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Q
'''If cast on an enemy:''' The Engineer fires at a target, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). Every combo point increases the damage the ability deals by 10%. At maximum combo points, critical damage increases by 50%.<br> '''If cast on a turret:'''<br> The Engineer remotely buffs a turret. Its next three shots deal 10% more damage (Spell Power).<br> Each combo point increases the buffed turret's damage by 5% and the number of empowered shots by 1. At maximum combo points, the turret's attack range is also increased.  +
E
'''If cast on an enemy:''' The Engineer delivers a powerful blow to a target, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and stunning the target for 2 seconds.<br> '''If cast on a turret:'''<br> The Engineer hits the turret, increasing the turret's <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for 5 seconds and causing it to generate an electric pulse. The pulse deals magic damage and decreases enemy movement speed within a short range from the turret.<br> Generates 2 combo points upon activation.  +
H
'''Passive''': +2% <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]].<br> '''Active''': The Ranger can toggle between two stances: ::<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span>Standard Stance: auto-attack normally. ::<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span>Barrage Stance: auto attack damage is reduced by 50%, but damage is dealt to the two nearest targets.<br> '''Weapon Specialization Bonus''': -0.2s cooldown.  +
E
'''Passive''': Every 3rd auto-attack, the shaman gains +5% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for 7 seconds and gains a charge of elemental power. Upon reaching 5 charges, the shaman can activate the special ability.<br> '''Active''': The shaman switches between fire, water, and earth over 1.5s. All abilities are empowered.<br> '''Weapon Specialization Bonus''': +1% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]].  +
T
'''Passive''': The Shaman and wolf gain <span style="cursor: help; border-bottom: 1px dotted silver;" title="1%/2%/3%/4%/5%/6%">'''<span style="position: relative; top: -2px;">[[File:Movement Speed_Icon.png|25px|link=]]</span> Movement Speed'''</span> and <span style="cursor: help; border-bottom: 1px dotted silver;" title="4%/8%/12%/16%/20%/24%">'''<span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=]]</span> Attack Speed'''</span>. '''Active''' (costs 5 charges of elemental power): Summon a totem within a 6-meter radius for 8 seconds. The type of totem deployed depends on the state of [[Elemental Mastery]]: :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span>'''Fire''': Deals <span style="cursor: help; border-bottom: 1px dotted silver;" title="3/6/9/12/15/18 + 7%/9%/11%/13%/15%/17% Spell Power">'''Magical Damage'''</span> to enemies within an 8-meter radius every 0.75 seconds. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span>'''Water''': Restores <span style="cursor: help; border-bottom: 1px dotted silver;" title="3/6/9/12/15/18 + 7%/9%/11%/13%/15%/17% Spell Power">'''Health'''</span> to the Shaman and nearby allies within an 8-meter radius every 0.75 seconds. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span>'''Earth''': <span style="cursor: help; border-bottom: 1px dotted silver;" title="5/10/15/20/25/30 + 15% Attack Power">'''Enhances'''</span> the Shaman's attacks within an 8-meter radius. Allies receive 50% of the enhancement. '''Weapon Specialization Bonus''': +0.5s totem duration.  +
A
'''Passive:''' Attacks aimed at an enemy's back deal <span style="cursor: help; border-bottom: 1px dotted silver;" title="10% + 2% Attack Power or 2% Spell Power">'''bonus damage'''</span>.<br> '''Active:''' Throw a dagger in the chosen direction, followed by a second dagger after 2 seconds. Each dagger deals <span style="cursor: help; border-bottom: 1px dotted silver;" title="100% Attack Power">'''physical damage'''</span>. The Infiltrator cannot attack in the next 5 seconds.  +
H
'''Passive:''' The Ranger's basic attacks leave arrows in enemies, gaining a stack of +2% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for each arrow (with a maximum of 6 stacks).<br> '''Active:''' Triggers all arrows to explode, dealing 2% physical damage.<br> '''Weapon Specialization Bonus''': +1% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]].  +
S
<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> '''Passive:''' The Sniper can't basic attack. To fire, a cartridge must be chambered. After 5 shots, the Sniper must reload, which takes 1.5 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]). If the Sniper stands still or doesn't cast an ability for 3 seconds, they become invisible until they move or cast an ability again. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> '''Active:''' The Sniper places a totem, revealing a small area within the [[fog of war]]. Using the '''Q''' or '''E''' abilities grant '''bonus movement speed'''.  +
A turret's durability level increases by 1 when the Engineer basic attacks it. <br> A turret is surrounded by an aura that grants the Engineer bonus <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and resistance.<br> A Basic attack generates one combo point.  +
C
After 2 seconds, the Infiltrator becomes invisible for 7 seconds. Their <span style="position: relative; top: -2px;">[[File:Movement Speed_Icon.png|25px|link=Movement Speed]]</span> [[Movement Speed|Movement Speed]] is reduced by 20%.<br> Any action breaks the invisibility. The next target damaged by the invisible Infiltrator will be dealt <span style="cursor: help; border-bottom: 1px dotted silver;" title="120%/125%/130%/135%/140%/145%">'''damage'''</span> silenced for 2 seconds. '''Weapon Specialization Bonus''': +1s camouflage duration.  +
I
Each time the Legionary hits an enemy with an attack, they gain a stack of +1% <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and +1% <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] for 10 seconds (with a maximum of 10 stacks). The stack refreshes with each enemy hit.<br> Upon reaching 10 stacks, the Legionary receives <span style="cursor: help; border-bottom: 1px dotted silver;" title="15% Armor + 15% Magic Resist">'''bonus <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=]]</span> Attack Power'''</span>.  +
S
Every ability leaves explosive charges on an enemy, lasting 5 seconds and stacking up to 6 times. Upon activation, the charges detonate, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]).  +
Every ability the Hand of the Light uses empowers their next basic attack: dealing additional magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and periodically healing (Spirit) themselves (with a maximum of three empowerment stacks). Upon reaching 3 stacks, the Hand of the Light gains movement speed for 5 seconds, and the charges are reset after.  +
Every spell the Pyromancer casts gives them Heat, which contributes to a Heat Meter.<br> :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> When the Heat Meter is half-full (or yellow in color): the Pyromancer's abilities become empowered. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> When the Heat Meter is full (or it is red in color): abilities deal 30% more damage. However, using an ability also deals magic damage to the Pyromancer.  +
R
For 3 seconds, the Cleric surrounds themselves with an aura, healing ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) allies, increasing the Cleric's movement speed and reducing all their incoming damage (Spirit). The Cleric cannot use abilities during this time.  +
B
For each basic attack or ability that hits the enemy, the Destroyer gains a stack that gives +1% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for 5 seconds (with a maximum of 10 stacks). Upon reaching 10 stacks, the Destroyer can activate a whirling ability (using all stacks), dealing <span style="cursor: help; border-bottom: 1px dotted silver;" title="100% Attack Power">'''physical damage'''</span> to nearby enemies every 0.75 seconds over 5 seconds.<br> '''Weapon Specialization Bonus''': +0.75s duration.  +
S
For every 10 basic attacks on an enemy, the enemy is stunned for 2 seconds.  +
For every active damage-over-time debuff on an enemy, the Warlock gets +5% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]].<br> For every active buff on an ally, the Warlock gains 5% Healing Efficiency.<br> Upon activation, the Warlock gets -20% <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] to shield them for 300% of the sacrificed <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]] and increase movement speed by 30% for 5 seconds.  +
R
Set the cooldown of all [[Skill#Mastery Skill|Mastery Skills]] to 0.  +
W
The Berserker gets +100% <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]] for the next 4 basic attacks. The fourth basic attack deals additional physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]).<br> The target enemy '''bleeds (Strength)''' if the Berserker's rage is greater than 49.  +