Difference between revisions of "Herbalism"
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[[Herbalism]] is a [[Gathering]] [[Profession]] that allows the player to harvest and refine resources from bushes. | [[Herbalism]] is a [[Gathering]] [[Profession]] that allows the player to harvest and refine resources from bushes. | ||
+ | ==Bonuses== | ||
+ | :{{arrow}}For every increase in Herbalism's [[Mastery Level]], the player is able to gather higher [[tier]] items. | ||
+ | ===Efficiency=== | ||
+ | {{see|Efficiency|See Also:}} | ||
+ | Below is a list of efficiency percentages and their related bonuses: | ||
+ | {| class="wikitable" | ||
+ | !Percentage!!Description | ||
+ | |- | ||
+ | |20%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 4%. | ||
+ | |- | ||
+ | |40%||Grants chance of gathering <span class="quality-rare">Rare</span> items.<br>Grants 2 gathering attempts per node.<br>Failure chance reduced to 3%. | ||
+ | |- | ||
+ | |60%||Reduces gathering time by 2 seconds.<br>Failure chance reduced to 2%. | ||
+ | |- | ||
+ | |80%||Grants 3 gathering attempts per node.<br>Failure chance reduced to 1%. | ||
+ | |- | ||
+ | |100%||Grants chance of <span class="quality-epic">Epic</span> items.<br>Reduces gathering time by 2 seconds.<br>Failure chance reduced to 0%. | ||
+ | |} | ||
==Nodes== | ==Nodes== | ||
− | |||
A herbalism '''node''' takes the form of a vibrant bush.<br> | A herbalism '''node''' takes the form of a vibrant bush.<br> | ||
There are three tiers of herbalist node: Thick Bush, Old Bush, and Ancient Bush. | There are three tiers of herbalist node: Thick Bush, Old Bush, and Ancient Bush. | ||
===Resources=== | ===Resources=== | ||
Below is an overview of each node and the resources they drop: | Below is an overview of each node and the resources they drop: | ||
− | {| class="wikitable" | + | {| class="wikitable mw-collapsible" |
− | !Node!!Appearance!! | + | !Node!!Appearance!!Drops |
+ | |- | ||
+ | |Scant nutty fragrance orchard||[[File:Scant nutty fragrance orchard.png|150px]] | ||
+ | |rowspan=3|{{item|Fragrant Root}}<br>{{item|Hazelnut}} | ||
+ | |- | ||
+ | |Rich nutty fragrance orchard||[[File:Rich nutty fragrance orchard.png|150px]] | ||
+ | |- | ||
+ | |Overflowing nutty fragrance orchard||[[File:Overflowing nutty fragrance orchard.png|150px]] | ||
+ | |- | ||
+ | |Scant weaver's grove bush||[[File:Scant weaver's grove bush.png|150px]] | ||
+ | |rowspan=3|{{item|Jute}}<br>{{item|Silkworm Caterpillar}} | ||
+ | |- | ||
+ | |Prosperous weaver's grove bush||[[File:Prosperous weaver's grove bush.png|150px]] | ||
+ | |- | ||
+ | |Overflowing weaver's grove bush||[[File:Overflowing weaver's grove bush.png|150px]] | ||
|- | |- | ||
− | |Thick Bush||[[File:Thick Bush. | + | |Thick Bush||[[File:Thick Bush.png|150px]] |
+ | |rowspan=3|{{item|Blue Lotus}}<br>{{item|Carnivorous Plant}}<br>{{item|Magic Weeds}}<br>{{item|Six-leaf Clover}}<br>{{item|Forest Berry}}<br>{{item|Petrified Spike}}<br>{{item|Rainbow Snail}} | ||
|- | |- | ||
− | |Old Bush||[[File:Old Bush. | + | |Old Bush||[[File:Old Bush.png|150px]] |
|- | |- | ||
− | |Ancient Bush | + | |Ancient Bush||[[File:Ancient Bush.png|150px]] |
|} | |} | ||
− | == | + | ==Efficiency== |
− | {{see| | + | {{see|Efficiency|See Also:}} |
− | + | Below is a list of efficiency percentages and their related bonuses: | |
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | ! | + | !Percentage!!Description |
+ | |- | ||
+ | |25%||Increases the chance of gathering an <span class="quality-uncommon">Uncommon</span> resource to match the current efficiency percentage. | ||
|- | |- | ||
− | | | + | |40%||2 gathering cycles.<br>Failure chance reduced to 4% |
|- | |- | ||
− | | | + | |55%||Increases the chance of gathering a <span class="quality-rare">Rare</span> resource to match the current efficiency percentage.<br>Failure chance reduced to 3% |
|- | |- | ||
− | | | + | |70%||Improve the gathering cycle time by 2 seconds.<br>Failure chance reduced to 2% |
|- | |- | ||
− | | | + | |85%||3 gathering cycles. Improve the gathering cycle time by 2 seconds.<br>Failure chance reduced to 1% |
+ | |- | ||
+ | |100%||Increases the chance of gathering an <span class="quality-epic">Epic</span> resource to match the current efficiency percentage.<br>Failure chance reduced to 0%. | ||
|} | |} | ||
+ | ==Workbench== | ||
+ | {{see|Workbench}} | ||
+ | [[File:Herbalism Workbench.png|thumb|300px|The Herbalism [[Workbench]].]] | ||
+ | The Herbalism '''Workbench''' is used to refine resources gathered via herbalism.<br> | ||
+ | Nearby workbenches can be identified with the {{icon|Herbalism Icon.png}} icon on the [[Minimap]].<br> | ||
+ | Items that can be refined using the workbench are seen below. Players require 5 of any resource to refine it. | ||
+ | {{refinement table}} | ||
[[Category:Gathering Professions]] | [[Category:Gathering Professions]] |
Latest revision as of 13:11, 19 August 2024
Herbalism is a Gathering Profession that allows the player to harvest and refine resources from bushes.
Bonuses[edit]
- For every increase in Herbalism's Mastery Level, the player is able to gather higher Tier items.
Efficiency[edit]
See Also: Efficiency
Below is a list of efficiency percentages and their related bonuses:
Percentage | Description |
---|---|
20% | Reduces gathering time by 2 seconds. Failure chance reduced to 4%. |
40% | Grants chance of gathering Rare items. Grants 2 gathering attempts per node. Failure chance reduced to 3%. |
60% | Reduces gathering time by 2 seconds. Failure chance reduced to 2%. |
80% | Grants 3 gathering attempts per node. Failure chance reduced to 1%. |
100% | Grants chance of Epic items. Reduces gathering time by 2 seconds. Failure chance reduced to 0%. |
Nodes[edit]
A herbalism node takes the form of a vibrant bush.
There are three tiers of herbalist node: Thick Bush, Old Bush, and Ancient Bush.
Resources[edit]
Below is an overview of each node and the resources they drop:
Node | Appearance | Drops |
---|---|---|
Scant nutty fragrance orchard | Fragrant Root Hazelnut | |
Rich nutty fragrance orchard | ||
Overflowing nutty fragrance orchard | ||
Scant weaver's grove bush | Jute Silkworm Caterpillar | |
Prosperous weaver's grove bush | ||
Overflowing weaver's grove bush | ||
Thick Bush | Blue Lotus Carnivorous Plant Magic Weeds Six-leaf Clover ? Forest Berry Petrified Spike Rainbow Snail | |
Old Bush | ||
Ancient Bush |
Efficiency[edit]
See Also: Efficiency
Below is a list of efficiency percentages and their related bonuses:
Percentage | Description |
---|---|
25% | Increases the chance of gathering an Uncommon resource to match the current efficiency percentage. |
40% | 2 gathering cycles. Failure chance reduced to 4% |
55% | Increases the chance of gathering a Rare resource to match the current efficiency percentage. Failure chance reduced to 3% |
70% | Improve the gathering cycle time by 2 seconds. Failure chance reduced to 2% |
85% | 3 gathering cycles. Improve the gathering cycle time by 2 seconds. Failure chance reduced to 1% |
100% | Increases the chance of gathering an Epic resource to match the current efficiency percentage. Failure chance reduced to 0%. |
Workbench[edit]
See: Workbench
The Herbalism Workbench is used to refine resources gathered via herbalism.
Nearby workbenches can be identified with the icon on the Minimap.
Items that can be refined using the workbench are seen below. Players require 5 of any resource to refine it.
Raw Material | Refined Into |
---|---|
Silkworm Caterpillar | Cloth |
Jute | Composite Material |
Hazelnut | Natural Oil |
Fragrant Root | Organic Gel |