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Corepunk ([https://www.youtube.com/watch?v=5lxFH0Vw7-I trailer]) is commonly described as a combination of both the constant action and strategy of [https://en.wikipedia.org/w/index.php?title=MOBA MOBA] games and the immersive, seamless open-world of [https://en.wikipedia.org/w/index.php?title=MMORPG MMORPG] games. It is buy-to-play with no pay-to-win aspects whatsoever. | Corepunk ([https://www.youtube.com/watch?v=5lxFH0Vw7-I trailer]) is commonly described as a combination of both the constant action and strategy of [https://en.wikipedia.org/w/index.php?title=MOBA MOBA] games and the immersive, seamless open-world of [https://en.wikipedia.org/w/index.php?title=MMORPG MMORPG] games. It is buy-to-play with no pay-to-win aspects whatsoever. | ||
− | The main mechanic that sets Corepunk apart from the rest of the scene is the open-world Player versus Player (PvP) combat, with the [[Fog of War|fog of war]] ensuring you will never be completely safe from ambush. This can deter some people, since you can never wander about completely safe from other players. However, | + | The main mechanic that sets Corepunk apart from the rest of the scene is the open-world Player versus Player (PvP) combat, with the [[Fog of War|fog of war]] ensuring you will never be completely safe from ambush. This can deter some people, since you can never wander about completely safe from other players. However, [[Kwalat|Corepunk's world]] is so big that these encounters are few and far between, and the [[New Player Guide to Corepunk#Honor System & Karma System|Karma System]] stops excessive abuse of this mechanic. |
Corepunk's Player versus Environment (PvE) content is extensive and very difficult, with strong enemy AI, forcing you and/or your party to be strategic. Enemy encounters are scattered throughout the open world, featuring [[Camps]], [[Dungeons]], [[Mini Bosses]], [[Raids]], [[Wandering Bosses]], and [[World Bosses]]. There is plenty of both solo and group content. | Corepunk's Player versus Environment (PvE) content is extensive and very difficult, with strong enemy AI, forcing you and/or your party to be strategic. Enemy encounters are scattered throughout the open world, featuring [[Camps]], [[Dungeons]], [[Mini Bosses]], [[Raids]], [[Wandering Bosses]], and [[World Bosses]]. There is plenty of both solo and group content. |