Editing Weapon
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.| | + | {{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|[https://corepunk.com/en/community/threads;id{{=}}2119 April Q&A Part 3]}} |
[[File:Weapon_Preview.jpg|thumb|400px|A preview of an uncommon [[Spiked Spear]] with "more information" toggled.]] | [[File:Weapon_Preview.jpg|thumb|400px|A preview of an uncommon [[Spiked Spear]] with "more information" toggled.]] | ||
In Corepunk, [[weapon]]s can be equipped to provide stat bonuses and unique appearances. Each [[Weapon Mastery]] has its own unique weapon type - such as spears for the [[Legionary]], or bows for the [[Ranger]]. Along with [[artifacts]], weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model. | In Corepunk, [[weapon]]s can be equipped to provide stat bonuses and unique appearances. Each [[Weapon Mastery]] has its own unique weapon type - such as spears for the [[Legionary]], or bows for the [[Ranger]]. Along with [[artifacts]], weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model. |