Difference between revisions of "Herbalism"
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Below is an overview of each node and the resources they drop: | Below is an overview of each node and the resources they drop: | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
− | !Node!!Appearance | + | !Node!!Appearance!!Drops |
+ | |- | ||
+ | |Scant nutty fragrance orchard||[[File:Scant nutty fragrance orchard.png|150px]] | ||
+ | |rowspan=3|{{item|Fragrant Root}}<br>{{item|Hazelnut}} | ||
+ | |- | ||
+ | |Rich nutty fragrance orchard||[[File:Rich nutty fragrance orchard.png|150px]] | ||
+ | |- | ||
+ | |Overflowing nutty fragrance orchard||[[File:Overflowing nutty fragrance orchard.png|150px]] | ||
+ | |- | ||
+ | |Scant weaver's grove bush||[[File:Scant weaver's grove bush.png|150px]] | ||
+ | |rowspan=3|{{item|Jute}}<br>{{item|Silkworm Caterpillar}} | ||
+ | |- | ||
+ | |Prosperous weaver's grove bush||[[File:Prosperous weaver's grove bush.png|150px]] | ||
+ | |- | ||
+ | |Overflowing weaver's grove bush||[[File:Overflowing weaver's grove bush.png|150px]] | ||
|- | |- | ||
|Thick Bush||[[File:Thick Bush.png|150px]] | |Thick Bush||[[File:Thick Bush.png|150px]] | ||
+ | |rowspan=3|{{item|Blue Lotus}}<br>{{item|Carnivorous Plant}}<br>{{item|Magic Weeds}}<br>{{item|Six-leaf Clover}}<br>{{item|Petrified Spike}}<br>{{item|Rainbow Snail}} | ||
|- | |- | ||
|Old Bush||[[File:Old Bush.png|150px]] | |Old Bush||[[File:Old Bush.png|150px]] | ||
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|Ancient Bush||[[File:Ancient Bush.png|150px]] | |Ancient Bush||[[File:Ancient Bush.png|150px]] | ||
|} | |} | ||
+ | |||
==Efficiency== | ==Efficiency== | ||
{{see|Efficiency|See Also:}} | {{see|Efficiency|See Also:}} |
Revision as of 10:49, 7 July 2024
Herbalism is a Gathering Profession that allows the player to harvest and refine resources from bushes.
Bonuses
- For every increase in Herbalism's Mastery Level, the player is able to gather higher Tier items.
Efficiency
See Also: Efficiency
Below is a list of efficiency percentages and their related bonuses:
Percentage | Description |
---|---|
20% | Reduces gathering time by 2 seconds. Failure chance reduced to 4%. |
40% | Grants chance of gathering Rare items. Grants 2 gathering attempts per node. Failure chance reduced to 3%. |
60% | Reduces gathering time by 2 seconds. Failure chance reduced to 2%. |
80% | Grants 3 gathering attempts per node. Failure chance reduced to 1%. |
100% | Grants chance of Epic items. Reduces gathering time by 2 seconds. Failure chance reduced to 0%. |
Nodes
Main Article: Gathering
A herbalism node takes the form of a vibrant bush.
There are three tiers of herbalist node: Thick Bush, Old Bush, and Ancient Bush.
Resources
Below is an overview of each node and the resources they drop:
Node | Appearance | Drops |
---|---|---|
Scant nutty fragrance orchard | Fragrant Root Hazelnut | |
Rich nutty fragrance orchard | ||
Overflowing nutty fragrance orchard | ||
Scant weaver's grove bush | Jute Silkworm Caterpillar | |
Prosperous weaver's grove bush | ||
Overflowing weaver's grove bush | ||
Thick Bush | Blue Lotus Carnivorous Plant Magic Weeds Six-leaf Clover Petrified Spike Rainbow Snail | |
Old Bush | ||
Ancient Bush |
Efficiency
See Also: Efficiency
Below is a list of efficiency percentages and their related bonuses:
Percentage | Description |
---|---|
25% | Increases the chance of gathering an Uncommon resource to match the current efficiency percentage. |
40% | 2 gathering cycles. Failure chance reduced to 4% |
55% | Increases the chance of gathering a Rare resource to match the current efficiency percentage. Failure chance reduced to 3% |
70% | Improve the gathering cycle time by 2 seconds. Failure chance reduced to 2% |
85% | 3 gathering cycles. Improve the gathering cycle time by 2 seconds. Failure chance reduced to 1% |
100% | Increases the chance of gathering an Epic resource to match the current efficiency percentage. Failure chance reduced to 0%. |
Workbench
See: Workbench
The Herbalism Workbench is used to refine resources gathered via herbalism.
Nearby workbenches can be identified with the icon on the Minimap.
Items that can be refined using the workbench are seen below. Players require 5 of any resource to refine it.
Raw Material | Refined Into |
---|---|
Silkworm Caterpillar | Cloth |
Jute | Composite Material |
Hazelnut | Natural Oil |
Fragrant Root | Organic Gel |