Difference between revisions of "Weapon"

m (ZoeyBye moved page Weapons to Weapon without leaving a redirect)
m (Added a body for this article for further editing later - huge thanks to @Clifton#9663's screenshot (https://cdn.discordapp.com/attachments/733076767434342444/955533092196593735/Link_Spamming.png) on the wiki's discord.)
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{{quotation|text=Some weapons can modify skills. Additionally, some weapons will have unique, specialization-specific skills.|source=[https://corepunk.com/en/community/threads;id=2119 April Q&A Part 3]}}
Everything related to Corepunk weapons.
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[[File:Weapon Preview.png|thumb|616px|A preview of the weapon, "Shakesword".]]
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In Corepunk, weapons can be equipped to provide stat bonuses, abilities, and unique appearances. Each [[Weapon Mastery]] has it's own unique weapon type - such as spears for the [[Warmonger#Legionary| Legionary]], or bows for the [[Champion#Ranger| Ranger]]. Unlike [[artifacts]], weapons are the primary source of stats and are visible on characters.
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==Acquisition==
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Weapons in Corepunk can be crafted by the [[Blacksmith]], purchased, acquired by drops from enemies, or dropped by [[Karma_System#Red| criminals]]. Some weapons are bound on pickup, meaning they cannot be exchanged with other players by any means.

Revision as of 20:30, 27 April 2022

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File:Weapon Preview.png
A preview of the weapon, "Shakesword".

In Corepunk, weapons can be equipped to provide stat bonuses, abilities, and unique appearances. Each Weapon Mastery has it's own unique weapon type - such as spears for the Legionary, or bows for the Ranger. Unlike Artifacts, weapons are the primary source of stats and are visible on characters.

Acquisition

Weapons in Corepunk can be crafted by the Blacksmith, purchased, acquired by drops from enemies, or dropped by criminals. Some weapons are bound on pickup, meaning they cannot be exchanged with other players by any means.