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{{stat|Experience}} (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase [[level|Character Level]] and [[Mastery Level]]. | {{stat|Experience}} (exp, XP) is rewarded to the player for participating in and completing many in-game activities in Corepunk. Experience is used to increase [[level|Character Level]] and [[Mastery Level]]. | ||
==Acquisition== | ==Acquisition== | ||
− | Experience can be gained by killing enemies, completing [[quests]], [[ | + | Experience can be gained by killing enemies, completing [[quests]], [[gathering]], and [[crafting]]. |
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===Gathering=== | ===Gathering=== | ||
− | {{see|Gathering}} | + | {{see|[[Gathering]]}} |
Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.<br> | Experience and Mastery Experience are gained when the player uses all of their gathering attempts on a resource node. All experience is gained at once.<br> | ||
Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item: | Total experience gained is equal to the sum of experience per item harvested. The experience per harvested item depends on the [[quality]] of said item: | ||
− | {| class="wikitable | + | {| class="wikitable" |
− | ! | + | !Quality!!Experience per Item |
|- | |- | ||
− | | | + | |Common||{{stat|Experience|+2|label=no}} |
|- | |- | ||
− | | | + | |Uncommon||{{stat|Experience|+10|label=no}} |
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− | | | + | |Rare||?? |
|- | |- | ||
− | | | + | |Epic||?? |
|} | |} | ||
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===Crafting=== | ===Crafting=== | ||
− | {{see|Crafting}} | + | {{see|[[Crafting]]}} |
− | Experience and | + | Experience and Mastery experience are gained upon crafting an item. Experience is awarded differently depending on the item. |
− | :{{arrow}}Crafted items with a [[Gear Score]] | + | :{{arrow}}Crafted items with a [[Gear Score]] give experience equal to their Gear Score. |
− | + | :{{arrow}}[[Chip]]s and [[Rune]]s both yield constant experience that does not scale with item Quality. | |
− | :{{arrow}}[[Chip]]s and [[Rune]]s both | + | :{{arrow}}Quest items yield {{stat|Experience|+1|label=no}} experience. |
− | :{{arrow}} | + | ====Refined Items==== |
− | ==== | + | The net experience given for refining items is related to the refined item's Quality: |
− | + | {| class="wikitable" | |
− | The experience given for | + | !Quality!!Experience |
− | {| class="wikitable | ||
− | !Quality!!Experience | ||
|- | |- | ||
− | |Common||{{stat|Experience|+ | + | |Common||{{stat|Experience|+5|label=no}} |
|- | |- | ||
|Uncommon||?? | |Uncommon||?? | ||
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|- | |- | ||
|Epic||?? | |Epic||?? | ||
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|} | |} | ||
− | + | ====Consumables==== | |
− | == | + | The experience given for crafting consumables is related to the consumable's Quality: |
− | + | {| class="wikitable" | |
− | + | !Quality!!Experience | |
− | The | ||
− | {| class="wikitable | ||
− | ! | ||
|- | |- | ||
− | | | + | |Common||{{stat|Experience|+9|label=no}} |
|- | |- | ||
− | | | + | |Uncommon||?? |
|- | |- | ||
− | | | + | |Rare||?? |
|- | |- | ||
− | | | + | |Epic||?? |
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− | | | + | |Legendary||?? |
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|} | |} | ||
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==See Also== | ==See Also== | ||
* [[Level]] | * [[Level]] | ||
* [[Mastery Level]] | * [[Mastery Level]] |