Difference between revisions of "Herbalism"

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[[Herbalism]] is a [[Gathering]] [[Profession]] that allows the player to harvest and refine resources from bushes.
 
[[Herbalism]] is a [[Gathering]] [[Profession]] that allows the player to harvest and refine resources from bushes.
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==Bonuses==
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:{{arrow}}For every increase in Herbalism's [[Mastery Level]], the player is able to gather higher [[tier]] items.
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===Efficiency===
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{{see|Efficiency|See Also:}}
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Below is a list of efficiency percentages and their related bonuses:
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{| class="wikitable"
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!Percentage!!Description
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|-
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|20%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 4%.
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|-
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|40%||Grants chance of gathering <span class="quality-rare">Rare</span> items.<br>Grants 2 gathering attempts per node.<br>Failure chance reduced to 3%.
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|-
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|60%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 2%.
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|-
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|80%||Grants 3 gathering attempts per node.<br>Failure chance reduced to 1%.
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|-
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|100%||Grants chance of <span class="quality-epic">Epic</span> items.<br>Reduces gathering time by 2 seconds.<br>Failure chance reduced to 0%.
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|}
 
==Nodes==
 
==Nodes==
 
{{see|Gathering#Types|Main Article:}}
 
{{see|Gathering#Types|Main Article:}}

Latest revision as of 22:44, 24 June 2024

Herbalism is a Gathering Profession that allows the player to harvest and refine resources from bushes.

Bonuses[edit]

Arrow.pngFor every increase in Herbalism's Mastery Level, the player is able to gather higher Tier items.

Efficiency[edit]

See Also: Efficiency

Below is a list of efficiency percentages and their related bonuses:

Percentage Description
20% Reduces gathering time by 2 seconds.
Failure chance reduced to 4%.
40% Grants chance of gathering Rare items.
Grants 2 gathering attempts per node.
Failure chance reduced to 3%.
60% Reduces gathering time by 2 seconds.
Failure chance reduced to 2%.
80% Grants 3 gathering attempts per node.
Failure chance reduced to 1%.
100% Grants chance of Epic items.
Reduces gathering time by 2 seconds.
Failure chance reduced to 0%.

Nodes[edit]

Main Article: Gathering

A herbalism node takes the form of a vibrant bush.
There are three tiers of herbalist node: Thick Bush, Old Bush, and Ancient Bush.

Resources[edit]

Below is an overview of each node and the resources they drop:

Node Appearance ​
Thick Bush Thick Bush.png
Old Bush Old Bush.png
Ancient Bush Ancient Bush.png

Efficiency[edit]

See Also: Efficiency

Below is a list of efficiency percentages and their related bonuses:

Percentage Description
25% Increases the chance of gathering an Uncommon resource to match the current efficiency percentage.
40% 2 gathering cycles.
Failure chance reduced to 4%
55% Increases the chance of gathering a Rare resource to match the current efficiency percentage.
Failure chance reduced to 3%
70% Improve the gathering cycle time by 2 seconds.
Failure chance reduced to 2%
85% 3 gathering cycles. Improve the gathering cycle time by 2 seconds.
Failure chance reduced to 1%
100% Increases the chance of gathering an Epic resource to match the current efficiency percentage.
Failure chance reduced to 0%.

Workbench[edit]

The Herbalism Workbench.

The Herbalism Workbench is used to refine resources gathered via herbalism.
Nearby workbenches can be identified with the Herbalism Icon.png icon on the Minimap.
Items that can be refined using the workbench are seen below. Players require 5 of any resource to refine it.

Raw Material Refined Into
Silkworm Caterpillar.png Silkworm Caterpillar Cloth.png Cloth
Jute.png Jute Composite Material.png Composite Material
Hazelnut.png Hazelnut Natural Oil.png Natural Oil
Fragrant Root.png Fragrant Root Organic Gel.png Organic Gel