Difference between revisions of "Stat"
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:{{stat|Health Regeneration}} | :{{stat|Health Regeneration}} | ||
:{{stat|Mana Regeneration}} | :{{stat|Mana Regeneration}} | ||
− | + | ===Weapon Stats=== | |
+ | [[Weapon]]s have their own unique stats: | ||
+ | :{{stat|Attack Speed}} | ||
+ | :{{stat|Weapon Damage}} | ||
+ | :{{stat|Damage per Second}} | ||
==Values== | ==Values== | ||
An item's stats are determined by its [[#Quality|Quality]] and [[#Tier|Tier]]. | An item's stats are determined by its [[#Quality|Quality]] and [[#Tier|Tier]]. |
Revision as of 20:48, 12 March 2023
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Stats (abbreviated from Statistics) are values that indicate how good an item is in a certain area. There are two types of stats: primary stats, appearing in the Primary Basket; and secondary stats, appearing in the Secondary Basket.
An item's stats are usually randomized between an upper bound and a lower bound.
Baskets
A basket is a collection of an item's primary stats or secondary stats. Stats within a basket can be randomized within their upper and lower bounds by using the Synthesis Machine.
Primary Basket
The primary basket contains the following primary stats:
- Armor
- Attack Power
- Health
- Magical Crit Chance
- Magic Resistance
- Mana
- Physical Crit Chance
- Spell Power
Secondary Basket
The secondary basket contains the following secondary stats:
- Cooldown Reduction
- ? Buffs Duration
- Vision Radius
- Area Effect
- ? Control Duration Increase
- Tenacity
- Health Regeneration
- Mana Regeneration
Weapon Stats
Weapons have their own unique stats:
Values
An item's stats are determined by its Quality and Tier.
Quality
In general, higher-quality items have more stats in the secondary basket. In the case of runes, stats have higher scale factors.
Tier
In general, higher-tiered items have either more stats or better stats.