Editing Weapon

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|April Q&A Part 3|https://corepunk.com/en/community/threads;id{{=}}2119}}
+
{{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|[https://corepunk.com/en/community/threads;id{{=}}2119 April Q&A Part 3]}}
[[File:Weapon_Preview.jpg|thumb|400px|A preview of an uncommon [[Spiked Spear]] with "more information" toggled.]]
+
[[File:Weapon Preview.jpg|thumb|400px|A preview of a [[Gladiator Spear]].]]
In Corepunk, [[weapon]]s can be equipped to provide stat bonuses and unique appearances. Each [[Weapon Mastery]] has its own unique weapon type - such as spears for the [[Legionary]], or bows for the [[Ranger]]. Along with [[artifacts]], weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model.
+
In Corepunk, [[weapon]]s can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type - such as spears for the [[Legionary]], or bows for the [[Ranger]]. Along with [[artifacts]], weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model.
 
==Acquisition==
 
==Acquisition==
Weapons in Corepunk can be crafted with [[Weaponsmithing]], purchased, dropped by killed characters, or sometimes traded.<br>
+
Weapons in Corepunk can be crafted by the [[Weaponsmithing|Weaponsmith]], purchased, dropped by killed characters, or sometimes traded.<br>
Some weapons are [[binding|bound]] to the player either [[binding#On Equip|on equip]] or [[binding#On Pickup|on pickup]]. Once a weapon is bound, it cannot be exchanged between different players.
+
Some weapons are [[binding|bound]] to the player either on equip or on pickup. Once a weapon is bound, it cannot be exchanged between different players.
 +
 
 
==Attributes==
 
==Attributes==
A weapon's attribtues can be affected in three ways: its basic [[stat]]s, its [[chip]]s, and its skills.
+
A weapon's attribtues can be affected in three ways: its basic statistics (abbreviated to [[stat]]s), its [[chip]]s, and its skills.
 
===Stats===
 
===Stats===
{{see|Stat|Main Article:}}
+
{{see|text=Main Article:|[[Stat]]}}
 
A weapon's stats represent its base power without any add-ons. The only way to change a weapon's stats are via a reroll with the [[Synthesis Machine]].<br>
 
A weapon's stats represent its base power without any add-ons. The only way to change a weapon's stats are via a reroll with the [[Synthesis Machine]].<br>
All weapons that aren't shields have three and only three stats:
+
All weapons have three and only three stats:
:{{arrow}}{{stat|Attack Speed}}
+
:{{arrow}}Attack Speed measures how quickly each strike of a weapon is; measured in strikes per second.
:{{arrow}}{{stat|Weapon Damage}}
+
:{{arrow}}Weapon Damage is the amount of health an enemy loses when hit by a strike.
:{{arrow}}{{stat|Damage Per Second}}
+
:{{arrow}}Damage per Second combines Attack Speed and Weapon Damage to get how much damage the weapon deals every second, on average.
Shields have the following additional stats:
 
:{{arrow}}{{stat|Shield Ability Block Chance}}
 
:{{arrow}}{{stat|Shield Ability Block Power}}
 
:{{arrow}}{{stat|Shield Block Chance}}
 
:{{arrow}}{{stat|Shield Block Power}}
 
 
The [[Gear Score]] of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer.
 
The [[Gear Score]] of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer.
 
 
===Chips===
 
===Chips===
{{see|Chip|Main Article:}}
+
{{see|text=Main Article:|[[Chip]]}}
Weapons have [[Socket]]s, where chips can be inserted to give the weapon bonus effects. All weapons have an [[Socket#Advanced Sockets|advanced socket]], and uncommon or higher [[quality]] weapons have additional [[Socket#Standard Sockets|standard sockets]] (one additional standard socket for each increase in quality).
+
Weapons have [[Chip Socket]]s, where chips can be inserted to give the weapon bonus effects. All weapons have an [[Chip Socket#Advanced Sockets|advanced socket]], and uncommon or higher [[quality]] weapons have additional [[Chip Socket#Standard Sockets|standard sockets]] (one additional standard socket for each increase in quality).
 
[[Chip#Advanced Chips|Advanced chips]] give the weapon unique effects, whereas [[Chip#Standard Chips|Standard Chips]] give the weapon stat bonuses.<br>
 
[[Chip#Advanced Chips|Advanced chips]] give the weapon unique effects, whereas [[Chip#Standard Chips|Standard Chips]] give the weapon stat bonuses.<br>
 
Socket bonuses reward the player for matching the correct chip type to the correct socket type. These provide minor bonuses to the weapon's stats.
 
Socket bonuses reward the player for matching the correct chip type to the correct socket type. These provide minor bonuses to the weapon's stats.
 
===Skills===
 
===Skills===
 
Some weapons have skills that can be activated in slots {{key|F1}} and {{key|F2}} in the skill bar. They function in the same way as [[Artifact#Active Artifacts|Active Artifacts]].
 
Some weapons have skills that can be activated in slots {{key|F1}} and {{key|F2}} in the skill bar. They function in the same way as [[Artifact#Active Artifacts|Active Artifacts]].
 
 
==See Also==
 
==See Also==
 
:{{arrow}}[[Artifact]]
 
:{{arrow}}[[Artifact]]
 +
[[Category:Weapons]]

Please note that all contributions to Corepunk Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: