Difference between revisions of "Elaniens"

(Finishing off Elaniens)
m
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Cultures]]
 
{{quotation|text=The Elanien Kingdom [...] must be mutually helpful and close to nature in order to survive, since it is in nature that the Elaniens [can] find incredible powers for photic weaponry.|source=website}}
 
 
[[File:Elaniens.jpg|thumb|300px|The Elanien logo and motto.]]
 
[[File:Elaniens.jpg|thumb|300px|The Elanien logo and motto.]]
== Origin ==
+
{{quotation|The Elaniens had been sieved out by natural selection long before they had any kingdom. Having fallen out of a portal in the middle of a dense untouched forest, it was near impossible for any of them to survive. They faced peril at every turn: falling prey to a never-before-seen animal, having your feet broken by protruding roots that permeate this land, eating wild berries when you’re dying of hunger. Only a few were able to overcome it all.|website|https://corepunk.com/en/news/article/22}}
The story began when the Elaniens fell from a portal in the middle of a forest. A few survived and found a home, but they were unsafe from '''''the murk''''' at night.
+
The [[Elaniens]] are one of the four main [[:Category:Cultures|cultures]] in [[Kwalat]]. They are known to be one with nature and see themselves as part of a complex ecosystem.
The rangers learned to communicate with nature and discovered new homesteads for the community. They created various light-emitting contraptions, forcing the murk to retreat.
+
==History==
 +
The first Elaniens fell into [[Kwalat]] from a portal in the [[Valley of Sins]]. The survivors found lodging but were still unsafe from the crawling murk at night.<br>
 +
[[Ranger]]s learned to become one with nature and discovered villages for the community. These villages created light-emitting devices, used to push back the crawling murk.<br>
 +
Later, many enemies fell out of the portal. Rangers lead survivors to the safety of the river, where they set off overcrowded rafts in search of salvation. The Elanien refugees gathered on the islands of [[Leitana]], and hosted a communal feast with their remaining supplies. During the feast, the Elaniens crowned their King with the hoop from the first opened wine barrel.<br>
 +
The King still rules Elan to this day.
  
Sometimes, dangerous beasts came out of the portal - but they are usually dealt with. One time, however, everything went haywire. Beasts of all kinds fell out, tearing apart everything and drenching it in blood. The rangers gathered up survivors and led them to the safety of the river. Overcrowded boats and rafts set off downstream for many days.
+
==Culture==
Many refugees from all over Elan gathered on rocky islands. Starving, they gathered the last of their supplies and feasted together, as a community. At that moment, the Elaniens crowned their leaders - the heroes who led them from the clutches of death. The Elanien King's crown was a hoop from a wine barrel during the feast.  
+
{{blockquote|The power and splendor of Elan are in the devices that harness the energy of plants without causing harm. Elanien technologies are impressive in their magnificence: ornately woven metal, containing the deadly force of light particles.|website|https://corepunk.com/en/news/article/22}}
At that coronation site stands '''''Leitana''''' - the community built atop the cliffs.
+
Elaniens believe in unity - holding each other accountable for their actions. They view themselves as part of a complex ecosystem. As such, they try to protect the forest and never disrupt natural order.<br>
The king rules the Elaniens to this day. He can often be found leading a detachment of his most experienced comrades in the forest.
+
Keepers are responsible for sealing away objects or monsters created by the portal. [[Luceaiders]] guard Elan and its river system from enemies using the [[Luceaiders#The Bastion|Bastion]].
  
== Culture ==
+
==Elan==
{{blockquote|text=The power and splendor of Elan are in the devices that harness the energy of plants without causing harm. Elanien technologies are impressive in their magnificence: ornately woven metal, containing the deadly force of light.|source=[https://corepunk.com/en/news/article/12 Elaniens: Forest, King, and Ray Guns]}}
+
{{see|Elan|Main Article:}}{{blockquote|To survive in these lands, you must respect the interconnections that make this ecosystem work, you ought to watch each other’s back, and you need to guard these dreadful woods - with all your elanien might - from something far more terrifying.|website|https://corepunk.com/en/news/article/22}}
The strength of the Elaniens lies in their unity: everyone is held accountable for everyone and everything else. They don’t think of themselves as owners of this land and instead see themselves as part of a complex ecosystem. When a new foreign object falls out of the portal, the Elanien keepers will break through the thickest of woods to seal it away in a warehouse. When working, Elaniens try not to upset the natural order of things; consequences may be unpredictable.
+
The Elanien capital city is Leitana.<br>
 
+
To the east lies the Valley of Sins: made entirely of flesh and blood, whose creatures are manifestations of human instinct. Elan is protected from the Valley by [[Luceaider]]s.
== Area Description ==
 
{{blockquote|text=The dense and endless forest of the '''''Elanien kingdom''''' might remind you of an eerie folktale. Predators with razor-sharp tongues lurk in the underbrush, charming water-maidens called '''''Vodyanitsya''''' lure in unsuspecting passersby, and the crowns of trees abound with nests woven of bones. But underneath the creepiness of it all, you’ll find that everything falls into a natural order. To survive in these lands, you must respect the interconnections that make this ecosystem work, you ought to watch each other’s back, and you need to guard these dreadful woods - with all your elanien might - from something far more terrifying.|source=[https://corepunk.com/en/news/article/12 Elaniens: Forest, King, and Ray Guns]}}
 
 
 
Light-powered beacons light up the thicket, providing defense against the murk, and welcoming wanderers. Most foliage is decorated with lanterns.
 
At the capital entrance, guards patrol, and towers illuminate the area with bluish rays.
 
 
 
To the east lies the '''''Valley of Sins''''', made entirely of flesh and blood and digesting everything within its reach. Its ugly creatures are the manifestations of the basest of instincts: to kill, to devour, to fornicate, etc. Elan is protected from the Valley by [[Luceaider]]s
 

Latest revision as of 19:49, 6 February 2024

The Elanien logo and motto.
The Elaniens had been sieved out by natural selection long before they had any kingdom. Having fallen out of a portal in the middle of a dense untouched forest, it was near impossible for any of them to survive. They faced peril at every turn: falling prey to a never-before-seen animal, having your feet broken by protruding roots that permeate this land, eating wild berries when you’re dying of hunger. Only a few were able to overcome it all.

The Elaniens are one of the four main cultures in Kwalat. They are known to be one with nature and see themselves as part of a complex ecosystem.

History[edit]

The first Elaniens fell into Kwalat from a portal in the Valley of Sins. The survivors found lodging but were still unsafe from the crawling murk at night.
Rangers learned to become one with nature and discovered villages for the community. These villages created light-emitting devices, used to push back the crawling murk.
Later, many enemies fell out of the portal. Rangers lead survivors to the safety of the river, where they set off overcrowded rafts in search of salvation. The Elanien refugees gathered on the islands of Leitana, and hosted a communal feast with their remaining supplies. During the feast, the Elaniens crowned their King with the hoop from the first opened wine barrel.
The King still rules Elan to this day.

Culture[edit]

"The power and splendor of Elan are in the devices that harness the energy of plants without causing harm. Elanien technologies are impressive in their magnificence: ornately woven metal, containing the deadly force of light particles."

Elaniens believe in unity - holding each other accountable for their actions. They view themselves as part of a complex ecosystem. As such, they try to protect the forest and never disrupt natural order.
Keepers are responsible for sealing away objects or monsters created by the portal. Luceaiders guard Elan and its river system from enemies using the Bastion.

Elan[edit]

Main Article: Elan

"To survive in these lands, you must respect the interconnections that make this ecosystem work, you ought to watch each other’s back, and you need to guard these dreadful woods - with all your elanien might - from something far more terrifying."

The Elanien capital city is Leitana.
To the east lies the Valley of Sins: made entirely of flesh and blood, whose creatures are manifestations of human instinct. Elan is protected from the Valley by Luceaiders.