Difference between revisions of "Gathering"

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Gathering is the process by which a player can collect crafting materials from resource nodes.
 
Gathering is the process by which a player can collect crafting materials from resource nodes.
 
==Gathering==
 
==Gathering==
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[[File:GatheringProgressBar.png|thumb|Progress bar for Herbalism. The item has not been identified yet.]]
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[[File:IdentifiedProgressBar.png|thumb|A [[Fragrant Root{{!))}} has been identified.]]
 
The process of gathering can be outlined as follows:<br>
 
The process of gathering can be outlined as follows:<br>
:{{arrow}}To locate a gatherable resource, players must out for [[#Resource Nodes|distinguishable features]] of the node and a change in the cursor to a harvesting tool when hovering over the node. The gathering process starts upon interacting with the node.
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:{{arrow}}To locate a gatherable resource, players must out for [[#Resource Nodes|distinguishable features]] of the node and a change in the cursor to a harvesting tool when hovering over the node.
:{{arrow}}A progress bar will appear above the skill menu. At first, the progress bar will show a generic icon and the name of the resource the player is gathering from.
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:{{arrow}}Upon interacting with the node, a progress bar will appear above the skill menu. At first, the progress bar will show a generic icon and the name of the resource the player is gathering from.
 
:{{arrow}}There is a chance of identifying the item. Once an item is identified, the icon and name will change to the respective icon and name of the specific item that has been found.
 
:{{arrow}}There is a chance of identifying the item. Once an item is identified, the icon and name will change to the respective icon and name of the specific item that has been found.
 
:{{arrow}}If the progres bar finishes and no item was identified, no item will be gathered. The gathering process can fail after successful identifiaction, and no item will be gathered.
 
:{{arrow}}If the progres bar finishes and no item was identified, no item will be gathered. The gathering process can fail after successful identifiaction, and no item will be gathered.

Revision as of 22:26, 26 February 2023

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Gathering is the process by which a player can collect crafting materials from resource nodes.

Gathering

Progress bar for Herbalism. The item has not been identified yet.
A Fragrant Root has been identified.

The process of gathering can be outlined as follows:

Arrow.pngTo locate a gatherable resource, players must out for distinguishable features of the node and a change in the cursor to a harvesting tool when hovering over the node.
Arrow.pngUpon interacting with the node, a progress bar will appear above the skill menu. At first, the progress bar will show a generic icon and the name of the resource the player is gathering from.
Arrow.pngThere is a chance of identifying the item. Once an item is identified, the icon and name will change to the respective icon and name of the specific item that has been found.
Arrow.pngIf the progres bar finishes and no item was identified, no item will be gathered. The gathering process can fail after successful identifiaction, and no item will be gathered.
Arrow.pngAfter an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected.
Arrow.pngThis process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while.

Resource Nodes

Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.
Resource node tiers are not to be confused with item tiers.
The node tiers below are listed from lowest (tier 1) to highest (tier 3):

Butchery Nodes

Butchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife.

Arrow.pngLower
Arrow.pngMiddle
Arrow.pngPrime

Herbalist Nodes

Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.

Arrow.pngThick Bush
Thick bushes have red bulbs.
Arrow.pngOld Bush
Old bushes have a mixture of red and blue bulbs.
Arrow.pngAncient Bush

Logging Nodes

Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.

Arrow.pngMagic Tree
Arrow.pngOld Magic Tree
Arrow.pngAncient Magic Metal

Mining Nodes

Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.

Arrow.pngMetal
Metals are brownish ores.
Arrow.pngPolymetal
Arrow.pngAncient Metal