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Gathering is the process by which a player can collect crafting materials from [[#Resource Nodes|resource nodes]]. There are {{#ask:[[Category:Gathering Professions]]|format=count}} gathering professions: {{serial|{{#ask:[[Category:Gathering Professions]]}}}}.<br>
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Gathering is the process by which a player can collect crafting materials from resource nodes. There are four gathering [[professions]]: [[Butchery]], [[Herbalism]], [[Logging]], and [[Mining]].<br>
 
5 of any gathered material can be refined into crafting materials by using the appropriate profession's [[workbench]]. All gathering professions use the [[crafting#Using Workbenches]] system to refine materials.
 
5 of any gathered material can be refined into crafting materials by using the appropriate profession's [[workbench]]. All gathering professions use the [[crafting#Using Workbenches]] system to refine materials.
 
==Process==
 
==Process==
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:{{arrow}}After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected.
 
:{{arrow}}After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected.
 
:{{arrow}}This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while.
 
:{{arrow}}This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while.
All dropped gathering materials are client-side, meaning other players cannot see or interact with them. If the player stops gathering by walking away from the gathering node, the node will break and no more gathering attempts can be made.
 
 
 
==Bonuses==
 
==Bonuses==
Gathering '''bonuses''' can be achieved in the following ways:
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Gathering resources can increase the corresponding gathering profession's [[experience]] and [[efficiency]]. A gathering profession's efficiency will only increase if the player gathers resources whose tier is greater than or equal to the profession's [[Mastery Level]].<br><br>
:{{arrow}}Higher mastery level unlocks higher-tier resource nodes and increases gathering attempts.
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Higher-tier resource nodes are unlocked one at a time, corresponding to the gathering profession's mastery Level. A higher mastery level additionally increasese the total number of gathering attempts for the corresponding resource nodes.<br>
:{{arrow}}Higher efficiency increases the chance of finding rarer resource and reduces the chance of gathering failure.
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Increasing a gathering profession's efficiency increases the chance of finding rarer resource and reduces the chance of gathering failure.
 
 
==Rewards==
 
Upon depleting a resource node, the player is '''rewarded''' with increased [[experience]] and [[efficiency]] for the corresponding profession. A gathering profession's efficiency will only increase if the player gathers resources whose tier is greater than or equal to the profession's [[Mastery Level]].
 
===Experience===
 
{{see|Experience#Gathering|Main Article:}}
 
The experience gained upon depleting a resource depends on the [[quality]] of the harvested items.<br>
 
Higher-quality harvested items yield substantially more experience.
 
 
 
 
==Resource Nodes==
 
==Resource Nodes==
 
[[File:Old_Magic_Tree.jpg|thumb|An Old Magic Tree logging node.]]
 
[[File:Old_Magic_Tree.jpg|thumb|An Old Magic Tree logging node.]]
Each gathering profession can collect materials from three tiers of resource node. Only tier-3 nodes can produce uncommon-quality or above crafting materials.
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Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.<br>
 
===Appearance===
 
===Appearance===
 
The general appearance of nodes per profession are as follows:
 
The general appearance of nodes per profession are as follows:
:{{arrow}}Butchery nodes take the form of carcasses of slain monsters. When hovering over a butchery node, the cursor will change into a skinning knife.
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:{{arrow}}Butchery nodes take the form of the carcasses of low-level creatures. When hovering over a butchery node, the cursor will change into a skinning knife.
 
:{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
 
:{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
 
:{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
 
:{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
 
:{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.
 
:{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.
 
 
===Types===
 
===Types===
 
Resource node tiers are not to be confused with [[tier|item tiers]].
 
Resource node tiers are not to be confused with [[tier|item tiers]].
{| class="wikitable" style="text-align:center;"
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{| class="wikitable"
 
!Profession!!Node!!Tier!!Appearance!!Description
 
!Profession!!Node!!Tier!!Appearance!!Description
 
|-
 
|-
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!rowspan=4|<center>[[Herbalism]]</center>
 
!rowspan=4|<center>[[Herbalism]]</center>
 
|-
 
|-
|Thick Bush||I||[[File:Thick Bush.png|100px]]||Red bulbs.
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|[[Thick Bush]]||I||[[File:Thick Bush.jpg|100px]]||Red bulbs.
 
|-
 
|-
|Old Bush||II||[[File:Old Bush.png|100px]]||Red and blue bulbs.
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|[[Old Bush]]||II||[[File:Old Bush.jpg|100px]]||Vibrant, red and blue bulbs.
 
|-
 
|-
|Ancient Bush||III||[[File:Ancient Bush.png|100px]]||Pink and purple bulbs.
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|[[Ancient Bush]]||III
 
|-
 
|-
 
!rowspan=4|<center>[[Logging]]</center>
 
!rowspan=4|<center>[[Logging]]</center>
 
|-
 
|-
|Magic Tree||I||[[File:Magic Tree.jpg|100px]]||Smaller tree with blue leaves.
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|[[Magic Tree]]||I||[[File:Magic Tree.jpg|100px]]||Blue leaves, not completely covered.
 
|-
 
|-
|Old Magic Tree||II||[[File:Old Magic Tree.jpg|100px]]||Tall tree with full coverage of blue leaves.
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|[[Old Magic Tree]]||II||[[File:Old Magic Tree.jpg|100px]]||Blue leaves, tall, completely covered.
 
|-
 
|-
|Ancient Magic Tree||III
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|[[Ancient Magic Tree]]||III
 
|-
 
|-
 
!rowspan=4|<center>[[Mining]]</center>
 
!rowspan=4|<center>[[Mining]]</center>
 
|-
 
|-
|Metal||I||[[File:Metal.png|100px]]||Brownish ore.
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|[[Metal]]||I||[[File:Mining.jpg|100px]]||Brownish ore.
 
|-
 
|-
|Polymetal||II||[[File:Polymetal.png|100px]]||Gray ore with blue crystals.
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|[[Polymetal]]||II||[[File:Polymetal.jpg|100px]]||White ore with blue crystals.
 
|-
 
|-
|Ancient Metal||III||[[File:Ancient Metal.png|100px]]||Reddish ore with purple and blue crystals.
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|[[Ancient Metal]]||III
 
|}
 
|}
  
 
==See Also==
 
==See Also==
 
{{arrow}}[[:Category:Gathering Professions]]
 
{{arrow}}[[:Category:Gathering Professions]]

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