Editing Karma

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{{stat|Karma}} prevents abuse of Corepunk's open world Player versus Player (PvP) system. It is accrued for killing or helping to kill other players.
 
{{stat|Karma}} prevents abuse of Corepunk's open world Player versus Player (PvP) system. It is accrued for killing or helping to kill other players.
 
==Acquisition==
 
==Acquisition==
Upon killing, helping to kill another player, the player (and all party members) receives {{stat|Karma}}. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not get Karma Points. If the accumulated Karma Points is greater than or equal to 1000, the Aggressor will become a [[Karma#Criminal|Criminal]]. There is no maximum amount of {{stat|Karma}} a player can have.
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Upon killing, helping to kill another player, the player (and all party members) receives {{stat|Karma}}. The number of points received depends upon the difference between the [[level]] and equipment of the Aggressor and the defeated player. If a player was attacked first, they will not get Karma Points. If the accumulated Karma Points reaches a certain threshold, the Aggressor will become a [[Karma#Criminal|Criminal]]. There is no maximum amount of {{stat|Karma}} a player can have.
  
 
==Reduction==
 
==Reduction==

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