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| [[Herbalism]] is a [[Gathering]] [[Profession]] that allows the player to harvest and refine resources from bushes. | | [[Herbalism]] is a [[Gathering]] [[Profession]] that allows the player to harvest and refine resources from bushes. |
− | ==Bonuses==
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− | :{{arrow}}For every increase in Herbalism's [[Mastery Level]], the player is able to gather higher [[tier]] items.
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− | ===Efficiency===
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− | {{see|Efficiency|See Also:}}
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− | Below is a list of efficiency percentages and their related bonuses:
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− | {| class="wikitable"
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− | !Percentage!!Description
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− | |-
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− | |20%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 4%.
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− | |-
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− | |40%||Grants chance of gathering <span class="quality-rare">Rare</span> items.<br>Grants 2 gathering attempts per node.<br>Failure chance reduced to 3%.
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− | |-
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− | |60%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 2%.
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− | |-
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− | |80%||Grants 3 gathering attempts per node.<br>Failure chance reduced to 1%.
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− | |-
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− | |100%||Grants chance of <span class="quality-epic">Epic</span> items.<br>Reduces gathering time by 2 seconds.<br>Failure chance reduced to 0%.
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− | |}
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| ==Nodes== | | ==Nodes== |
| {{see|Gathering#Types|Main Article:}} | | {{see|Gathering#Types|Main Article:}} |
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| ===Resources=== | | ===Resources=== |
| Below is an overview of each node and the resources they drop: | | Below is an overview of each node and the resources they drop: |
− | {| class="wikitable mw-collapsible mw-collapsed"
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− | !Node!!Appearance
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− | |-
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− | |Thick Bush||[[File:Thick Bush.png|150px]]
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− | |-
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− | |Old Bush||[[File:Old Bush.png|150px]]
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− | |-
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− | |Ancient Bush||[[File:Ancient Bush.png|150px]]
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− | |}
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− | ==Efficiency==
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− | {{see|Efficiency|See Also:}}
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− | Below is a list of efficiency percentages and their related bonuses:
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| {| class="wikitable" | | {| class="wikitable" |
− | !Percentage!!Description | + | !Node!!Appearance!!Resources |
− | |-
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− | |25%||Increases the chance of gathering an <span class="quality-uncommon">Uncommon</span> resource to match the current efficiency percentage.
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− | |-
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− | |40%||2 gathering cycles.<br>Failure chance reduced to 4%
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− | |-
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− | |55%||Increases the chance of gathering a <span class="quality-rare">Rare</span> resource to match the current efficiency percentage.<br>Failure chance reduced to 3%
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| |- | | |- |
− | |70%||Improve the gathering cycle time by 2 seconds.<br>Failure chance reduced to 2% | + | |Thick Bush||[[File:Thick Bush.jpg|150px]] |
| |- | | |- |
− | |85%||3 gathering cycles. Improve the gathering cycle time by 2 seconds.<br>Failure chance reduced to 1% | + | |Old Bush||[[File:Old Bush.jpg|150px]] |
| |- | | |- |
− | |100%||Increases the chance of gathering an <span class="quality-epic">Epic</span> resource to match the current efficiency percentage.<br>Failure chance reduced to 0%. | + | |Ancient Bush |
| |} | | |} |
| + | |
| ==Workbench== | | ==Workbench== |
| {{see|Workbench}} | | {{see|Workbench}} |