Difference between revisions of "Tier"
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{{about|Item tiers|Resource node tiers|Gathering#Types}} | {{about|Item tiers|Resource node tiers|Gathering#Types}} | ||
− | All [[Crafting|crafted]] items are divided into [[tier]]s. Higher-tiered items have either better | + | All [[Crafting|crafted]] items are divided into [[tier]]s. Higher-tiered items have either better [[stat]]s or more stats. The tier of a crafted item is determined by its component parts: tier 1 items are crafted from [[gathering|gathered]] resources; crafting items of subsequent tiers requires items of the previous tier. An item's tier can usually be recognised by the number of bonus stats it has. |
==Bonuses== | ==Bonuses== | ||
Upon increasing an item's tier, that item gets either better stats or more stats. This is implemented differently in each [[:Category:Crafting Professions|crafting profession]]. | Upon increasing an item's tier, that item gets either better stats or more stats. This is implemented differently in each [[:Category:Crafting Professions|crafting profession]]. | ||
===Alchemy=== | ===Alchemy=== | ||
− | Higher-tiered | + | Higher-tiered [[consumable]]s crafted with [[Alchemy]] have a longer duration and better stats.<br> |
− | For items with more primary stats, the player must have a higher [[Mastery Level]]. | + | For items with more [[Stats#primary stats|primary stats]], the player must have a higher [[Mastery Level]]. |
+ | |||
===Construction=== | ===Construction=== | ||
− | All tier | + | All tier 1 [[Artifact]]s crafted with the [[Construction]] profession have 1 primary stat. Artifacts of subsequent tiers have the combined primary stats of the items used to craft it. |
===Mysticism=== | ===Mysticism=== | ||
As the tier of [[rune]]s crafted using [[Mysticism]] increases, the item's stats are randomly chosen between a higher upper and lower boundaries.<br> | As the tier of [[rune]]s crafted using [[Mysticism]] increases, the item's stats are randomly chosen between a higher upper and lower boundaries.<br> | ||
To increase a rune's primary stats, players must craft the rune using higher-[[quality|quality]] items. | To increase a rune's primary stats, players must craft the rune using higher-[[quality|quality]] items. | ||
− | |||
===Weaponsmithing=== | ===Weaponsmithing=== | ||
Higher tiers of [[chip]]s crafted using [[Weaponsmithing]] have increased upper and lower boundaries from which the item's stats are randomly chosen between.<br> | Higher tiers of [[chip]]s crafted using [[Weaponsmithing]] have increased upper and lower boundaries from which the item's stats are randomly chosen between.<br> | ||
To increase the number of upgrade slots a weapon has, the weapon must be of higher quality. | To increase the number of upgrade slots a weapon has, the weapon must be of higher quality. |
Latest revision as of 14:28, 7 January 2024
All crafted items are divided into tiers. Higher-tiered items have either better stats or more stats. The tier of a crafted item is determined by its component parts: tier 1 items are crafted from gathered resources; crafting items of subsequent tiers requires items of the previous tier. An item's tier can usually be recognised by the number of bonus stats it has.
Bonuses[edit]
Upon increasing an item's tier, that item gets either better stats or more stats. This is implemented differently in each crafting profession.
Alchemy[edit]
Higher-tiered consumables crafted with Alchemy have a longer duration and better stats.
For items with more primary stats, the player must have a higher Mastery Level.
Construction[edit]
All tier 1 Artifacts crafted with the Construction profession have 1 primary stat. Artifacts of subsequent tiers have the combined primary stats of the items used to craft it.
Mysticism[edit]
As the tier of runes crafted using Mysticism increases, the item's stats are randomly chosen between a higher upper and lower boundaries.
To increase a rune's primary stats, players must craft the rune using higher-quality items.
Weaponsmithing[edit]
Higher tiers of chips crafted using Weaponsmithing have increased upper and lower boundaries from which the item's stats are randomly chosen between.
To increase the number of upgrade slots a weapon has, the weapon must be of higher quality.