Difference between revisions of "Quality"

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The [[Quality]] of an item represents its rarity. All non-[[consumable|consumable​]] items have one of five possible qualities: Common, Uncommon, Rare, Epic, and Legendary.
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The [[Quality]] of an [[item]] represents its rarity. All non-[[consumable|consumable​]] items have one of five possible qualities: <span class="quality-common">Common</span>, <span class="quality-uncommon">Uncommon</span>, <span class="quality-rare">Rare</span>, <span class="quality-epic">Epic</span>, and <span class="quality-legendary">Legendary</span>.<br>
==Bonuses==
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The only way to improve an item's quality is via the [[Synthesis Machine]].
Higher-quality items have bonus attributes. The number of bonus attributes can be found by assigning each item quality to a number (with Common being 0 and Legendary being 4). This number represents the number of bonus attributes to items.
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==Attributes==
:{{arrow}}Higher-quality '''artifacts''' have bonus secondary attributes.
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Higher-quality items have more (or in the case of [[rune]]s, higher) attributes. The number of additional attributes can be found by assigning each item quality to a number (with Common being 0 and Legendary being 4). This number represents the number of bonus attributes to items. In general:
:{{arrow}}Higher-quality '''runes''' have higher effect scale factors. The scale factors depend on the effect.
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:{{arrow}}Higher-quality [[artifact]]s have more [[stat#Secondary Basket|secondary stat]]s.
:{{arrow}}Higher-quality '''weapons''' have bonus upgrade slots.
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:{{arrow}}Higher-quality runes have higher effect scaling. The scaling depends on the effect.
==When Crafting==
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:{{arrow}}Higher-quality [[weapon]]s have more [[Socket#Standard Sockets|Standard Sockets]].
[[Crafting|Crafted]] items are of common quality by default, with a chance of crafting an item with an increased quality (not including Legendary items). Items used in crafting must be of uncommon quality or higher. Using higher-quality items when crafting gives the resulting items different bonuses, depending on the [[profession]].
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:{{arrow}}Crafting with two rare items results in one bonus effect.
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==In Crafting==
:{{arrow}}Crafting with two epic items results in two bonus effects.
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All items (not resources) used in [[crafting]] must be of uncommon quality or higher.<br>
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A crafted item's quality depends on the lowest quality of the items used to craft it. For example, using two epic items in a recipe will result in crafting an epic-quality item. There is a chance of crafting a higher quality item. If only resources are used to craft the item, the item defaults to common quality.<br>
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Upon a crafting higher-quality item, the resulting item gets bonus effects. Similar to normal bonuses, the number assigned to the quality represents the number of bonus attributes. The bonus effects to crafted items, per [[:Category:Crafting Professions|profession]], is below:
 
===Alchemy===
 
===Alchemy===
 
Since [[Alchemy|Alchemists]] craft consumable items, crafted items do not have a quality. Instead, the chance of crafting higher-quality consumables is replaced with a chance of crafting 1 or 2 additional consumables.
 
Since [[Alchemy|Alchemists]] craft consumable items, crafted items do not have a quality. Instead, the chance of crafting higher-quality consumables is replaced with a chance of crafting 1 or 2 additional consumables.
 
===Construction===
 
===Construction===
When higher-quality [[Artifact]]s are used in the [[Construction]] profession, bonus secondary statistics (abbreviated to [[stats]]) will be added to the crafted artifact.
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In [[Construction]], bonus secondary stats will be added to the resulting artifact. This is in addition to the combined secondary stats from the artifacts used in crafting.
 
===Mysticism===
 
===Mysticism===
When crafting with higher-quality [[Rune]]s in [[Mysticism]], modifiers (i.e. bonus effects) are added to the resulting rune.
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In [[Mysticism]], more effects are added to the resulting rune.
 
===Weaponsmithing===
 
===Weaponsmithing===
When using higher-quality [[Weapon]]s to craft in [[Weaponsmithing]], the resulting weapon will have more standard [[chip]] slots.<br>
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When crafting chips in [[Weaponsmithing]], the resulting chip will have bonus effects.
When using higher-quality items to craft chips, the resulting chip will have bonus effects.
 

Latest revision as of 14:17, 9 June 2023

The Quality of an Item represents its rarity. All non-consumable​ items have one of five possible qualities: Common, Uncommon, Rare, Epic, and Legendary.
The only way to improve an item's quality is via the Synthesis Machine.

Attributes[edit]

Higher-quality items have more (or in the case of runes, higher) attributes. The number of additional attributes can be found by assigning each item quality to a number (with Common being 0 and Legendary being 4). This number represents the number of bonus attributes to items. In general:

Arrow.pngHigher-quality artifacts have more secondary stats.
Arrow.pngHigher-quality runes have higher effect scaling. The scaling depends on the effect.
Arrow.pngHigher-quality weapons have more Standard Sockets.

In Crafting[edit]

All items (not resources) used in Crafting must be of uncommon quality or higher.
A crafted item's quality depends on the lowest quality of the items used to craft it. For example, using two epic items in a recipe will result in crafting an epic-quality item. There is a chance of crafting a higher quality item. If only resources are used to craft the item, the item defaults to common quality.
Upon a crafting higher-quality item, the resulting item gets bonus effects. Similar to normal bonuses, the number assigned to the quality represents the number of bonus attributes. The bonus effects to crafted items, per profession, is below:

Alchemy[edit]

Since Alchemists craft consumable items, crafted items do not have a quality. Instead, the chance of crafting higher-quality consumables is replaced with a chance of crafting 1 or 2 additional consumables.

Construction[edit]

In Construction, bonus secondary stats will be added to the resulting artifact. This is in addition to the combined secondary stats from the artifacts used in crafting.

Mysticism[edit]

In Mysticism, more effects are added to the resulting rune.

Weaponsmithing[edit]

When crafting chips in Weaponsmithing, the resulting chip will have bonus effects.