Tier

This article is about Item tiers. For Resource node tiers, see Gathering.

All crafted items are divided into tiers. Higher-tiered items have either better stats or more stats. The tier of a crafted item is determined by its component parts: tier 1 items are crafted from gathered resources; crafting items of subsequent tiers requires items of the previous tier. An item's tier can usually be recognised by the number of bonus stats it has.

Bonuses[edit]

Upon increasing an item's tier, that item gets either better stats or more stats. This is implemented differently in each crafting profession.

Alchemy[edit]

Higher-tiered consumables crafted with Alchemy have a longer duration and better stats.
For items with more primary stats, the player must have a higher Mastery Level.

Construction[edit]

All tier 1 Artifacts crafted with the Construction profession have 1 primary stat. Artifacts of subsequent tiers have the combined primary stats of the items used to craft it.

Mysticism[edit]

As the tier of runes crafted using Mysticism increases, the item's stats are randomly chosen between a higher upper and lower boundaries.
To increase a rune's primary stats, players must craft the rune using higher-quality​ items.

Weaponsmithing[edit]

Higher tiers of chips crafted using Weaponsmithing have increased upper and lower boundaries from which the item's stats are randomly chosen between.
To increase the number of upgrade slots a weapon has, the weapon must be of higher quality.