Difference between revisions of "Karma"

 
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The ''Karma System'' protects players from the abuse of PvP by punishing griefers. In it's simplest form, it's basically a point system made up of ''Karma Points'' that the attacker, so called ''Aggressor'', accrues for attacking and killing other players.
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{{icon|Karma.png}}[[Karma]] prevents abuse of Corepunk's open world Player versus Player (PvP) system. It is accrued for killing or helping to kill other players.
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==Acquisition==
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Upon killing, helping to kill another player, the player (and all party members) receives Karma. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not gain any Karma. If the accumulated Karma is greater than or equal to 500, the Aggressor will become a [[Karma#Criminal|Criminal]]. There is no maximum amount of Karma a player can have.<br>
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Upon attacking another player, the attacker will be flagged for a short time. During this time period, the attacker can be killed without the gain of Karma.
  
==Karma Points==
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==Reduction==
When killing a player the ''Aggressor'' receives ''Karma Points''. The amount of points rewarded depends on the difference between the level and equipment of the ''Aggressor'' and the defeated player. Upon reaching the max amount of ''Karma Points'' the ''Aggressor'' will become ''Criminal'' which is a status that makes the player hostile to all and is forbidden from entering cities and towns. The ''Criminal'' status is achieved by killing about 100 players of equal level. Dying as a ''Criminal'' will result in loss of an equipped [[artifact]] or [[weapon]]. ''Karma Points'' can be lowered by completing various in-game tasks.
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Karma can be decreased by completing various activities and [[quests]] in both open world and instanced content.
  
 
==Relationships==
 
==Relationships==
Relationships between players are defined by 4 hood colors, white, green, yellow and red.
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The Karma System defines 4 different player types: [[Karma#Green|Green]], [[Karma#White|White]], [[Karma#Yellow|Yellow]], and [[Karma#Red|Red]]. These colours appear on the player's healthbar and are not to be confused with Non-Player Character (NPC) healthbar colors.
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=====Green=====
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Represents friendly players in the player's party or raid group. '''Green''' players cannot be attacked.
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=====White=====
 
=====White=====
Neutral players are 3 or more levels below the player's current level. ''Criminal'' status is instantly achieved if a ''White'' player was attacked and killed by you, or the killer was helped in any way by you.
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Represents neutral players that are 5 or more levels below your current level. 500 Karma will be gained if the player directly or indirectly kills a '''White''' player.<br>
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White and Yellow players can only be attacked if the Aggressor enables [[Settings#PvP Mode|PvP Mode]].
  
=====Green=====
 
Party and raid members. Those players cannot be attacked.
 
 
=====Yellow=====
 
=====Yellow=====
Neutral players that are not affected by AoE skills and can only be attacked if the ''Aggressor'' has PvP mode enabled. Attacking and killing a ''Yellow'' player gives ''Karma Points''.
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Represents neutral players that are 2 or more levels below the current player's level. Killing a '''Yellow''' player yields some Karma Points.
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=====Red=====
 
=====Red=====
Hostile and ''Criminal'' players. [[Honor System#Honor Points|Honor Points]] are rewarded for attacking and killing a ''Red'' player instead of ''Karma Points''.
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Represents Criminal players. Criminals are prohibited from entering cities and towns: most nearby NPCs are hostile towards Criminals. When killed, their Karma is reset, they drop a random equipped [[artifact]] or [[weapon]], and the killer gains [[Honor System#Honor Points|Honor Points]]. Some settlements are accessible to Criminal players, but these contain only basic services.<br>
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Upon becoming a Criminal, players will immediately be removed from their current party.
  
 
==See also==
 
==See also==
* [[Honor System]]
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:{{arrow}}[[Honor System]]

Latest revision as of 16:25, 6 June 2024

Karma.pngKarma prevents abuse of Corepunk's open world Player versus Player (PvP) system. It is accrued for killing or helping to kill other players.

Acquisition[edit]

Upon killing, helping to kill another player, the player (and all party members) receives Karma. The number of points received depends upon the difference between the Level and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not gain any Karma. If the accumulated Karma is greater than or equal to 500, the Aggressor will become a Criminal. There is no maximum amount of Karma a player can have.
Upon attacking another player, the attacker will be flagged for a short time. During this time period, the attacker can be killed without the gain of Karma.

Reduction[edit]

Karma can be decreased by completing various activities and Quests in both open world and instanced content.

Relationships[edit]

The Karma System defines 4 different player types: Green, White, Yellow, and Red. These colours appear on the player's healthbar and are not to be confused with Non-Player Character (NPC) healthbar colors.

Green[edit]

Represents friendly players in the player's party or raid group. Green players cannot be attacked.

White[edit]

Represents neutral players that are 5 or more levels below your current level. 500 Karma will be gained if the player directly or indirectly kills a White player.
White and Yellow players can only be attacked if the Aggressor enables PvP Mode.

Yellow[edit]

Represents neutral players that are 2 or more levels below the current player's level. Killing a Yellow player yields some Karma Points.

Red[edit]

Represents Criminal players. Criminals are prohibited from entering cities and towns: most nearby NPCs are hostile towards Criminals. When killed, their Karma is reset, they drop a random equipped Artifact or Weapon, and the killer gains Honor Points. Some settlements are accessible to Criminal players, but these contain only basic services.
Upon becoming a Criminal, players will immediately be removed from their current party.

See also[edit]

Arrow.pngHonor System