Difference between revisions of "Gathering"
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==Resource Nodes== | ==Resource Nodes== | ||
Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.<br> | Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.<br> | ||
− | + | ===Appearance=== | |
− | + | The general appearance of nodes per profession are as follows: | |
− | === | + | :{{arrow}}Butchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife. |
− | Butchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife. | + | :{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them. |
− | + | :{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them. | |
− | + | :{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them. | |
− | + | ===Types=== | |
− | + | Resource node tiers are not to be confused with [[tier|item tiers]]. | |
− | Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them. | + | {| class="wikitable" |
− | + | !Profession!!Node!!Tier!!Description | |
− | + | |- | |
− | + | !rowspan=4|<center>Butchery</center> | |
− | : | + | |- |
− | + | |Lower||I | |
− | + | |- | |
− | Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them. | + | |Middle||II |
− | + | |- | |
− | + | |Prime||III | |
− | + | |- | |
− | + | !rowspan=4|<center>Herbalist</center> | |
− | Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them. | + | |- |
− | + | |Thick Bush||I||Red bulbs. | |
− | + | |- | |
− | + | |Old Bush||II||Red and blue bulbs. | |
− | + | |- | |
+ | |Ancient Bush||III | ||
+ | |- | ||
+ | !rowspan=4|<center>Logging</center> | ||
+ | |- | ||
+ | |Magic Tree||I | ||
+ | |- | ||
+ | |Old Magic Tree||II | ||
+ | |- | ||
+ | |Ancient Magic Tree||III | ||
+ | |- | ||
+ | !rowspan=4|<center>Mining</center> | ||
+ | |- | ||
+ | |Metal||I||Brownish ore. | ||
+ | |- | ||
+ | |Polymetal||II | ||
+ | |- | ||
+ | |Ancient Metal||III | ||
+ | |} |
Revision as of 20:59, 27 February 2023
Gathering is the process by which a player can collect crafting materials from resource nodes.
Gathering
The process of gathering can be outlined as follows:
- To locate a gatherable resource, players must out for distinguishable features of the node and a change in the cursor to a harvesting tool when hovering over the node.
- Upon interacting with the node, a progress bar will appear above the skill menu. At first, the progress bar will show a generic icon and the name of the resource the player is gathering from.
- There is a chance of identifying the item. Once an item is identified, the icon and name will change to the respective icon and name of the specific item that has been found.
- If the progres bar finishes and no item was identified, no item will be gathered. The gathering process can fail after successful identifiaction, and no item will be gathered.
- After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected.
- This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while.
Resource Nodes
Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.
Appearance
The general appearance of nodes per profession are as follows:
- Butchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife.
- Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
- Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
- Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.
Types
Resource node tiers are not to be confused with item tiers.
Profession | Node | Tier | Description |
---|---|---|---|
Lower | I | ||
Middle | II | ||
Prime | III | ||
Thick Bush | I | Red bulbs. | |
Old Bush | II | Red and blue bulbs. | |
Ancient Bush | III | ||
Magic Tree | I | ||
Old Magic Tree | II | ||
Ancient Magic Tree | III | ||
Metal | I | Brownish ore. | |
Polymetal | II | ||
Ancient Metal | III |