Difference between revisions of "Gathering"

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Upon depleting a resource node, the player is '''rewarded''' with increased [[experience]] and [[efficiency]] for the corresponding profession. A gathering profession's efficiency will only increase if the player gathers resources whose tier is greater than or equal to the profession's [[Mastery Level]].
 
Upon depleting a resource node, the player is '''rewarded''' with increased [[experience]] and [[efficiency]] for the corresponding profession. A gathering profession's efficiency will only increase if the player gathers resources whose tier is greater than or equal to the profession's [[Mastery Level]].
 
===Experience===
 
===Experience===
{{see|text=Main Article:|[[Experience#Gathering]]}}
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{{see|Experience#Gathering|Main Article:}}
 
The experience gained upon depleting a resource depends on the [[quality]] of the harvested items.<br>
 
The experience gained upon depleting a resource depends on the [[quality]] of the harvested items.<br>
 
Higher-quality harvested items yield substantially more experience.
 
Higher-quality harvested items yield substantially more experience.

Revision as of 18:49, 19 August 2023

Gathering is the process by which a player can collect crafting materials from resource nodes. There are 4 gathering professions: Butchering, Herbalism, Logging, and Mining.
5 of any gathered material can be refined into crafting materials by using the appropriate profession's Workbench. All gathering professions use the Crafting system to refine materials.

Process

Progress bar for Herbalism. The item has not been identified yet.
A Fragrant Root has been identified.

The process of gathering can be outlined as follows:

Arrow.pngTo locate a gatherable resource, players must out for distinguishable features of the node and a change in the cursor to a harvesting tool when hovering over the node.
Arrow.pngUpon interacting with the node, a progress bar will appear above the skill menu. At first, the progress bar will show a generic icon and the name of the resource the player is gathering from.
Arrow.pngThere is a chance of identifying the item. Once an item is identified, the icon and name will change to the respective icon and name of the specific item that has been found.
Arrow.pngIf the progres bar finishes and no item was identified, no item will be gathered. The gathering process can fail after successful identifiaction, and no item will be gathered.
Arrow.pngAfter an item has been identified and the progress bar finishes without failing, the item will drop from the resource node ready to be collected.
Arrow.pngThis process repeats until no more gathering attempts can occur at a resource, at which point the resource disappears and no more can be collected from that spot for a while.

All dropped gathering materials are client-side, meaning other players cannot see or take them.

Bonuses

Gathering bonuses can be achieved in the following ways:

Arrow.pngHigher mastery level unlocks higher-tier resource nodes and increases gathering attempts.
Arrow.pngHigher efficiency increases the chance of finding rarer resource and reduces the chance of gathering failure.

Rewards

Upon depleting a resource node, the player is rewarded with increased Experience and Efficiency for the corresponding profession. A gathering profession's efficiency will only increase if the player gathers resources whose tier is greater than or equal to the profession's Mastery Level.

Experience

Main Article: Experience

The experience gained upon depleting a resource depends on the Quality of the harvested items.
Higher-quality harvested items yield substantially more experience.

Resource Nodes

An Old Magic Tree logging node.

Each gathering profession can collect materials from three tiers of resource node. Players gathering from higher-tier nodes will have a higher chance of collecting rarer resources, with epic resources only being collectible from tier-3 nodes.

Appearance

The general appearance of nodes per profession are as follows:

Arrow.pngButchery nodes take the form of the carcasses of low-level creatures. When hovering over a butchery node, the cursor will change into a skinning knife.
Arrow.pngHerbalism nodes take the form of vibrant bushes. The cursor will change into a sickle when hovering over them.
Arrow.pngLogging nodes take the form of blue trees. The cursor will turn into an axe when hovering over them.
Arrow.pngMining nodes take the form of ores. The cursor will change into a pickaxe when hovering over them.

Types

Resource node tiers are not to be confused with item tiers.

Profession Node Tier Appearance Description
Butchery
Lower I Butchery Node.jpg
Middle II
Prime III
Herbalism
Thick Bush I 100px Red bulbs.
Old Bush II 100px Vibrant: red and blue bulbs.
Ancient Bush III
Logging
Magic Tree I Magic Tree.jpg Smaller tree with blue leaves.
Old Magic Tree II Old Magic Tree.jpg Tall tree with full coverage of blue leaves.
Ancient Magic Tree III
Mining
Metal I 100px Brownish ore.
Polymetal II 100px White ore with blue crystals.
Ancient Metal III

See Also

Arrow.pngGathering Professions