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===Appearance===
 
===Appearance===
 
The general appearance of nodes per profession are as follows:
 
The general appearance of nodes per profession are as follows:
:{{arrow}}Butchery nodes take the form of carcasses of slain monsters. When hovering over a butchery node, the cursor will change into a skinning knife.
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:{{arrow}}Butchery nodes take the form of the carcasses of low-level creatures. When hovering over a butchery node, the cursor will change into a skinning knife.
 
:{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
 
:{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
 
:{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
 
:{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
 
:{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.
 
:{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.
 
 
===Types===
 
===Types===
 
Resource node tiers are not to be confused with [[tier|item tiers]].
 
Resource node tiers are not to be confused with [[tier|item tiers]].

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