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{{stat|Experience}} (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase [[level|Character Level]] and [[Mastery Level]].
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'''Experience''' (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Upon acquisition, it is used to increase your current [[level]].
 
==Acquisition==
 
==Acquisition==
Experience can be gained by killing enemies, completing [[quests]], [[Experience#Gathering|gathering]], and [[Experience#Crafting|crafting]]. Recently acquired experience is displayed to the right of the [[minimap]].
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Experience can be gained by killing enemies and completing quests.
===Killing Enemies===
 
The amount of experience gained from killing enemies uses the same system as that of [[Butchery]]. The experience gained from different tier enemies is as follows:
 
:{{arrow}}'''Lower'''-tier enemies provide 50% less experience than that of '''Middle'''-tier.
 
:{{arrow}}'''Prime'''-tier enemies provide 50% more experience than that of '''Middle'''-tier.
 
 
 
===Gathering===
 
{{see|Gathering}}
 
Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.<br>
 
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item:
 
{| class="wikitable mw-collapsible mw-collapsed"
 
! style="text-align:center;" |Quality!!Experience ​<br>per Item
 
|-
 
|<span class="quality-common">Common</span>||{{stat|Experience|+2|nolabel=yes}}
 
|-
 
|<span class="quality-uncommon">Uncommon</span>||{{stat|Experience|+6|nolabel=yes}}
 
|-
 
|<span class="quality-rare">Rare</span>||??
 
|-
 
|<span class="quality-epic">Epic</span>||??
 
|}
 
 
 
===Crafting===
 
{{see|Crafting}}
 
Experience and [[Mastery Level|Mastery]] experience are gained upon crafting an item. Experience is awarded differently depending on the item.
 
:{{arrow}}Crafted items with a [[Gear Score]] grant experience equal to their Gear Score.
 
:{{arrow}}Refining an item grants {{stat|Experience|+2|link=no}}.
 
:{{arrow}}[[Chip]]s and [[Rune]]s both grant constant experience that does not scale with item Quality.
 
:{{arrow}}[[Item#Types|Quest item]]s grant {{stat|Experience|+1|label=no}}.
 
====Consumables====
 
{{see|Item#Types}}
 
The experience given for crafting consumables is related to the consumable's Quality:
 
{| class="wikitable mw-collapsible mw-collapsed"
 
!Quality!!Experience ​
 
|-
 
|Common||{{stat|Experience|+2|nolabel=yes}}
 
|-
 
|Uncommon||??
 
|-
 
|Rare||??
 
|-
 
|Epic||??
 
|-
 
|Legendary||??
 
|}
 
 
 
==Leveling Tables==
 
Below are '''leveling tables''' for both player level and mastery level.
 
===Player Level===
 
The following is a table detailing the experience required to increase '''player level'''.
 
{| class="wikitable mw-collapsible mw-collapsed"
 
!Level!!Experience<br>Required!!Cumulative ​<br>Experience<br>Required
 
|-
 
|1||0||0
 
|-
 
|2||200||200
 
|-
 
|3||400||600
 
|-
 
|4||700||1300
 
|-
 
|5||2100||3400
 
|-
 
|6||3150||6550
 
|-
 
|7||4300||10850
 
|-
 
|8||5850||16700
 
|-
 
|9||7700||24400
 
|-
 
|10||9800||34200
 
|-
 
|11||11700||45900
 
|-
 
|12||13800||59700
 
|-
 
|13||16000||75700
 
|-
 
|14||18400||94100
 
|-
 
|15||21000||115100
 
|-
 
|16||23700||138800
 
|-
 
|17
 
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|18
 
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|}
 
===Mastery Level===
 
The following is a table detailing the experience required to increase '''mastery level'''.
 
{| class="wikitable mw-collapsible mw-collapsed"
 
!Level!!Experience<br>Required!!Cumulative ​<br>Experience<br>Required
 
|-
 
|Newbie||0||0
 
|-
 
|Journeyman||150||150
 
|-
 
|Craftsman||1000||1150
 
|-
 
|Expert||3000||4150
 
|-
 
|Master||9000||11150
 
|}
 
 
==See Also==
 
==See Also==
 
* [[Level]]
 
* [[Level]]
* [[Mastery Level]]
 

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