Difference between revisions of "Karma"

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The ''Karma System'' protects players from the abuse of PvP by punishing griefers. In it's simplest form, it's basically a point system made up of ''Karma Points'' that the attacker, so called ''Aggressor'', accrues for attacking and killing other players.
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{{stat|Karma}} prevents abuse of Corepunk's open world Player versus Player (PvP) system. It is accrued for killing or helping to kill other players.
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==Acquisition==
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Upon killing, helping to kill another player, the player (and all party members) receives {{stat|Karma}}. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not get Karma Points. If the accumulated Karma Points is greater than or equal to 1000, the Aggressor will become a [[Karma#Criminal|Criminal]]. There is no maximum amount of {{stat|Karma}} a player can have.
  
==Karma Points==
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==Reduction==
When killing a player the ''Aggressor'' receives ''Karma Points''. The amount of points rewarded depends on the difference between the level and equipment of the ''Aggressor'' and the defeated player. Upon reaching the max amount of ''Karma Points'' the ''Aggressor'' will become ''Criminal'' which is a status that makes the player hostile to all and is forbidden from entering cities and towns. The ''Criminal'' status is achieved by killing about 100 players of equal level. Dying as a ''Criminal'' will result in loss of an equipped [[artifact]] or [[weapon]]. ''Karma Points'' can be lowered by completing various in-game tasks.
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{{stat|Karma}} can be decreased by completing various activities and [[quests]] in both open world and instanced content.
  
 
==Relationships==
 
==Relationships==
Relationships between players are defined by 4 hood colors, white, green, yellow and red.
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The Karma System defines 4 different player types: [[Karma#Green|Green]], [[Karma#White|White]], [[Karma#Yellow|Yellow]], and [[Karma#Red|Red]]. These colours appear on the player's healthbar and are not to be confused with Non-Player Character (NPC) healthbar colors.
===White===
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=====Green=====
Neutral players that are 3 levels below. ''Criminal'' status is instantly achieved if a ''White'' player was attacked and killed.
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Represents friendly players in the player's party or raid group. '''Green''' players cannot be attacked.
===Green===
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Party and raid members. Those players cannot be attacked.
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=====White=====
===Yellow===
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Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if a player directly kills a '''White''' player or helps the Aggressor in any way.
Neutral players that are not affected by AoE skills and can only be attacked if the ''Aggressor'' has PvP mode enabled. Attacking and killing a ''Yellow'' player gives ''Karma Points''.
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===Red===
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White and Yellow players can only be attacked if the Aggressor enables [[Settings#PvP Mode|PvP Mode]].
Hostile and ''Criminal'' players. [[Honor System#Honor Points|Honor Points]] are rewarded for attacking and killing a ''Red'' player instead of ''Karma Points''.
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=====Yellow=====
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Represents neutral players that are 2 or more levels below the current player's level. Killing a '''Yellow''' player yields Karma Points.
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=====Red=====
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Represents Criminal players. Criminals are prohibited from entering cities and towns: most nearby NPCs are hostile towards Criminals. When killed, their {{stat|Karma}} is reset, they drop a random equipped [[artifact]] or [[weapon]], and the killer gains [[Honor System#Honor Points|Honor Points]]. Some settlements are accessible to Criminal players, but these contain only basic services.
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Criminal status can be achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, players will immediately be removed from their current party.
  
 
==See also==
 
==See also==
 
* [[Honor System]]
 
* [[Honor System]]

Latest revision as of 21:11, 19 December 2023

Karma Icon.png Karma prevents abuse of Corepunk's open world Player versus Player (PvP) system. It is accrued for killing or helping to kill other players.

Acquisition[edit]

Upon killing, helping to kill another player, the player (and all party members) receives Karma Icon.png Karma. The number of points received depends upon the difference between the Level and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not get Karma Points. If the accumulated Karma Points is greater than or equal to 1000, the Aggressor will become a Criminal. There is no maximum amount of Karma Icon.png Karma a player can have.

Reduction[edit]

Karma Icon.png Karma can be decreased by completing various activities and Quests in both open world and instanced content.

Relationships[edit]

The Karma System defines 4 different player types: Green, White, Yellow, and Red. These colours appear on the player's healthbar and are not to be confused with Non-Player Character (NPC) healthbar colors.

Green[edit]

Represents friendly players in the player's party or raid group. Green players cannot be attacked.

White[edit]

Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if a player directly kills a White player or helps the Aggressor in any way.

White and Yellow players can only be attacked if the Aggressor enables PvP Mode.

Yellow[edit]

Represents neutral players that are 2 or more levels below the current player's level. Killing a Yellow player yields Karma Points.

Red[edit]

Represents Criminal players. Criminals are prohibited from entering cities and towns: most nearby NPCs are hostile towards Criminals. When killed, their Karma Icon.png Karma is reset, they drop a random equipped Artifact or Weapon, and the killer gains Honor Points. Some settlements are accessible to Criminal players, but these contain only basic services.

Criminal status can be achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, players will immediately be removed from their current party.

See also[edit]