Difference between revisions of "Gathering"
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− | Gathering is the process by which a player can collect crafting materials from resource nodes. There are four gathering professions: [[Butchery]], [[Herbalism]], [[Logging]], and [[Mining]]. Gathering resources | + | Gathering is the process by which a player can collect crafting materials from resource nodes. There are four gathering professions: [[Butchery]], [[Herbalism]], [[Logging]], and [[Mining]]. Gathering resources can increase the corresponding gathering profession's [[experience]] and [[efficiency]]. A gathering profession's efficiency will only increase if the player gathers resources whose tier is greater than or equal to the profession's [[Mastery Level]]. |
==Gathering== | ==Gathering== | ||
[[File:GatheringProgressBar.png|thumb|Progress bar for Herbalism. The item has not been identified yet.]] | [[File:GatheringProgressBar.png|thumb|Progress bar for Herbalism. The item has not been identified yet.]] | ||
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:{{arrow}}After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected. | :{{arrow}}After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected. | ||
:{{arrow}}This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while. | :{{arrow}}This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while. | ||
+ | ==Bonuses== | ||
+ | Higher-tier resource nodes are unlocked one at a time, corresponding to the gathering profession's mastery Level. A higher mastery level additionally increasese the total number of gathering attempts for the corresponding resource nodes.<br> | ||
+ | Increasing a gathering profession's efficiency increases the chance of finding rarer resource and reduces the chance of gathering failure. | ||
==Resource Nodes== | ==Resource Nodes== | ||
Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.<br> | Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.<br> |
Revision as of 21:35, 27 February 2023
Gathering is the process by which a player can collect crafting materials from resource nodes. There are four gathering professions: Butchery, Herbalism, Logging, and Mining. Gathering resources can increase the corresponding gathering profession's Experience and Efficiency. A gathering profession's efficiency will only increase if the player gathers resources whose tier is greater than or equal to the profession's Mastery Level.
Gathering
The process of gathering can be outlined as follows:
- To locate a gatherable resource, players must out for distinguishable features of the node and a change in the cursor to a harvesting tool when hovering over the node.
- Upon interacting with the node, a progress bar will appear above the skill menu. At first, the progress bar will show a generic icon and the name of the resource the player is gathering from.
- There is a chance of identifying the item. Once an item is identified, the icon and name will change to the respective icon and name of the specific item that has been found.
- If the progres bar finishes and no item was identified, no item will be gathered. The gathering process can fail after successful identifiaction, and no item will be gathered.
- After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected.
- This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while.
Bonuses
Higher-tier resource nodes are unlocked one at a time, corresponding to the gathering profession's mastery Level. A higher mastery level additionally increasese the total number of gathering attempts for the corresponding resource nodes.
Increasing a gathering profession's efficiency increases the chance of finding rarer resource and reduces the chance of gathering failure.
Resource Nodes
Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.
Appearance
The general appearance of nodes per profession are as follows:
- Butchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife.
- Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
- Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
- Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.
Types
Resource node tiers are not to be confused with item tiers.
Profession | Node | Tier | Description |
---|---|---|---|
Lower | I | ||
Middle | II | ||
Prime | III | ||
Thick Bush | I | Red bulbs. | |
Old Bush | II | Red and blue bulbs. | |
Ancient Bush | III | ||
Magic Tree | I | ||
Old Magic Tree | II | ||
Ancient Magic Tree | III | ||
Metal | I | Brownish ore. | |
Polymetal | II | ||
Ancient Metal | III |