Engineer

Engineers are technical masters. They can assemble a turret that fires a barrage of bullets, dealing damage to enemies. If enemies dare to approach Engineers in a melee fight, they'll either take a wrench to the head or be shot with a revolver at point-blank range. Each successful attack grants Engineers combo points, which empower their later attacks.

The Engineer is a Mercenary Mastery that wields a wrench and revolver.

Abilities

The Engineer's abilities can be seen below:

Q (Berserker).png
Q (Berserker)
The Berserker throws an axe at the target location, decreasing movement speed and dealing physical damage ( Attack Power Icon.png Attack Power) to all enemies it passes through. Picking up the axe gives reduces this ability's cooldown by 3 seconds.
The damage dealt is increased by 20% if the Berserker's rage is greater than 49.
W (Berserker).png
W (Berserker)
The Berserker gets +100% Attack Speed Icon.png Attack Speed for the next 4 basic attacks. The fourth basic attack deals additional physical damage ( Attack Power Icon.png Attack Power).
The target enemy bleeds (Strength) if the Berserker's rage is greater than 49.
E (Berserker).png
E (Berserker)
The Berserker leaps into the target location, stunning all enemies within the blast radius for 1 second and dealing physical damage (Dexterity).
The leap generates 25 rage.
R (Berserker).png
R (Berserker)
The Berserker uses all accumulated rage, increasing attack speed (Dexterity) by 20% and damage dealt by 30% (Strength) over 10 seconds.
Whilst the ability is active, the Berserker gains twice as much rage.
Special (Berserker).png
Special (Berserker)
The Berserker's basic attack generates 7 rage (critical damage generates 14 rage).

The Berserker has a 20% chance to land an additional hit after the basic attack.

The Berserker's Attack Power Icon.png Attack Power is based upon their Health Icon.png Health.

See also