Difference between revisions of "Gathering"

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==Resource Nodes==
 
==Resource Nodes==
 
Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.<br>
 
Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.<br>
Resource node tiers are not to be confused with [[tier|item tiers]].<br>
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===Appearance===
The node tiers below are listed from lowest (tier 1) to highest (tier 3):
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The general appearance of nodes per profession are as follows:
===Butchery Nodes===
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:{{arrow}}Butchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife.
Butchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife.
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:{{arrow}}Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
;{{arrow}}[[Lower]]
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:{{arrow}}Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
;{{arrow}}[[Middle]]
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:{{arrow}}Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.
;{{arrow}}[[Prime]]
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===Types===
===Herbalist Nodes===
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Resource node tiers are not to be confused with [[tier|item tiers]].
Herbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
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{| class="wikitable"
;{{arrow}}[[Thick Bush]]
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!Profession!!Node!!Tier!!Description
:Thick bushes have red bulbs.
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|-
;{{arrow}}[[Old Bush]]
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!rowspan=4|<center>Butchery</center>
:Old bushes have a mixture of red and blue bulbs.
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|-
;{{arrow}}[[Ancient Bush]]
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|Lower||I
===Logging Nodes===
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|-
Logging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
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|Middle||II
;{{arrow}}[[Magic Tree]]
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|-
;{{arrow}}[[Old Magic Tree]]
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|Prime||III
;{{arrow}}[[Ancient Magic Metal]]
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|-
===Mining Nodes===
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!rowspan=4|<center>Herbalist</center>
Mining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.
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|-
;{{arrow}}[[Metal]]
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|Thick Bush||I||Red bulbs.
:Metals are brownish ores.
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|-
;{{arrow}}[[Polymetal]]
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|Old Bush||II||Red and blue bulbs.
;{{arrow}}[[Ancient Metal]]
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|-
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|Ancient Bush||III
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|-
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!rowspan=4|<center>Logging</center>
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|-
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|Magic Tree||I
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|-
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|Old Magic Tree||II
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|-
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|Ancient Magic Tree||III
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|-
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!rowspan=4|<center>Mining</center>
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|-
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|Metal||I||Brownish ore.
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|-
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|Polymetal||II
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|-
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|Ancient Metal||III
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|}

Revision as of 20:59, 27 February 2023

Gathering is the process by which a player can collect crafting materials from resource nodes.

Gathering

Progress bar for Herbalism. The item has not been identified yet.
A Fragrant Root has been identified.

The process of gathering can be outlined as follows:

Arrow.pngTo locate a gatherable resource, players must out for distinguishable features of the node and a change in the cursor to a harvesting tool when hovering over the node.
Arrow.pngUpon interacting with the node, a progress bar will appear above the skill menu. At first, the progress bar will show a generic icon and the name of the resource the player is gathering from.
Arrow.pngThere is a chance of identifying the item. Once an item is identified, the icon and name will change to the respective icon and name of the specific item that has been found.
Arrow.pngIf the progres bar finishes and no item was identified, no item will be gathered. The gathering process can fail after successful identifiaction, and no item will be gathered.
Arrow.pngAfter an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected.
Arrow.pngThis process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while.

Resource Nodes

Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.

Appearance

The general appearance of nodes per profession are as follows:

Arrow.pngButchery nodes take the form of the carcasses of level-1 creatures. When hovering over a butchery node, the cursor will change into a skinning knife.
Arrow.pngHerbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
Arrow.pngLogging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
Arrow.pngMining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.

Types

Resource node tiers are not to be confused with item tiers.

Profession Node Tier Description
Butchery
Lower I
Middle II
Prime III
Herbalist
Thick Bush I Red bulbs.
Old Bush II Red and blue bulbs.
Ancient Bush III
Logging
Magic Tree I
Old Magic Tree II
Ancient Magic Tree III
Mining
Metal I Brownish ore.
Polymetal II
Ancient Metal III