Difference between revisions of "Butchering"
Stratonian (talk | contribs) (Spines must make Nerve Endings since from the butchery panel since it's the only resource they have enough of to craft from; assumed that Vertebrae make Jewellery Bones since it's the only unused common-quality resource) |
Stratonian (talk | contribs) m (→Nodes) |
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− | + | [[Butchering]] is a [[gathering]] [[profession]] that allows the player to harvest and refine resources from the carcasses of low-level creatures. | |
− | [[ | + | ==Bonuses== |
− | == | + | :{{arrow}}For every increase in Logging's [[Mastery Level]], the player is able to gather higher [[tier]] items. |
− | {{ | + | ===Efficiency=== |
− | + | {{see|Efficiency|See Also:}} | |
− | + | Below is a list of efficiency percentages and their related bonuses: | |
− | === | ||
− | Below | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Percentage!!Description |
|- | |- | ||
− | | | + | |20%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 4%. |
|- | |- | ||
− | | | + | |40%||Grants chance of gathering <span class="quality-rare">Rare</span> items.<br>Grants 2 gathering attempts per node.<br>Failure chance reduced to 3%. |
|- | |- | ||
− | | | + | |60%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 2%. |
+ | |- | ||
+ | |80%||Grants 3 gathering attempts per node.<br>Failure chance reduced to 1%. | ||
+ | |- | ||
+ | |100%||Grants chance of <span class="quality-epic">Epic</span> items.<br>Reduces gathering time by 2 seconds.<br>Failure chance reduced to 0%. | ||
|} | |} | ||
+ | ==Nodes== | ||
+ | [[File:Butchery Node.jpg|thumb|A butchery carcass.]] | ||
+ | A butchery '''node''' can be identified with blood floating above an animal carcass.<br> | ||
+ | There are three tiers of butchery node: Lower, Middle, and Prime. The tier of a node can be determined with the animal's [[level]]: | ||
+ | :{{arrow}}'''Lower''' nodes are of levels 1-8. | ||
+ | :{{arrow}}'''Middle''' nodes are of levels 8-?. | ||
+ | :{{arrow}}'''Prime''' nodes are of levels ?-?. | ||
==Workbench== | ==Workbench== | ||
− | {{see| | + | {{see|Workbench}} |
− | [[File: | + | [[File:Butchering Workbench.png|thumb|300px|The Butchery [[workbench]].]] |
The Butchery '''Workbench''' is used to refine resources gathered via butchery.<br> | The Butchery '''Workbench''' is used to refine resources gathered via butchery.<br> | ||
− | Nearby workbenches can be identified with the | + | Nearby workbenches can be identified with the {{icon|Butchery Icon.png}} icon on the [[Minimap]].<br> |
Items that can be refined using the workbench can be seen below. Players require 5 of any resource to refine it. | Items that can be refined using the workbench can be seen below. Players require 5 of any resource to refine it. | ||
− | {| | + | {{Refinement table|Butchery}} |
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[[Category:Gathering Professions]] | [[Category:Gathering Professions]] |
Latest revision as of 10:56, 7 July 2024
Butchering is a Gathering Profession that allows the player to harvest and refine resources from the carcasses of low-level creatures.
Bonuses[edit]
- For every increase in Logging's Mastery Level, the player is able to gather higher Tier items.
Efficiency[edit]
See Also: Efficiency
Below is a list of efficiency percentages and their related bonuses:
Percentage | Description |
---|---|
20% | Reduces gathering time by 2 seconds. Failure chance reduced to 4%. |
40% | Grants chance of gathering Rare items. Grants 2 gathering attempts per node. Failure chance reduced to 3%. |
60% | Reduces gathering time by 2 seconds. Failure chance reduced to 2%. |
80% | Grants 3 gathering attempts per node. Failure chance reduced to 1%. |
100% | Grants chance of Epic items. Reduces gathering time by 2 seconds. Failure chance reduced to 0%. |
Nodes[edit]
A butchery node can be identified with blood floating above an animal carcass.
There are three tiers of butchery node: Lower, Middle, and Prime. The tier of a node can be determined with the animal's Level:
Workbench[edit]
See: Workbench
The Butchery Workbench is used to refine resources gathered via butchery.
Nearby workbenches can be identified with the icon on the Minimap.
Items that can be refined using the workbench can be seen below. Players require 5 of any resource to refine it.
Raw Material | Refined Into |
---|---|
Xiphoid Process | Bio-Compatible Material |
Animal Fat | Cosmetic Fat |
Large Bone | Jewellery Bone |
Wolf skin | Leather |
Spine | Nerve Endings |