Difference between revisions of "Weapon"
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{{quotation|text=Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|source=[https://corepunk.com/en/community/threads;id=2119 April Q&A Part 3]}} | {{quotation|text=Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|source=[https://corepunk.com/en/community/threads;id=2119 April Q&A Part 3]}} | ||
[[File:Weapon Preview.png|thumb|616px|A preview of the weapon, "Shakesword".]] | [[File:Weapon Preview.png|thumb|616px|A preview of the weapon, "Shakesword".]] | ||
− | In Corepunk, | + | In Corepunk, [[weapon|weapons]] can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type - such as spears for the [[Warmonger#Legionary| Legionary]], or bows for the [[Champion#Ranger| Ranger]]. Along with [[artifacts]], weapons are the primary source of stats. Unlike artifacts, weapons are visible on characters. |
==Acquisition== | ==Acquisition== |
Revision as of 10:00, 2 August 2022
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In Corepunk, weapons can be equipped to provide stat bonuses, abilities, and unique appearances. Each Weapon Mastery has it's own unique weapon type - such as spears for the Legionary, or bows for the Ranger. Along with Artifacts, weapons are the primary source of stats. Unlike artifacts, weapons are visible on characters.
Acquisition
Weapons in Corepunk can be crafted by the Blacksmith, purchased, acquired by drops from enemies, or dropped by criminals. Some weapons are bound on pickup, meaning they cannot be exchanged with other players by any means.