Difference between revisions of "Item"

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An [[item]] is an object that can appear in a [[character]]'s [[inventory]]. Players may also store items in [[bank]]s.
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An [[item]] is an object that can appear in a [[character]]'s [[inventory]]. Players may store items in [[bank]]s.
[[File:Execute.png|thumb|Icon for an epic [[Execute]] chip.]]
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[[File:Execute.png|thumb|Icon for an [[Execute]] chip.]]
 
==Acquisition==
 
==Acquisition==
 
Items can be [[gathering|gathered]], [[crafting|crafted]], traded with players, rewarded by [[quest]]s, picked up from killed enemies and players, or bought from a cosmetic shop using real money.<br>
 
Items can be [[gathering|gathered]], [[crafting|crafted]], traded with players, rewarded by [[quest]]s, picked up from killed enemies and players, or bought from a cosmetic shop using real money.<br>
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Some items are [[Binding]] [[Binding#On Equip|on equip]] or [[Binding#On Pickup|on pickup]], meaning they cannot be traded between players.
 
Some items are [[Binding]] [[Binding#On Equip|on equip]] or [[Binding#On Pickup|on pickup]], meaning they cannot be traded between players.
 
==Quality==
 
==Quality==
{{see|text=Main Article:|[[Quality]]}}
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{{see|Quality|Main Article:}}
 
An item's [[quality]] denotes its rarity. There are different qualities: <span class="quality-common">Common</span>, <span class="quality-uncommon">Uncommon</span>, <span class="quality-rare">Rare</span>, <span class="quality-epic">Epic</span>, and <span class="quality-legendary">Legendary</span>. The quality of a crafted item depends on the lowest quality item used to craft it.
 
An item's [[quality]] denotes its rarity. There are different qualities: <span class="quality-common">Common</span>, <span class="quality-uncommon">Uncommon</span>, <span class="quality-rare">Rare</span>, <span class="quality-epic">Epic</span>, and <span class="quality-legendary">Legendary</span>. The quality of a crafted item depends on the lowest quality item used to craft it.
 
==Types==
 
==Types==
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:{{arrow}}[[Artifact]]s are items that have passive or active bonuses when used on the skill bar.
 
:{{arrow}}[[Artifact]]s are items that have passive or active bonuses when used on the skill bar.
 
:{{arrow}}[[Chip]]s are items used to upgrade weapons.
 
:{{arrow}}[[Chip]]s are items used to upgrade weapons.
:{{arrow}}Consumables are single-use items that provide an effect upon interaction.
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:{{arrow}}[[Consumable]]s are single-use items that provide an effect upon interaction.
:{{arrow}}[[Crafting Material]]s are items that are only used in crafting [[recipe]]s.
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:{{arrow}}Crafting Materials are items that are only used in crafting [[recipe]]s.
 
:{{arrow}}Quest Items are unique items that can only be used during [[quest]]s.
 
:{{arrow}}Quest Items are unique items that can only be used during [[quest]]s.
 
:{{arrow}}[[Raw Material]]s are refinable items acquired via gathering.
 
:{{arrow}}[[Raw Material]]s are refinable items acquired via gathering.
 
:{{arrow}}[[Rune]]s are items used to upgrade artifacts.
 
:{{arrow}}[[Rune]]s are items used to upgrade artifacts.
 
:{{arrow}}[[Weapon]]s are equippable items that deal damage.
 
:{{arrow}}[[Weapon]]s are equippable items that deal damage.

Latest revision as of 23:51, 6 January 2024

An item is an object that can appear in a Character's Inventory. Players may store items in banks.

Icon for an Execute chip.

Acquisition[edit]

Items can be gathered, crafted, traded with players, rewarded by quests, picked up from killed enemies and players, or bought from a cosmetic shop using real money.
Items that can be picked up from the ground are represented by floating 3D models of the item. These items cannot be seen or picked up by other players.
Some items are Binding on equip or on pickup, meaning they cannot be traded between players.

Quality[edit]

Main Article: Quality

An item's Quality denotes its rarity. There are different qualities: Common, Uncommon, Rare, Epic, and Legendary. The quality of a crafted item depends on the lowest quality item used to craft it.

Types[edit]

Items can be split into different groups depending on what they are used for:

Arrow.pngArmor is a wearable cosmetic item.
Arrow.pngArtifacts are items that have passive or active bonuses when used on the skill bar.
Arrow.pngChips are items used to upgrade weapons.
Arrow.pngConsumables are single-use items that provide an effect upon interaction.
Arrow.pngCrafting Materials are items that are only used in crafting recipes.
Arrow.pngQuest Items are unique items that can only be used during quests.
Arrow.pngRaw Materials are refinable items acquired via gathering.
Arrow.pngRunes are items used to upgrade artifacts.
Arrow.pngWeapons are equippable items that deal damage.