Difference between revisions of "Butchering"

(Spines must make Nerve Endings since from the butchery panel since it's the only resource they have enough of to craft from; assumed that Vertebrae make Jewellery Bones since it's the only unused common-quality resource)
 
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[[Butchering]] is a [[gathering]] [[profession]] that allows the player to harvest and refine resources from the carcasses of low-level creatures.
[[Butchery]] is a [[gathering]] [[profession]] that allows the player to harvest resources from the carcasses of low-level creatures.
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==Bonuses==
==Nodes==
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:{{arrow}}For every increase in Logging's [[Mastery Level]], the player is able to gather higher [[tier]] items.
{{see|text=Main Article:|[[Gathering#Types]]}}
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===Efficiency===
A butchery '''node''' can be identified with blood floating above a carcass.<br>
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{{see|Efficiency|See Also:}}
There are three tiers of butchery node: Lower, Middle, and Prime.
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Below is a list of efficiency percentages and their related bonuses:
===Resources===
 
Below are the chances of each node dropping specific resources:
 
 
{| class="wikitable"
 
{| class="wikitable"
!Node!!Appearance!!Resources
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!Percentage!!Description
 
|-
 
|-
|Lower||[[File:Butchery Node.jpg|100px]]||[[Spine]]
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|20%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 4%.
 
|-
 
|-
|Middle
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|40%||Grants chance of gathering <span class="quality-rare">Rare</span> items.<br>Grants 2 gathering attempts per node.<br>Failure chance reduced to 3%.
 
|-
 
|-
|Prime
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|60%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 2%.
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|-
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|80%||Grants 3 gathering attempts per node.<br>Failure chance reduced to 1%.
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|-
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|100%||Grants chance of <span class="quality-epic">Epic</span> items.<br>Reduces gathering time by 2 seconds.<br>Failure chance reduced to 0%.
 
|}
 
|}
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==Nodes==
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[[File:Butchery Node.jpg|thumb|A butchery carcass.]]
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A butchery '''node''' can be identified with blood floating above an animal carcass.<br>
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There are three tiers of butchery node: Lower, Middle, and Prime. The tier of a node can be determined with the animal's [[level]]:
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:{{arrow}}'''Lower''' nodes are of levels 1-8.
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:{{arrow}}'''Middle''' nodes are of levels 8-?.
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:{{arrow}}'''Prime''' nodes are of levels ?-?.
  
 
==Workbench==
 
==Workbench==
{{see|[[Workbench]]}}
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{{see|Workbench}}
[[File:Butchery Workbench.jpg|thumb|300px|The Butchery [[workbench]].]]
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[[File:Butchering Workbench.png|thumb|300px|The Butchery [[workbench]].]]
 
The Butchery '''Workbench''' is used to refine resources gathered via butchery.<br>
 
The Butchery '''Workbench''' is used to refine resources gathered via butchery.<br>
Nearby workbenches can be identified with the <span style="position:relative; top: -2px;">[[File:Butchery Icon.png|20px]]</span> icon on the [[Minimap]].<br>
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Nearby workbenches can be identified with the {{icon|Butchery Icon.png}} icon on the [[Minimap]].<br>
 
Items that can be refined using the workbench can be seen below. Players require 5 of any resource to refine it.
 
Items that can be refined using the workbench can be seen below. Players require 5 of any resource to refine it.
{| class="wikitable"
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{{Refinement table|Butchery}}
!Resource!!Refined Into
 
|-
 
|[[Xiphoid Process]]||[[Bio-Compatible Material]]
 
|-
 
|[[Animal Fat]]||[[Cosmetic Fat]]
 
|-
 
|[[Vertebrae]]||[[Jewellery Bone]]
 
|-
 
|[[Spine]]||[[Nerve Endings]]
 
|}
 
 
[[Category:Gathering Professions]]
 
[[Category:Gathering Professions]]

Latest revision as of 10:56, 7 July 2024

Butchering is a Gathering Profession that allows the player to harvest and refine resources from the carcasses of low-level creatures.

Bonuses[edit]

Arrow.pngFor every increase in Logging's Mastery Level, the player is able to gather higher Tier items.

Efficiency[edit]

See Also: Efficiency

Below is a list of efficiency percentages and their related bonuses:

Percentage Description
20% Reduces gathering time by 2 seconds.
Failure chance reduced to 4%.
40% Grants chance of gathering Rare items.
Grants 2 gathering attempts per node.
Failure chance reduced to 3%.
60% Reduces gathering time by 2 seconds.
Failure chance reduced to 2%.
80% Grants 3 gathering attempts per node.
Failure chance reduced to 1%.
100% Grants chance of Epic items.
Reduces gathering time by 2 seconds.
Failure chance reduced to 0%.

Nodes[edit]

A butchery carcass.

A butchery node can be identified with blood floating above an animal carcass.
There are three tiers of butchery node: Lower, Middle, and Prime. The tier of a node can be determined with the animal's Level:

Arrow.pngLower nodes are of levels 1-8.
Arrow.pngMiddle nodes are of levels 8-?.
Arrow.pngPrime nodes are of levels ?-?.

Workbench[edit]

The Butchery Workbench.

The Butchery Workbench is used to refine resources gathered via butchery.
Nearby workbenches can be identified with the Butchering Icon.png icon on the Minimap.
Items that can be refined using the workbench can be seen below. Players require 5 of any resource to refine it.

Raw Material Refined Into
Xiphoid Process.png Xiphoid Process Bio-Compatible Material.png Bio-Compatible Material
Animal Fat.png Animal Fat Cosmetic Fat.png Cosmetic Fat
Large Bone.png Large Bone Jewellery Bone.png Jewellery Bone
Wolf skin.png Wolf skin Leather.png Leather
Spine.png Spine Nerve Endings.png Nerve Endings