapons are visible on characters. + +Weapons can provide up to one ability each. It is currently unknown if weapons will have skins that can override their appearance or not. +== Acquisition == +Weapons in Corepunk can be crafted, purchased, acquired as drops from enemies, or dropped by [[criminal]]s. Some weapons are bound on pickup, meaning they cannot be traded to other players by any means. There will be legendary weapons, some of which "only less than a dozen of players will be able to receive". Not because there are a limited quantity, but because of the apparent difficulty of obtaining Legendary weapons. '
New page size (new_size)
1200
Old page size (old_size)
48
Size change in edit (edit_delta)
1152
Lines added in edit (added_lines)
[ 0 => '{{quotation|text=Some weapons can modify skills. Additionally, some weapons will also have unique, specialization-specific skills.|source=[https://corepunk.com/en/community/threads;id=2119 April Q&A Part 3]}}', 1 => '[[File:Weapon Preview.png|thumb|616px|A preview of the weapon "Shakesword".]]', 2 => 'In Corepunk, weapons can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type such as spears for the Legionary, or bow and arrows for the Ranger. Like [[artifact]]s, weapons are a primary source of stats. Unlike artifacts, weapons are visible on characters.', 3 => '', 4 => 'Weapons can provide up to one ability each. It is currently unknown if weapons will have skins that can override their appearance or not.', 5 => '== Acquisition ==', 6 => 'Weapons in Corepunk can be crafted, purchased, acquired as drops from enemies, or dropped by [[criminal]]s. Some weapons are bound on pickup, meaning they cannot be traded to other players by any means. There will be legendary weapons, some of which "only less than a dozen of players will be able to receive". Not because there are a limited quantity, but because of the apparent difficulty of obtaining Legendary weapons.' ]
Lines removed in edit (removed_lines)
[ 0 => '{{Stub}}', 1 => 'Everything related to Corepunk weapons.' ]
Unix timestamp of change (timestamp)
1647887081