Editing Weapon
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− | {{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.| | + | {{quotation|Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|[https://corepunk.com/en/community/threads;id{{=}}2119 April Q&A Part 3]}} |
[[File:Weapon_Preview.jpg|thumb|400px|A preview of an uncommon [[Spiked Spear]] with "more information" toggled.]] | [[File:Weapon_Preview.jpg|thumb|400px|A preview of an uncommon [[Spiked Spear]] with "more information" toggled.]] | ||
− | In Corepunk, [[weapon]]s can be equipped to provide stat bonuses and unique appearances. Each [[Weapon Mastery]] has | + | In Corepunk, [[weapon]]s can be equipped to provide stat bonuses and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type - such as spears for the [[Legionary]], or bows for the [[Ranger]]. Along with [[artifacts]], weapons are the primary source of a player's power. Unlike artifacts, weapons are visible on the player character model. |
==Acquisition== | ==Acquisition== | ||
Weapons in Corepunk can be crafted with [[Weaponsmithing]], purchased, dropped by killed characters, or sometimes traded.<br> | Weapons in Corepunk can be crafted with [[Weaponsmithing]], purchased, dropped by killed characters, or sometimes traded.<br> | ||
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A weapon's attribtues can be affected in three ways: its basic [[stat]]s, its [[chip]]s, and its skills. | A weapon's attribtues can be affected in three ways: its basic [[stat]]s, its [[chip]]s, and its skills. | ||
===Stats=== | ===Stats=== | ||
− | {{see| | + | {{see|text=Main Article:|[[Stat]]}} |
A weapon's stats represent its base power without any add-ons. The only way to change a weapon's stats are via a reroll with the [[Synthesis Machine]].<br> | A weapon's stats represent its base power without any add-ons. The only way to change a weapon's stats are via a reroll with the [[Synthesis Machine]].<br> | ||
− | All weapons | + | All weapons have three and only three stats: |
:{{arrow}}{{stat|Attack Speed}} | :{{arrow}}{{stat|Attack Speed}} | ||
:{{arrow}}{{stat|Weapon Damage}} | :{{arrow}}{{stat|Weapon Damage}} | ||
:{{arrow}}{{stat|Damage Per Second}} | :{{arrow}}{{stat|Damage Per Second}} | ||
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The [[Gear Score]] of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer. | The [[Gear Score]] of a weapon quantifies its stats. The higher the gear score, the better the weapon is. A weapon's gear score is calculated by adding its weapon damage and attack speed, then rounding to the nearest integer. | ||
===Chips=== | ===Chips=== | ||
− | {{see| | + | {{see|text=Main Article:|[[Chip]]}} |
Weapons have [[Socket]]s, where chips can be inserted to give the weapon bonus effects. All weapons have an [[Socket#Advanced Sockets|advanced socket]], and uncommon or higher [[quality]] weapons have additional [[Socket#Standard Sockets|standard sockets]] (one additional standard socket for each increase in quality). | Weapons have [[Socket]]s, where chips can be inserted to give the weapon bonus effects. All weapons have an [[Socket#Advanced Sockets|advanced socket]], and uncommon or higher [[quality]] weapons have additional [[Socket#Standard Sockets|standard sockets]] (one additional standard socket for each increase in quality). | ||
[[Chip#Advanced Chips|Advanced chips]] give the weapon unique effects, whereas [[Chip#Standard Chips|Standard Chips]] give the weapon stat bonuses.<br> | [[Chip#Advanced Chips|Advanced chips]] give the weapon unique effects, whereas [[Chip#Standard Chips|Standard Chips]] give the weapon stat bonuses.<br> | ||
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==See Also== | ==See Also== | ||
:{{arrow}}[[Artifact]] | :{{arrow}}[[Artifact]] | ||
+ | [[Category:Weapons]] |