Difference between revisions of "Stat"

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An item's stats are usually randomized between an upper bound and a lower bound.
 
An item's stats are usually randomized between an upper bound and a lower bound.
 
==Baskets==
 
==Baskets==
A '''basket''' is a collection of an item's stats. Stats within a basket can be randomized within their upper and lower bounds by using the [[Synthesis Machine]]. Most stats are unique to their basket.
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A '''basket''' is a collection of an item's stats. All stats in a basket can be randomized within their upper and lower bounds by using the [[Synthesis Machine]]. Most stats are unique to their basket.
 
===Primary Basket===
 
===Primary Basket===
 
The '''primary basket''' contains the following primary stats:
 
The '''primary basket''' contains the following primary stats:
:{{stat|Armor|link=Armor (stat)}}
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{{#ask: [[Category:Primary Basket Stats]]
:{{stat|Attack Power}}
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|format=template
:{{stat|Health}}
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|template=StatListBody
:{{stat|Magic Crit Chance}}
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|link=none
:{{stat|Magic Resistance}}
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}}
:{{stat|Mana}}
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:{{stat|Physical Crit Chance}}
 
:{{stat|Spell Power}}
 
 
===Secondary Basket===
 
===Secondary Basket===
 
The '''secondary basket''' contains the following secondary stats:
 
The '''secondary basket''' contains the following secondary stats:
:{{stat|Cooldown Duration}}
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{{#ask: [[Category:Secondary Basket Stats]]
:{{stat|Buff Duration}}
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|format=template
:{{stat|Vision Radius}}
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|template=StatListBody
:{{stat|Area Effect}}
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|link=none
:{{stat|Control Duration}}
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}}
:{{stat|Tenacity}}
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:{{stat|Health Regeneration}}
 
:{{stat|Mana Regeneration}}
 
 
===Weapon Basket===
 
===Weapon Basket===
 
[[Weapon]]s have their own unique stats:
 
[[Weapon]]s have their own unique stats:
:{{stat|Attack Speed}}
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{{#ask: [[Category:Weapon Basket Stats]]
:{{stat|Weapon Damage}}
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|format=template
:{{stat|Damage Per Second}}
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|template=StatListBody
 +
|link=none
 +
}}
 
===Chip Basket===
 
===Chip Basket===
'''Chip baskets''' can have the following stats:
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'''[[Chip]] baskets''' can have the following stats:
:{{stat|Armor Penetration}}
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{{#ask: [[Category:Chip Basket Stats]]
:{{stat|Attack Power}}
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|format=template
:{{stat|Haste}}
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|template=StatListBody
:{{stat|Magic Crit Power}}
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|link=none
:{{stat|Magic Penetration}}
+
}}
:{{stat|Physical Crit Power}}
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:{{stat|Spell Power}}
 
:{{stat|Weapon Damage}}
 
 
==Values==
 
==Values==
 
The '''value''' of an item's stats are determined by its [[#Quality|Quality]] and [[#Tier|Tier]].
 
The '''value''' of an item's stats are determined by its [[#Quality|Quality]] and [[#Tier|Tier]].
 
===Quality===
 
===Quality===
{{see|text=Main Article:|[[Quality]]}}
+
{{see|Quality|Main Article:}}
 
In general, higher-[[quality|quality​]] items have more stats in the secondary basket. In the case of [[rune]]s, stats have higher scale factors.
 
In general, higher-[[quality|quality​]] items have more stats in the secondary basket. In the case of [[rune]]s, stats have higher scale factors.
 
===Tier===
 
===Tier===
{{see|text=Main Article:|[[Tier]]}}
+
{{see|Tier|Main Article:}}
 
In general, higher-[[tier|tier​]]ed items have either more stats or better stats.
 
In general, higher-[[tier|tier​]]ed items have either more stats or better stats.

Latest revision as of 21:52, 19 August 2023

Stats (abbreviated from Statistics) or attributes are values that indicate how good an item is in a certain area. There are two main types of stats: primary stats, appearing in the Primary Basket; and secondary stats, appearing in the Secondary Basket.
An item's stats are usually randomized between an upper bound and a lower bound.

Baskets[edit]

A basket is a collection of an item's stats. All stats in a basket can be randomized within their upper and lower bounds by using the Synthesis Machine. Most stats are unique to their basket.

Primary Basket[edit]

The primary basket contains the following primary stats:

Armor Icon.png Armor
Attack Power Icon.png Attack Power
Health Icon.png Health
Magic Resist Icon.png Magic Resist
Magical Crit Chance Icon.png Magical Crit Chance
Mana Icon.png Mana
Physical Crit Chance Icon.png Physical Crit Chance
Spell Power Icon.png Spell Power

Secondary Basket[edit]

The secondary basket contains the following secondary stats:

Area Effect Icon.png Area Effect
Buff Duration Icon.png Buff Duration
Control Duration Icon.png Control Duration
Cooldown Reduction Icon.png Cooldown Reduction
Heal and Shield Power Icon.png Heal and Shield Power
? Healing Power
Health Regeneration Icon.png Health Regeneration
Lifesteal Icon.png Lifesteal
Mana Regeneration Icon.png Mana Regeneration
Resource Cost Reduction Icon.png Resource Cost Reduction
Spell Vamp Icon.png Spell Vamp
Tenacity Icon.png Tenacity
Vision Radius Icon.png Vision Radius

Weapon Basket[edit]

Weapons have their own unique stats:

Attack Speed Icon.png Attack Speed
Damage Per Second Icon.png Damage Per Second
Shield Ability Block Chance Icon.png Shield Ability Block Chance
Shield Ability Block Power Icon.png Shield Ability Block Power
Shield Block Chance Icon.png Shield Block Chance
Shield Block Power Icon.png Shield Block Power
Weapon Damage Icon.png Weapon Damage

Chip Basket[edit]

Chip baskets can have the following stats:

Armor Penetration Icon.png Armor Penetration
Attack Power Icon.png Attack Power
Haste Icon.png Haste
Magic Penetration Icon.png Magic Penetration
Magical Crit Power Icon.png Magical Crit Multiplier
Physical Crit Power Icon.png Physical Crit Multiplier
Spell Power Icon.png Spell Power
Weapon Damage Icon.png Weapon Damage

Values[edit]

The value of an item's stats are determined by its Quality and Tier.

Quality[edit]

Main Article: Quality

In general, higher-quality​ items have more stats in the secondary basket. In the case of runes, stats have higher scale factors.

Tier[edit]

Main Article: Tier

In general, higher-tier​ed items have either more stats or better stats.