Difference between revisions of "Stat"

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(→‎Baskets: Added chip basket)
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An item's stats are usually randomized between an upper bound and a lower bound.
 
An item's stats are usually randomized between an upper bound and a lower bound.
 
==Baskets==
 
==Baskets==
A '''basket''' is a collection of an item's stats. Stats within a basket can be randomized within their upper and lower bounds by using the [[Synthesis Machine]].<br>
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A '''basket''' is a collection of an item's stats. Stats within a basket can be randomized within their upper and lower bounds by using the [[Synthesis Machine]]. Stats cannot be seen outside their respective baskets.
[[Weapon]]s and [[Chip]]s both have unique stat baskets, that is, those stats cannot be seen in any other basket.
 
 
===Primary Basket===
 
===Primary Basket===
 
The primary basket contains the following primary stats:
 
The primary basket contains the following primary stats:
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:{{stat|Health Regeneration}}
 
:{{stat|Health Regeneration}}
 
:{{stat|Mana Regeneration}}
 
:{{stat|Mana Regeneration}}
===Weapon Stats===
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===Weapon Basket===
 
[[Weapon]]s have their own unique stats:
 
[[Weapon]]s have their own unique stats:
 
:{{stat|Attack Speed}}
 
:{{stat|Attack Speed}}
 
:{{stat|Weapon Damage}}
 
:{{stat|Weapon Damage}}
 
:{{stat|Damage Per Second}}
 
:{{stat|Damage Per Second}}
===Chip Stats
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===Chip Basket===
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Chip baskets can have the following stats:
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:{{stat|Armor Penetration}}
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:{{stat|Attack Power}}
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:{{stat|Haste}}
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:{{stat|Magic Crit Power}}
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:{{stat|Magic Penetration}}
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:{{stat|Physical Crit Power}}
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:{{stat|Spell Power}}
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:{{stat|Weapon Damage}}
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==Values==
 
==Values==
 
The '''value''' of an item's stats are determined by its [[#Quality|Quality]] and [[#Tier|Tier]].
 
The '''value''' of an item's stats are determined by its [[#Quality|Quality]] and [[#Tier|Tier]].

Revision as of 20:58, 24 March 2023

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Stats (abbreviated from Statistics) are values that indicate how good an item is in a certain area. There are two types of stats: primary stats, appearing in the Primary Basket; and secondary stats, appearing in the Secondary Basket.
An item's stats are usually randomized between an upper bound and a lower bound.

Baskets

A basket is a collection of an item's stats. Stats within a basket can be randomized within their upper and lower bounds by using the Synthesis Machine. Stats cannot be seen outside their respective baskets.

Primary Basket

The primary basket contains the following primary stats:

Armor Icon.png Armor
Attack Power Icon.png Attack Power
Health Icon.png Health
Magical Crit Chance Icon.png Magic Crit Chance
Magic Resist Icon.png Magic Resistance
Mana Icon.png Mana
Physical Crit Chance Icon.png Physical Crit Chance
Spell Power Icon.png Spell Power

Secondary Basket

The secondary basket contains the following secondary stats:

? Cooldown Duration
Buff Duration Icon.png Buff Duration
Vision Radius Icon.png Vision Radius
Area Effect Icon.png Area Effect
Control Duration Icon.png Control Duration
Tenacity Icon.png Tenacity
Health Regeneration Icon.png Health Regeneration
Mana Regeneration Icon.png Mana Regeneration

Weapon Basket

Weapons have their own unique stats:

Attack Speed Icon.png Attack Speed
Weapon Damage Icon.png Weapon Damage
Damage Per Second Icon.png Damage Per Second

Chip Basket

Chip baskets can have the following stats:

Armor Penetration Icon.png Armor Penetration
Attack Power Icon.png Attack Power
Haste Icon.png Haste
? Magic Crit Power
Magic Penetration Icon.png Magic Penetration
Physical Crit Power Icon.png Physical Crit Power
Spell Power Icon.png Spell Power
Weapon Damage Icon.png Weapon Damage

Values

The value of an item's stats are determined by its Quality and Tier.

Quality

See: [[Quality]]

In general, higher-quality​ items have more stats in the secondary basket. In the case of runes, stats have higher scale factors.

Tier

See: [[Tier]]

In general, higher-tier​ed items have either more stats or better stats.