Difference between revisions of "Engineer"
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==Abilities== | ==Abilities== | ||
The Engineer's '''abilities''' can be seen below: | The Engineer's '''abilities''' can be seen below: | ||
− | {{skill row|Category: | + | {{skill row|Category:Engineer skills}} |
==See also== | ==See also== | ||
* [[List of Mercenary skills]] | * [[List of Mercenary skills]] | ||
* [[List of skills]] | * [[List of skills]] | ||
{{Heroes footer nav|Mercenary}} | {{Heroes footer nav|Mercenary}} |
Revision as of 19:28, 27 March 2023
“Engineers are technical masters. They can assemble a turret that fires a barrage of bullets, dealing damage to enemies. If enemies dare to approach Engineers in a melee fight, they'll either take a wrench to the head or be shot with a revolver at point-blank range. Each successful attack grants Engineers combo points, which empower their later attacks.
The Engineer is a Mercenary Mastery that wields a wrench and revolver.
Abilities
The Engineer's abilities can be seen below:
The Engineer fires at a target, dealing physical damage ( Attack Power). Every combo point increases the damage the ability deals by 10%. At maximum combo points, critical damage increases by 50%.
If cast on a turret:
The Engineer remotely buffs a turret. Its next three shots deal 10% more damage (Spell Power).
If a second turret is nearby, the two will connect, creating an electric beam that reduces enemies' movement speed by 40% and increases allies' movement speed by 30%.
The Engineer delivers a powerful blow to a target, dealing physical damage ( Attack Power) and stunning the target for 2 seconds.
If cast on a turret:
The Engineer hits the turret, increasing the turret's Attack Speed for 5 seconds and causing it to generate an electric pulse. The pulse deals magic damage and decreases enemy movement speed within a short range from the turret.
While the ability is active, the Engineer can remotely choose their turrets' targets.
A turret is surrounded by an aura that grants the Engineer bonus Armor and resistance.