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F
The Blast Medic sends a drone to a target. The drone is active for 10 seconds. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the Blast Medic targets themselves, they will be shielded. Incoming damage is decreased by [30% + 20% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] and 20% of incoming damage is reflected. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an ally: they are periodically healed by [90 + 120% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] and their movement speed increases by [10% + 5% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]]. :<span style="position: relative; top: -2px;">[[File:Arrow.png|20px]]</span> If the target is an enemy: they take an additional [10 + 30% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] magic damage.  +
D
The Blast Medic sends a duplicate in the target direction. Upon reactivation on the duplicate, the Blast Medic swaps places with the duplicate, dealing [20 + 100% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] magic damage and healing [30 + 100% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]] for all enemies and allies passed through respectively.  +
B
The Blast Medic throws a bomb to the target area. Enemies take [30 + 60% <span style="position: relative; top: -2px;">[[File:Weapon Damage_Icon.png|25px|link=Weapon Damage]]</span> + 60% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] physical damage and are blinded for 2 seconds. The Blast Medic and allies within the blast radius gain a [30 + 100% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] shield for 20 seconds.  +
R
The Blast Medic throws a bomb, dealing [20/40/60/80/100/120 + 60% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ] magic damage to enemies and heals allies by [60/70/80/90/100/110 + 60% <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> ]. The bomb ricochets off each target twice. Each ricochet decreases damage and healing by 10%.  +
S
The Cleric gains stacks when attacking enemies, increasing ability damage by 2%. Charges stack up to 5 times and their cooldown resets when any abilities are used. Upon activation, stacks are reset and basic attacks deal additional magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) for 10 seconds.  +
W
The Cleric releases a light wave in front of them, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and reducing enemy <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] (Spirit) and <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Spirit). Targets are rooted for 1.5 seconds.  +
E
The Cleric shields ( <span style="position: relative; top: -2px;">[[File:Health_Icon.png|25px|link=Health]]</span> [[Health|Health]]) themselves or an ally. The shield absorbs all incoming damage. If the shield has 2 or more strength points upon its expiration, it explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) and stunning enemies in a 2.5 meter radius around the shielded ally.  +
Q
The Cleric strikes their enemy, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). An energy zone is created around the enemy where allies gain periodic healing (Spirit). If the Cleric is inside the zone, the ability can be reactivated: The zone explodes, dealing magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) to enemies. The zone disappears after the explosion.  +
E
The Commando fires a piercing shell in the target direction, hitting all enemies in its path. Enemies take '''physical damage''' ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]]) and gain a stack of armor reduction for 5 seconds (with a maximumn of 3 stacks). The stacks refresh for each hit.<br> '''Empowerment''': critical damage power increased by 50%; enemies are knocked back and get the maximum amount of armor reduction stacks.  +
Q
The Commando fires a torrent of shots at the target direction for 3 seconds. Every 0.5 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), enemies hit take physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]). The Commando can move whilst shooting.<br> '''Empowerment''': +10% <span style="position: relative; top: -2px;">[[File:Physical Crit Chance_Icon.png|25px|link=Physical Crit Chance]]</span> [[Physical Crit Chance|Physical Crit Chance]].  +
S
The Commando has no cooldown on abilities, instead consuming 1 ammo. The Commando has 4 ammo in stock.<br> Upon activation, the Commando's minigun is reloaded, taking 4 seconds ( <span style="position: relative; top: -2px;">[[File:Attack Speed_Icon.png|25px|link=Attack Speed]]</span> [[Attack Speed|Attack Speed]]).  +
R
The Commando mounts their minigun on the ground, unable to move. The damage they deal increases, and their abilities are empowered and have an increased range.<br> Upon reactivation, they Commando picks up the minigun again.  +
W
The Commando throws a smoke canister, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to enemies in the target area. Enemies have their sight range reduced, and while they're in the range of smoke and their movement speed is reduced by 50%.<br> '''Empowerment''': all enemies hit are rooted (Spirit).  +
R
The Crusader creates a field on the ground. Enemies within the field can't use movement abilities, and allies within the field take reduced damage. When anyone passes through the field: they will either be disarmed (Spirit) and take magic damage ( <span style="position: relative; top: -2px;">[[File:Spell Power_Icon.png|25px|link=Spell Power]]</span> [[Spell Power|Spell Power]]) if they are an enemy, or gain movement speed (Spirit) if they are an ally.  +
Q
The Crusader flings a chain in the target direction, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) to the first enemy it hits and dragging them back to the Crusader. Enemies are taunted for 2 seconds.  +
E
The Crusader raises their shield, blocking the first attack or ability. If damage had been blocked, the Crusader can recast the ability: Enemies in front of the Crusader are damaged, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) and decreasing enemy movement speed.  +
Q
The Defender empowers their next basic attack for 7 seconds. Empowered basic attacks deal more physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]), and give the Defender a stack which reduces incoming damage ( <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]], <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]]) by 3% for 10 seconds (with a maximum of 5 stacks).  +
S
The Defender gains bonus <span style="position: relative; top: -2px;">[[File:Armor_Icon.png|25px|link=Armor (stat)]]</span> [[Armor (stat)|Armor]] and +5/10 <span style="position: relative; top: -2px;">[[File:Magic Resistance_Icon.png|25px|link=Magic Resistance]]</span> [[Magic Resistance|Magic Resistance]] (Vitality) for each enemy within 3 meters of them.  +
E
The Defender jumps to the target location, dealing physical damage ( <span style="position: relative; top: -2px;">[[File:Attack Power_Icon.png|25px|link=Attack Power]]</span> [[Attack Power|Attack Power]]) upon landing and taunting all enemies for 2 seconds.  +
R
The Defender raises their '''shield''', reflecting all incoming damage to the enemy. The Defender is still able to move while reflecting the damage and becomes immune to crowd control and damage. They create an area behind them in which allies take '''reduced incoming damage (Spirit)'''.  +