Difference between revisions of "Stat"
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:{{stat|Cooldown Duration}} | :{{stat|Cooldown Duration}} | ||
:{{stat|Health Regeneration}} | :{{stat|Health Regeneration}} | ||
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:{{stat|Mana Regeneration}} | :{{stat|Mana Regeneration}} | ||
+ | :{{stat|Spell Vamp}} | ||
:{{stat|Tenacity}} | :{{stat|Tenacity}} | ||
:{{stat|Vision Radius}} | :{{stat|Vision Radius}} | ||
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===Weapon Basket=== | ===Weapon Basket=== | ||
[[Weapon]]s have their own unique stats: | [[Weapon]]s have their own unique stats: |
Revision as of 13:44, 28 May 2023
Stats (abbreviated from Statistics) or attributes are values that indicate how good an item is in a certain area. There are two main types of stats: primary stats, appearing in the Primary Basket; and secondary stats, appearing in the Secondary Basket.
An item's stats are usually randomized between an upper bound and a lower bound.
Baskets
A basket is a collection of an item's stats. Stats within a basket can be randomized within their upper and lower bounds by using the Synthesis Machine. Most stats are unique to their basket.
Primary Basket
The primary basket contains the following primary stats:
Secondary Basket
The secondary basket contains the following secondary stats:
- Area Effect
- Buff Duration
- Control Duration
- ? Cooldown Duration
- Health Regeneration
- Lifesteal
- Mana Regeneration
- Spell Vamp
- Tenacity
- Vision Radius
Weapon Basket
Weapons have their own unique stats:
Chip Basket
Chip baskets can have the following stats:
- Armor Penetration
- Attack Power
- Haste
- ? Magic Crit Power
- Magic Penetration
- Physical Crit Power
- Spell Power
- Weapon Damage
Values
The value of an item's stats are determined by its Quality and Tier.
Quality
In general, higher-quality items have more stats in the secondary basket. In the case of runes, stats have higher scale factors.
Tier
In general, higher-tiered items have either more stats or better stats.