Editing Experience
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Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]]. | Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]]. | ||
===Killing Enemies=== | ===Killing Enemies=== | ||
− | The amount of experience gained from killing enemies uses the same system as that of [[Butchery]]. The experience gained from | + | The amount of experience gained from killing enemies uses the same system as that of [[Butchery]]. The experience gained from '''Middle'''-tier enemies is determined, then: |
:{{arrow}}'''Lower'''-tier enemies provide 50% less experience than that of '''Middle'''-tier. | :{{arrow}}'''Lower'''-tier enemies provide 50% less experience than that of '''Middle'''-tier. | ||
:{{arrow}}'''Prime'''-tier enemies provide 50% more experience than that of '''Middle'''-tier. | :{{arrow}}'''Prime'''-tier enemies provide 50% more experience than that of '''Middle'''-tier. | ||
− | |||
===Gathering=== | ===Gathering=== | ||
{{see|Gathering}} | {{see|Gathering}} | ||
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Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item: | Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item: | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
− | ! | + | !Quality!!Experience <br>per Item |
|- | |- | ||
− | | | + | |Common||{{stat|Experience|+2|nolabel=yes}} |
|- | |- | ||
− | | | + | |Uncommon||{{stat|Experience|+10|nolabel=yes}} |
|- | |- | ||
− | | | + | |Rare||?? |
|- | |- | ||
− | | | + | |Epic||?? |
|} | |} | ||
− | |||
===Crafting=== | ===Crafting=== | ||
{{see|Crafting}} | {{see|Crafting}} | ||
Experience and [[Mastery Level|Mastery]] experience are gained upon crafting an item. Experience is awarded differently depending on the item. | Experience and [[Mastery Level|Mastery]] experience are gained upon crafting an item. Experience is awarded differently depending on the item. | ||
− | :{{arrow}}Crafted items with a [[Gear Score]] | + | :{{arrow}}Crafted items with a [[Gear Score]] give experience equal to their Gear Score. |
− | + | :{{arrow}}[[Chip]]s and [[Rune]]s both yield constant experience that does not scale with item Quality. | |
− | :{{arrow}}[[Chip]]s and [[Rune]]s both | + | :{{arrow}}[[Item#Types|Quest item]]s yield {{stat|Experience|+1|label=no}} experience. |
− | :{{arrow}}[[Item#Types|Quest item]]s | + | ====Refined Items==== |
+ | The net experience given for refining items is related to the refined item's Quality: | ||
+ | {| class="wikitable mw-collapsible mw-collapsed" | ||
+ | !Quality!!Experience | ||
+ | |- | ||
+ | |Common||{{stat|Experience|+5|nolabel=yes}} | ||
+ | |- | ||
+ | |Uncommon||?? | ||
+ | |- | ||
+ | |Rare||?? | ||
+ | |- | ||
+ | |Epic||?? | ||
+ | |} | ||
====Consumables==== | ====Consumables==== | ||
{{see|Item#Types}} | {{see|Item#Types}} | ||
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!Quality!!Experience | !Quality!!Experience | ||
|- | |- | ||
− | |Common||{{stat|Experience|+ | + | |Common||{{stat|Experience|+9|nolabel=yes}} |
|- | |- | ||
|Uncommon||?? | |Uncommon||?? | ||
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|Legendary||?? | |Legendary||?? | ||
|} | |} | ||
− | |||
==Leveling Tables== | ==Leveling Tables== | ||
Below are '''leveling tables''' for both player level and mastery level. | Below are '''leveling tables''' for both player level and mastery level. |