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− | Gathering is the process by which a player can collect crafting materials from [[#Resource Nodes| | + | Gathering is the process by which a player can collect crafting materials from [[#Resource Nodes|Resource Nodes]]. There are four gathering [[professions]]: [[Butchery]], [[Herbalism]], [[Logging]], and [[Mining]].<br> |
5 of any gathered material can be refined into crafting materials by using the appropriate profession's [[workbench]]. All gathering professions use the [[crafting#Using Workbenches]] system to refine materials. | 5 of any gathered material can be refined into crafting materials by using the appropriate profession's [[workbench]]. All gathering professions use the [[crafting#Using Workbenches]] system to refine materials. | ||
==Process== | ==Process== | ||
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:{{arrow}}After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected. | :{{arrow}}After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected. | ||
:{{arrow}}This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while. | :{{arrow}}This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while. | ||
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==Bonuses== | ==Bonuses== | ||
− | + | Upon depleting a resource node, the corresponding gathering profession's [[experience]] and [[efficiency]] increase. A gathering profession's efficiency will only increase if the player gathers resources whose tier is greater than or equal to the profession's [[Mastery Level]].<br><br> | |
− | + | Higher-tier resource nodes are unlocked one at a time, corresponding to the gathering profession's mastery Level. A higher mastery level additionally increasese the total number of gathering attempts for the corresponding resource nodes.<br> | |
− | + | Increasing a gathering profession's efficiency increases the chance of finding rarer resource and reduces the chance of gathering failure. | |
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− | Upon depleting a resource node, the | ||
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==Resource Nodes== | ==Resource Nodes== | ||
[[File:Old_Magic_Tree.jpg|thumb|An Old Magic Tree logging node.]] | [[File:Old_Magic_Tree.jpg|thumb|An Old Magic Tree logging node.]] | ||
− | Each gathering profession can collect materials from three tiers of resource node. | + | Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.<br> |
===Appearance=== | ===Appearance=== | ||
The general appearance of nodes per profession are as follows: | The general appearance of nodes per profession are as follows: | ||
− | :{{arrow}}Butchery nodes take the form of carcasses of | + | :{{arrow}}Butchery nodes take the form of the carcasses of low-level creatures. When hovering over a butchery node, the cursor will change into a skinning knife. |
:{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them. | :{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them. | ||
:{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them. | :{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them. | ||
:{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them. | :{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them. | ||
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===Types=== | ===Types=== | ||
Resource node tiers are not to be confused with [[tier|item tiers]]. | Resource node tiers are not to be confused with [[tier|item tiers]]. | ||
− | {| class="wikitable | + | {| class="wikitable" |
!Profession!!Node!!Tier!!Appearance!!Description | !Profession!!Node!!Tier!!Appearance!!Description | ||
|- | |- | ||
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!rowspan=4|<center>[[Herbalism]]</center> | !rowspan=4|<center>[[Herbalism]]</center> | ||
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− | |Thick Bush||I||[[File:Thick Bush. | + | |[[Thick Bush]]||I||[[File:Thick Bush.jpg|100px]]||Red bulbs. |
|- | |- | ||
− | |Old Bush||II||[[File:Old Bush. | + | |[[Old Bush]]||II||[[File:Old Bush.jpg|100px]]||Vibrant, red and blue bulbs. |
|- | |- | ||
− | + | |[[Ancient Bush]]||III | |
|- | |- | ||
!rowspan=4|<center>[[Logging]]</center> | !rowspan=4|<center>[[Logging]]</center> | ||
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− | |Magic Tree||I||[[File:Magic Tree.jpg|100px]]|| | + | |[[Magic Tree]]||I||[[File:Magic Tree.jpg|100px]]||Blue leaves, not completely covered. |
|- | |- | ||
− | |Old Magic Tree||II||[[File:Old Magic Tree.jpg|100px]]|| | + | |[[Old Magic Tree]]||II||[[File:Old Magic Tree.jpg|100px]]||Blue leaves, tall, completely covered. |
|- | |- | ||
− | |Ancient Magic Tree||III | + | |[[Ancient Magic Tree]]||III |
|- | |- | ||
!rowspan=4|<center>[[Mining]]</center> | !rowspan=4|<center>[[Mining]]</center> | ||
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− | |Metal||I||[[File:Metal. | + | |[[Metal]]||I||[[File:Metal Vein.jpg|100px]]||Brownish ore. |
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− | |Polymetal||II||[[File: | + | |[[Polymetal]]||II||[[File:Polymetallic Vein.jpg|100px]]||White ore with blue crystals. |
|- | |- | ||
− | + | |[[Ancient Metal]]||III | |
|} | |} | ||
==See Also== | ==See Also== | ||
{{arrow}}[[:Category:Gathering Professions]] | {{arrow}}[[:Category:Gathering Professions]] |