Difference between revisions of "Death"

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A [[character]] '''dies''' when their {{stat|health}} reaches 0. Upon death, players respawn as a spirit at a [[Spirit Shrine]] and have the choice of either reviving their character at that location, or walking to their location of death and reviving there.
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A [[character]] '''dies''' when their {{stat|health}} reaches 0. Upon death, players respawn as a spirit at a [[Shrine]] and have the choice of either reviving their character at that location, or walking to their location of death and reviving there. The player's death location can be identified with the {{icon|Dead Player Icon.png}} icon on the [[Map]] or [[Minimap]].
 
==Effects==
 
==Effects==
 
Dead players will gain the following effects:
 
Dead players will gain the following effects:
 
:{{arrow}}Reviving with {{stat|health|20%}}.
 
:{{arrow}}Reviving with {{stat|health|20%}}.
 
:{{arrow}}Reviving with {{stat|mana|20%}}.
 
:{{arrow}}Reviving with {{stat|mana|20%}}.
:{{arrow}}Loss of all [[Raw Material]]s in a randomly selected [[Inventory]] slot containing a raw material.
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:{{arrow}}All items in a randomly selected [[Inventory]] slot containing a [[Raw Material]] are dropped.

Latest revision as of 19:42, 6 January 2024

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A Character dies when their Health Icon.png Health reaches 0. Upon death, players respawn as a spirit at a Shrine and have the choice of either reviving their character at that location, or walking to their location of death and reviving there. The player's death location can be identified with the Dead Player Icon.png icon on the Map or Minimap.

Effects[edit]

Dead players will gain the following effects:

Arrow.pngReviving with 20% Health Icon.png Health.
Arrow.pngReviving with 20% Mana Icon.png Mana.
Arrow.pngAll items in a randomly selected Inventory slot containing a Raw Material are dropped.