Difference between revisions of "Gathering"
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− | Gathering is the process by which a player can collect crafting materials from resource nodes. | + | Gathering is the process by which a player can collect crafting materials from resource nodes. There are four gathering professions: [[Butchery]], [[Herbalism]], [[Logging]], and [[Mining]]. Gathering resources will increase the corresponding gathering profession's [[experience]] and [[efficiency]]. |
==Gathering== | ==Gathering== | ||
[[File:GatheringProgressBar.png|thumb|Progress bar for Herbalism. The item has not been identified yet.]] | [[File:GatheringProgressBar.png|thumb|Progress bar for Herbalism. The item has not been identified yet.]] | ||
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|Prime||III | |Prime||III | ||
|- | |- | ||
− | !rowspan=4|<center> | + | !rowspan=4|<center>Herbalism</center> |
|- | |- | ||
|Thick Bush||I||Red bulbs. | |Thick Bush||I||Red bulbs. | ||
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|Ancient Metal||III | |Ancient Metal||III | ||
|} | |} | ||
+ | ==See Also== | ||
+ | {{arrow}}[[:Category:Gathering Professions]] |
Revision as of 21:24, 27 February 2023
Gathering is the process by which a player can collect crafting materials from resource nodes. There are four gathering professions: Butchery, Herbalism, Logging, and Mining. Gathering resources will increase the corresponding gathering profession's Experience and Efficiency.
Gathering
The process of gathering can be outlined as follows:
- To locate a gatherable resource, players must out for distinguishable features of the node and a change in the cursor to a harvesting tool when hovering over the node.
- Upon interacting with the node, a progress bar will appear above the skill menu. At first, the progress bar will show a generic icon and the name of the resource the player is gathering from.
- There is a chance of identifying the item. Once an item is identified, the icon and name will change to the respective icon and name of the specific item that has been found.
- If the progres bar finishes and no item was identified, no item will be gathered. The gathering process can fail after successful identifiaction, and no item will be gathered.
- After an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected.
- This process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while.
Resource Nodes
Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.
Appearance
The general appearance of nodes per profession are as follows:
- Butchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife.
- Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
- Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
- Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.
Types
Resource node tiers are not to be confused with item tiers.
Profession | Node | Tier | Description |
---|---|---|---|
Lower | I | ||
Middle | II | ||
Prime | III | ||
Thick Bush | I | Red bulbs. | |
Old Bush | II | Red and blue bulbs. | |
Ancient Bush | III | ||
Magic Tree | I | ||
Old Magic Tree | II | ||
Ancient Magic Tree | III | ||
Metal | I | Brownish ore. | |
Polymetal | II | ||
Ancient Metal | III |