Difference between revisions of "Crusader"
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Revision as of 15:21, 24 December 2020
List of all Crusader skills.
Q (Crusader)
The Crusader flings a chain in the target direction, dealing physical damage (
Attack Power) to the first enemy it hits and dragging them back to the Crusader. Enemies are taunted for 2 seconds.
![Attack Power Icon.png](/w/images/thumb/b/b8/Attack_Power_Icon.png/25px-Attack_Power_Icon.png)
W (Crusader)
The ability triggers an explosion, dealing magic damage (
Spell Power, Vitality) to nearby enemies. The Crusader cannot move or attack when charging this ability. Upon reactivation an explosion occurs instantly, dealing damage based upon charge time.
![Spell Power Icon.png](/w/images/thumb/9/91/Spell_Power_Icon.png/25px-Spell_Power_Icon.png)
E (Crusader)
The Crusader raises their shield, blocking the first attack or ability. If damage had been blocked, the Crusader can recast the ability: Enemies in front of the Crusader are damaged, dealing physical damage (
Attack Power) and decreasing enemy movement speed.
![Attack Power Icon.png](/w/images/thumb/b/b8/Attack_Power_Icon.png/25px-Attack_Power_Icon.png)
R (Crusader)
The Crusader creates a field on the ground. Enemies within the field can't use movement abilities, and allies within the field take reduced damage. When anyone passes through the field: they will either be disarmed (Spirit) and take magic damage (
Spell Power) if they are an enemy, or gain movement speed (Spirit) if they are an ally.
![Spell Power Icon.png](/w/images/thumb/9/91/Spell_Power_Icon.png/25px-Spell_Power_Icon.png)
Special (Crusader)
For every 10 basic attacks on an enemy, the enemy is stunned for 2 seconds.