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− | Gathering is the process by which a player can collect crafting materials from | + | Gathering is the process by which a player can collect crafting materials from resource nodes. There are four gathering [[professions]]: [[Butchery]], [[Herbalism]], [[Logging]], and [[Mining]].<br> |
− | + | Gathered materials can be refined into better crafting materials by using the appropriate profession's [[workbench]]. Gathering professions use the [[crafting#Using Workbenches]] system to refine materials. | |
==Process== | ==Process== | ||
[[File:GatheringProgressBar.png|thumb|Progress bar for Herbalism. The item has not been identified yet.]] | [[File:GatheringProgressBar.png|thumb|Progress bar for Herbalism. The item has not been identified yet.]] | ||
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:{{arrow}}After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected. | :{{arrow}}After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected. | ||
:{{arrow}}This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while. | :{{arrow}}This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while. | ||
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==Bonuses== | ==Bonuses== | ||
− | Gathering | + | Gathering resources can increase the corresponding gathering profession's [[experience]] and [[efficiency]]. A gathering profession's efficiency will only increase if the player gathers resources whose tier is greater than or equal to the profession's [[Mastery Level]].<br><br> |
− | + | Higher-tier resource nodes are unlocked one at a time, corresponding to the gathering profession's mastery Level. A higher mastery level additionally increasese the total number of gathering attempts for the corresponding resource nodes.<br> | |
− | + | Increasing a gathering profession's efficiency increases the chance of finding rarer resource and reduces the chance of gathering failure. | |
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==Resource Nodes== | ==Resource Nodes== | ||
− | + | Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.<br> | |
− | Each gathering profession can collect materials from three tiers of resource node. | ||
===Appearance=== | ===Appearance=== | ||
The general appearance of nodes per profession are as follows: | The general appearance of nodes per profession are as follows: | ||
− | :{{arrow}}Butchery nodes take the form of carcasses of | + | :{{arrow}}Butchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife. |
:{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them. | :{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them. | ||
:{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them. | :{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them. | ||
:{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them. | :{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them. | ||
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===Types=== | ===Types=== | ||
Resource node tiers are not to be confused with [[tier|item tiers]]. | Resource node tiers are not to be confused with [[tier|item tiers]]. | ||
− | {| class="wikitable | + | {| class="wikitable" |
− | !Profession!!Node!!Tier | + | !Profession!!Node!!Tier!!Description |
|- | |- | ||
!rowspan=4|<center>[[Butchery]]</center> | !rowspan=4|<center>[[Butchery]]</center> | ||
|- | |- | ||
− | |Lower||I | + | |Lower||I |
|- | |- | ||
|Middle||II | |Middle||II | ||
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!rowspan=4|<center>[[Herbalism]]</center> | !rowspan=4|<center>[[Herbalism]]</center> | ||
|- | |- | ||
− | |Thick Bush||I | + | |Thick Bush||I||Red bulbs. |
|- | |- | ||
− | |Old Bush||II | + | |Old Bush||II||Red and blue bulbs. |
|- | |- | ||
− | |Ancient Bush||III | + | |Ancient Bush||III |
|- | |- | ||
!rowspan=4|<center>[[Logging]]</center> | !rowspan=4|<center>[[Logging]]</center> | ||
|- | |- | ||
− | |Magic Tree||I | + | |Magic Tree||I |
|- | |- | ||
− | |Old Magic Tree||II | + | |Old Magic Tree||II |
|- | |- | ||
|Ancient Magic Tree||III | |Ancient Magic Tree||III | ||
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!rowspan=4|<center>[[Mining]]</center> | !rowspan=4|<center>[[Mining]]</center> | ||
|- | |- | ||
− | |Metal||I | + | |Metal||I||Brownish ore. |
|- | |- | ||
− | |Polymetal||II | + | |Polymetal||II |
|- | |- | ||
− | |Ancient Metal||III | + | |Ancient Metal||III |
|} | |} | ||
==See Also== | ==See Also== | ||
{{arrow}}[[:Category:Gathering Professions]] | {{arrow}}[[:Category:Gathering Professions]] |