Editing Weapon
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− | {{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.| | + | {{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|[https://corepunk.com/en/community/threads;id{{=}}2119 April Q&A Part 3]}} |
− | [[File: | + | [[File:Weapon Preview.jpg|thumb|400px|A preview of a [[Gladiator Spear]].]] |
− | In Corepunk, [[weapon]]s can be equipped to provide stat bonuses and unique appearances. Each [[Weapon Mastery]] has | + | In Corepunk, [[weapon]]s can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type - such as spears for the [[Legionary]], or bows for the [[Ranger]]. Along with [[artifacts]], weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model. |
==Acquisition== | ==Acquisition== | ||
− | Weapons in Corepunk can be crafted | + | Weapons in Corepunk can be crafted by the [[Weaponsmithing|Weaponsmith]], purchased, dropped by enemies, or dropped by ''[[Karma_System#Red| Criminals]]''.<br> |
− | Some weapons are [[binding|bound]] to the player either | + | Some weapons are [[binding|bound]] to the player either on equip or on pickup. Once a weapon is bound, it cannot be exchanged between different players. |
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==Attributes== | ==Attributes== | ||
− | A weapon's attribtues can be affected in three ways: its basic [[stat]]s, its [[chip]]s, and its skills. | + | A weapon's attribtues can be affected in three ways: its basic statistics (abbreviated to [[stat]]s), its [[chip]]s, and its skills. |
===Stats=== | ===Stats=== | ||
− | {{see| | + | {{see|text=Main Article:|[[Stat]]}} |
A weapon's stats represent its base power without any add-ons. The only way to change a weapon's stats are via a reroll with the [[Synthesis Machine]].<br> | A weapon's stats represent its base power without any add-ons. The only way to change a weapon's stats are via a reroll with the [[Synthesis Machine]].<br> | ||
− | All weapons | + | All weapons have three and only three stats: |
− | :{{arrow}} | + | :{{arrow}}Attack Speed measures how quickly each strike of a weapon is; measured in strikes per second. |
− | :{{arrow}} | + | :{{arrow}}Weapon Damage is the amount of health an enemy loses when hit by a strike. |
− | :{{arrow}} | + | :{{arrow}}Damage per Second combines Attack Speed and Weapon Damage to get how much damage the weapon deals every second, on average. |
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The [[Gear Score]] of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer. | The [[Gear Score]] of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer. | ||
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===Chips=== | ===Chips=== | ||
− | {{see| | + | {{see|text=Main Article:|[[Chip]]}} |
− | Weapons have [[Socket]]s, where chips can be inserted to give the weapon bonus effects. All weapons have an [[Socket#Advanced Sockets|advanced socket]], and uncommon or higher [[quality]] weapons have additional [[Socket#Standard Sockets|standard sockets]] (one additional standard socket for each increase in quality). | + | Weapons have [[Chip Socket]]s, where chips can be inserted to give the weapon bonus effects. All weapons have an [[Chip Socket#Advanced Sockets|advanced socket]], and uncommon or higher [[quality]] weapons have additional [[Chip Socket#Standard Sockets|standard sockets]] (one additional standard socket for each increase in quality). |
[[Chip#Advanced Chips|Advanced chips]] give the weapon unique effects, whereas [[Chip#Standard Chips|Standard Chips]] give the weapon stat bonuses.<br> | [[Chip#Advanced Chips|Advanced chips]] give the weapon unique effects, whereas [[Chip#Standard Chips|Standard Chips]] give the weapon stat bonuses.<br> | ||
Socket bonuses reward the player for matching the correct chip type to the correct socket type. These provide minor bonuses to the weapon's stats. | Socket bonuses reward the player for matching the correct chip type to the correct socket type. These provide minor bonuses to the weapon's stats. | ||
===Skills=== | ===Skills=== | ||
Some weapons have skills that can be activated in slots {{key|F1}} and {{key|F2}} in the skill bar. They function in the same way as [[Artifact#Active Artifacts|Active Artifacts]]. | Some weapons have skills that can be activated in slots {{key|F1}} and {{key|F2}} in the skill bar. They function in the same way as [[Artifact#Active Artifacts|Active Artifacts]]. | ||
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==See Also== | ==See Also== | ||
:{{arrow}}[[Artifact]] | :{{arrow}}[[Artifact]] | ||
+ | [[Category:Weapons]] |