Difference between revisions of "Tier"

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{{about|Item tiers|Resource node tiers|Gathering#Types}}
 
{{about|Item tiers|Resource node tiers|Gathering#Types}}
All [[Crafting|crafted]] items are divided into [[tier]]s. Higher-tiered items have either better [[stat]]s or more stats. The tier of a crafted item is determined by its component parts: tier-1 items are crafted from [[gathering|gathered]] resources; crafting items of subsequent tiers requires items of the previous tier. An item's tier can usually be recognised by the number of bonus stats it has.
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All [[Crafting|crafted]] items are divided into [[tier]]s. Higher-tiered items have either better [[stat]]s or more stats. The tier of a crafted item is determined by its component parts: tier 1 items are crafted from [[gathering|gathered]] resources; crafting items of subsequent tiers requires items of the previous tier. An item's tier can usually be recognised by the number of bonus stats it has.
 
==Bonuses==
 
==Bonuses==
 
Upon increasing an item's tier, that item gets either better stats or more stats. This is implemented differently in each [[:Category:Crafting Professions|crafting profession]].
 
Upon increasing an item's tier, that item gets either better stats or more stats. This is implemented differently in each [[:Category:Crafting Professions|crafting profession]].
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===Construction===
 
===Construction===
All tier-1 [[Artifact]]s crafted with the [[Construction]] profession have 1 primary stat. Artifacts of subsequent tiers have the combined primary stats of the items used to craft it.
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All tier 1 [[Artifact]]s crafted with the [[Construction]] profession have 1 primary stat. Artifacts of subsequent tiers have the combined primary stats of the items used to craft it.
 
===Mysticism===
 
===Mysticism===
 
As the tier of [[rune]]s crafted using [[Mysticism]] increases, the item's stats are randomly chosen between a higher upper and lower boundaries.<br>
 
As the tier of [[rune]]s crafted using [[Mysticism]] increases, the item's stats are randomly chosen between a higher upper and lower boundaries.<br>

Latest revision as of 14:28, 7 January 2024

This article is about Item tiers. For Resource node tiers, see Gathering.

All crafted items are divided into tiers. Higher-tiered items have either better stats or more stats. The tier of a crafted item is determined by its component parts: tier 1 items are crafted from gathered resources; crafting items of subsequent tiers requires items of the previous tier. An item's tier can usually be recognised by the number of bonus stats it has.

Bonuses[edit]

Upon increasing an item's tier, that item gets either better stats or more stats. This is implemented differently in each crafting profession.

Alchemy[edit]

Higher-tiered consumables crafted with Alchemy have a longer duration and better stats.
For items with more primary stats, the player must have a higher Mastery Level.

Construction[edit]

All tier 1 Artifacts crafted with the Construction profession have 1 primary stat. Artifacts of subsequent tiers have the combined primary stats of the items used to craft it.

Mysticism[edit]

As the tier of runes crafted using Mysticism increases, the item's stats are randomly chosen between a higher upper and lower boundaries.
To increase a rune's primary stats, players must craft the rune using higher-quality​ items.

Weaponsmithing[edit]

Higher tiers of chips crafted using Weaponsmithing have increased upper and lower boundaries from which the item's stats are randomly chosen between.
To increase the number of upgrade slots a weapon has, the weapon must be of higher quality.