Difference between revisions of "Karma"

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The [[Karma System]] prevents abuse of Corepunk's open world Player versus Player (PvP) system. It's made up of [[Karma System#Acquisition|Karma Points]] that the so-called ''Aggressor'' accrues for killing other players.
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{{stat|Karma}} prevents abuse of Corepunk's open world Player versus Player (PvP) system. It is accrued for killing or helping to kill other players.
 
==Acquisition==
 
==Acquisition==
Upon killing a player, the Aggressor receives '''Karma Points'''. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If you were attacked first, then you will not get karma points. If the accumulated Karma Points reaches a certain threshold, the Aggressor will become a [[Karma System#Criminal|Criminal]]. There is no maximum number of Karma Points a player can have.
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Upon killing, helping to kill another player, the player (and all party members) receives {{stat|Karma}}. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not get Karma Points. If the accumulated Karma Points is greater than or equal to 1000, the Aggressor will become a [[Karma#Criminal|Criminal]]. There is no maximum amount of {{stat|Karma}} a player can have.
  
 
==Reduction==
 
==Reduction==
Karma Points can be decreased by completing various activities and [[quests]] in both the open world and instanced content.
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{{stat|Karma}} can be decreased by completing various activities and [[quests]] in both open world and instanced content.
  
 
==Relationships==
 
==Relationships==
The Karma System uses 4 different player types: [[Karma System#Green|Green]], [[Karma System#White|White]], [[Karma System#Yellow|Yellow]], and [[Karma System#Red|Red]]. These colours appear on the player's name and healthbar.
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The Karma System defines 4 different player types: [[Karma#Green|Green]], [[Karma#White|White]], [[Karma#Yellow|Yellow]], and [[Karma#Red|Red]]. These colours appear on the player's healthbar and are not to be confused with Non-Player Character (NPC) healthbar colors.
 
=====Green=====
 
=====Green=====
Represents friendly players that are in your party or raid. '''Green''' players cannot be attacked.
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Represents friendly players in the player's party or raid group. '''Green''' players cannot be attacked.
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=====White=====
 
=====White=====
Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if you directly kill a '''White''' player, or you help the Aggressor in any way.
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Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if a player directly kills a '''White''' player or helps the Aggressor in any way.
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White and Yellow players can only be attacked if the Aggressor enables [[Settings#PvP Mode|PvP Mode]].
  
Both White and Yellow players can only be attacked if the Aggressor enables [[PvP Mode|PvP mode]].
 
 
=====Yellow=====
 
=====Yellow=====
Represents neutral players that are 2 levels below you or higher. Killing a '''Yellow''' player yields Karma Points.
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Represents neutral players that are 2 or more levels below the current player's level. Killing a '''Yellow''' player yields Karma Points.
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=====Red=====
 
=====Red=====
Represents Criminal players. Criminals are prohibited from entering cities and towns, and most Non-Player Characters (NPCs) are hostile towards them. When killed, their Karma Points are reset, they drop a random equipped [[artifact]] or [[weapon]], and the killer gains [[Honor System#Honor Points|Honor Points]]. Some settlements are accessible to Criminal players, but these contain only basic services.
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Represents Criminal players. Criminals are prohibited from entering cities and towns: most nearby NPCs are hostile towards Criminals. When killed, their {{stat|Karma}} is reset, they drop a random equipped [[artifact]] or [[weapon]], and the killer gains [[Honor System#Honor Points|Honor Points]]. Some settlements are accessible to Criminal players, but these contain only basic services.
  
The Criminal status is achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, you will immediately be removed from your current party.
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Criminal status can be achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, players will immediately be removed from their current party.
  
 
==See also==
 
==See also==
 
* [[Honor System]]
 
* [[Honor System]]

Latest revision as of 21:11, 19 December 2023

Karma Icon.png Karma prevents abuse of Corepunk's open world Player versus Player (PvP) system. It is accrued for killing or helping to kill other players.

Acquisition[edit]

Upon killing, helping to kill another player, the player (and all party members) receives Karma Icon.png Karma. The number of points received depends upon the difference between the Level and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not get Karma Points. If the accumulated Karma Points is greater than or equal to 1000, the Aggressor will become a Criminal. There is no maximum amount of Karma Icon.png Karma a player can have.

Reduction[edit]

Karma Icon.png Karma can be decreased by completing various activities and Quests in both open world and instanced content.

Relationships[edit]

The Karma System defines 4 different player types: Green, White, Yellow, and Red. These colours appear on the player's healthbar and are not to be confused with Non-Player Character (NPC) healthbar colors.

Green[edit]

Represents friendly players in the player's party or raid group. Green players cannot be attacked.

White[edit]

Represents neutral players that are 3 or more levels below your current level. Criminal status is immediately achieved if a player directly kills a White player or helps the Aggressor in any way.

White and Yellow players can only be attacked if the Aggressor enables PvP Mode.

Yellow[edit]

Represents neutral players that are 2 or more levels below the current player's level. Killing a Yellow player yields Karma Points.

Red[edit]

Represents Criminal players. Criminals are prohibited from entering cities and towns: most nearby NPCs are hostile towards Criminals. When killed, their Karma Icon.png Karma is reset, they drop a random equipped Artifact or Weapon, and the killer gains Honor Points. Some settlements are accessible to Criminal players, but these contain only basic services.

Criminal status can be achieved by killing approximately 100 players of equal level. Upon becoming a Criminal, players will immediately be removed from their current party.

See also[edit]